Taking Over [Archive] - Wizards Community

Post/Author/DateTimePost
barret3b

09-13-05, 03:04 AM
This is a "Free World" campaign, and I plan on taking over an Assassin's Guild. I have a Lv 14 Gestalt Warlock/Rogue/Assassin. I was wondering if I could get some tips as to how I would go about doing that. We are in Faerun and eventually(ie: Epic) I plan on a hostile takeover of the Red Wizards of Thay.

Heh, high hopes, I know.
Fithero

09-13-05, 07:01 AM
An interesting way to approach it would be to take out the leader and take his place... as him. You would need a *really* good disguise roll, but you could pull it off. Just cap him (after studying him for a while) and then take his place, dont make any massive changes in the organisations dealings (will look suss) and just plotter along for a while.

After a few weeks or months, just jump out and say what youve done... people wont know what to do. If youve done a good job at it, they cannot deny the fact that youve remained in hiding all this time aswell as running the organisation.

That or just call him out for a duel and take him the old fashioned way...either way its all good.

Later