| Post/Author/DateTime | Post |
|---|---|
| theHenchman07-19-03, 03:46 AM | My drinking fighting cleric is way miffed now!!!!!!! On this latest adventure, my wagon with my horses I had since I was 15 was raided by some goblins we were tracking!!!! They stole my ale I had been gathering for months!!!!!! They also defiled my holy gear (censer, brasier, altar case and cloth, etc.)!!!! They had my censer and brasier when we found them, beating them together like drums!!!!! After killing them I got back some of my gear, not the holy gear/equipment. I was wondering if I should take an oath or vow to destroy all goblins I see and seek them out to do so? Would you think it was alright? I mean, they killed my pets, they defiled my gear, and defiled and drank my ale!!!!!!! Wouldn't you hunt down every goblin to kill them after that? Well, any advice would be great. |
| Talmariel07-19-03, 10:29 AM | Dude, you've got to take a look at that WWLD bracelet you're wearing and say "What Would Lathander Do?" Okay, bad joke, sorry. You're obviously very mad in-game about it, which is fantastic. As the player you've got to decide two things: what should your character do, and what will your character do. These could be different, or they could be the same. I can tell you the first part, at least, is that your character should stick to his guns, religion-wise, and follow his clerical duties. To quote Faiths and Pantheons: Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors. Now you could decide to take your character in a different direction and forsake your moral obligations. This could lead to a whole prodigal-son angle, where you could later have your character renew his faith and make ammends (and probably take an atonement spell). But as for what you should do, I think Lathander is telling you to just let it go and find the silver lining. Edit: By the way, did you try working out drinking rules? |
| theHenchman07-20-03, 03:39 AM | No, haven't made drinking rules. Okay, instead of just plain wanton destruction of the goblin race as we know it, what about a strong hatred for the goblin race itself? Newly found, of course, because they killed my horses that I received from my father when I was 15, and he died shortly after, leaving nothing for me but the horses. Also, they defiled my holy gear! That, at the least, should anger any god. Also, they are probably in cahoots with the drow and gnolls raiding the town we were on the way to when this whole thing happened. I wouldn't doubt it. Little grimy bast.........okay, calm down man. Well, you see my point now? Besides, I lost my WWLD bracelet. Must have dropped somewhere......oh well. |
| Talmariel07-20-03, 10:02 AM | If you want your character to go in that direction, by all means. I think it can be a great story factor. If you do want to do it, it's temporary. I'm sure you know plenty of revenge stories, and after vengeance is gained (if ever) nothing is really solved. I'm not telling you don't do it; what I am telling you is be aware of these things as a player so you have full control over your character's story. Your character would naturally have no understanding of this if he went the revenge way, but you need to. I'm still going to stick my guns on what Lathander would want. If I were the DM, and you really went the distance on the vengeance thing, I might talk to you about losing your clerical abilities unless you atone or find a new deity while you're on your bloody quest. In the game I mentioned where everyone worshipped Lathander, we had a cleric in the group. She was actually adopted by the local church, and the clergy couldn't bring themselves to tell her, so they said she was a gift from Lathander (not entirely untrue anyway). When she found out she forsaked Lathander in her anger. Eventually, she found solace in Corellon Larethian (she was a half-elf). Now she's a Divine Agent of him (Manual of the Planes). Anyway, that's the long way of saying what the book says. To quote myself quoting Faiths and Pantheons: Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors. Seeking destruction of goblinkind, even though they are monsters, is still negativity and a search for death and destruction. Lathander would not care if the holy gear was defiled, because he places little importance in "strict adherence to rules... [and] rituals." As for the horses, that'd be a real tough one on your character. All I can say is to give them a proper burial, but the rest is up to you. Your character still has his memories, which are far more important than anything else his father could have given him. Now if these goblin-folk are terrorizing the locals, that is good cause to put an end to it. It's those things a good cleric of Lathander has to look for, the things that are positive. Killing goblins is not, in and of itself, positive, but saving townsfolk is. Hey, if your DM is really nice, talk to him about a divine reward for your character if he sticks the Lathander thing through in the way of a good riding horse being made into a pack animal by the goblins. If the adventure leads to raiding their lair, Lathander could bless you with rescuing a fine steed, as well. It'd be something on the lines of Job, from the Old Testament. On the other hand, you can definately get some character development out of vengeance. Just make sure you're aware of the ramafications of your character's actions before you make them. Just because they aren't the best choice doesn't mean they don't make a good story. |
| theHenchman07-21-03, 04:26 AM | Well, maybe intsead of total destruction of the goblin race, I would be extremely wary of what those few did to me early in my adventuring career, and just hate all goblins, but not kill all those I come across. I guess you can consider one of my characters quirks to be he is someone that cares more for material possessions, than the memories of the past. I mean, my wagon was loaded down with almost half a full load, about 1500 lbs I think. Thats a lot of crap, all with some signifigance in my life up to that point. I guess I can treat it as they "stole my childhood memories", or something like that. |
| Talmariel07-21-03, 06:18 PM | If it's your character then go with it. Just be aware that he is also a cleric of Lathander, so as the player you have to be aware of that inner conflict. Either you have to make sure your character stays on the Lathanderian side (even if just barely), or you have to consider a new god (because if your DM is paying enough attention, he should catch you if you stray too far from the path). Just be aware of all the ramafications of your character's actions, for better or worse. You, as the player, have to know when your character is making a bad decision. Just because its a bad decision doesn't mean your character wouldn't make it anyway. Character flaws are what breed conflict and drama, and without them role-playing and stories in general would be very boring. |
| Iry07-21-03, 09:10 PM | Just don't trust goblins. Ever! Make up several sayings that involve not trusting goblins, or how bad people are acting like goblins, or are not even above goblins. You can still be forgiving, yet derisive to the scum of the land. You're DM is sure to play this up though, and make you have to trust a goblin sooner or later ;D |