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| killcode03-17-05, 11:12 PM | This is the best character I have ever made. I was feeling very lucky and made this guy, I rolled 4d6 dies six times, and got rid of the lowest number for each roll. The way it says to do in the PHB, this is what I came up with: 15 14 16 17 16 17 Then I put those stats in the following order: Strength - 17 +3 Dexterity - 17 +3 Constitution - 16 +3 Intelligence - 16 +3 Wisdom - 15 +2 Charisma - 14 +2 I was awed on how this is luckiest rolls I have had making a character, because I actrually do it right when making a character. Then I wanted to be an Elf so its an Elf. So now he gets +2 Dexterity, -2 Constitution. These are his stats now: Strength - 17 +3 Dexterity - 17 +3 +2 Constitution - 16 +3 -2 Intelligence - 16 +3 Wisdom - 15 +2 Charisma - 14 +2 So now my Elf needs a name, my last name now is Moss, the original spelling to that a very long time ago was Maus, so I called him Moss. Now he needs a Class, I wanted him to be like a Bounty Hunter, but since I could not find a Bounty Hunter class I made him a Ranger. My Player is now complete, I filled out the Skills, feats, items. He now needs a Deity and an Alignment: Ehlonna Neutral Now to think of a story for him... I wanted him to be raised by multiple races. His parents are Human(adopted), once they raised him he went to the Elves to learn how to shoot, fight, hunt, etc... Then he trained with Half-Orcs to build up his strength(get ripped mostly). Then after that he went to the Gnomes to learn about gems, and other "Intellegent" things. Then he went to the Halflings to learn they're wisdom. Ofcourse you cannot leave out the Dwarfs, so I think that he should go and learn they're "honor". He is now 168(pretty young still), 150 lbs., 6'2(Pretty tall for an Elf). Thats all I got, I want him to have the same tattoo I have, roman numeral 2 on his right hand, but I do not know how to fit this into his story. Did he get it while he was with the Dwarfs? Humans? Also, he has red eyes, I'm still trying to fit this into the story... |
| Chandaroon03-18-05, 01:37 AM | The Roman numeral II on the back of his right hand was there when he was adopted. He has no idea where it came from, or what it is meant to represent. He also does not remember anything from before his adoption. Especially if you have him being adopted before 10 years old. Something young maybe 5 or so. This is done so that your DM can create an asventure based around this for you and your party or throw it in at a later date. To try to explain his eyes and his adoption : A party of adventurers was deep in some mountain trying to rescue an Elven girl that had been missing for several years. It was suspected that she had been taken by these drow living in this mountain. The Party rescues the girl and her Half Drow child.( check with your DM about this though. You can ask him to allow you to call him that without using any of the Half Drow racial adjustments. Just so you can explain the eyes.) After rescuing the girl and child the girl tells the party to take the child for fear of rejection from her tribe. The party reluctantly agrees, and dumps the kid off in some town they pass through. Or you could use a variation of the rescued theme to explain where the character came from. I do have a recomendation as far as your scores go Str : 17 +3 Str : 17 +3 Dex : 15 +2 Racial adj +2 Dex: 17 +3 Con : 17 +3 Racial adj -2 Con : 15 +2 Int : 16 +3 Int : 16 +3 Wis : 16 +3 Wis : 16 +3 Cha : 14 +2 Cha :14 +2 That way when you reach 4th level you can increase your Con to 16 and gain a +3 and 4 more Hit Points. The way yours looks now is like this: Str : 17 +3 Dex : 19 +4 Con : 14 +2 Int : 16 +3 Wis : 15 +2 Cha : 14 +2 Just a thought. :) |
| killcode03-18-05, 01:49 AM | Thanks! I wouldn;t of thought to do that with the stats, thanks. I thought no one was going to reply to this at one time or another... |