| Post/Author/DateTime | Post |
|---|---|
| _awally_08-08-07, 04:25 PM | hey all, i have this idea of this mysterious figure who always unexpectedly shows, surprsies the group with all his abilities and is just flat out 'mysterious' and not like a brooding mysterious all the time amost like a :eek: "did you now he could do that kinda' thing" and he just looks over like this :cool: , and i have him as never revealing his name, just going by Vik's Uncle (kinda' reminiscent of Erac's Cousin the more i think about it...) and his philosophy on things is to enforce a balance between the forces of good and evil, its just i dont know how a character like this could achieve such goals and still be a group player? so someone could enlighten me with a good sum up of where tis character's been, where's he going, and anything else along the way, please i am all ears p.s. and maybe just a quick idea for a class, i was thinking gish or something Thanks ahead of time |
| Terjon of the Blue Rose08-09-07, 02:48 AM | It could make an interesting way to play the chameleon prestige class. As for the where you been what you been up to that's much tougher since one of the first rules many d&d players learn is "Don't split up the party!" |
| Formerly_Wu08-09-07, 05:06 PM | i dont know how a character like this could achieve such goals and still be a group player? I'm not sure he can. For starters, your character concept is based on expecting other characters/players to be impressed by you. That's a bad start. "Mysterious strangers" work in passive media, such as comic books or anime, because they can get away with being naturally cooler than everyone around them. In a participative game like D&D, the other players will feel like you're hogging the spotlight. At the very least, you can expect a lot of poking and prying about your name and where you came from, and a lot of eye-rolling when they don't get an answer. Second, in order for the "powerful mysterious guy" to work, you have to, um, have a source of mysterious power. The dice-rolling nature of D&D means that your potentially coolest moments could easily fall flat. One failed save and your'e just another d-bag adventurer... Finally, the "enforcer of neutrality" sounds good on paper, but in practice will probably just amount to your character c-ckblocking the others at critical moments. I can tell you how long they're going to put up with that. It's ok to have a character with a pseudonym or a secretive past; I'm playing one now. But your other players aren't going to let you get away with the character as you're currently describing it. |
| _awally_08-10-07, 04:37 PM | alright i get what you're saying wu, i'll just play him as very passive and in a way where his secretive nature is almost humorous not like some end-all, be all pc. also terjon good idea on the chameleon Prc i think i'll do it. thank you so much, any more ideas would be greatly appreciated :) |
| kalestarveteran08-11-07, 01:04 PM | Auctally I think he should take a few levels of swordsage instead of gish. |