Tuskar Fisherman [Archive] - Wizards Community

Post/Author/DateTimePost
Raven Dark

01-22-06, 05:51 PM
My friends and I are starting up a WarCraft campaign soon and I have created a Tuskar Fighter who uses the net and trident combo as well as javelins and bolas.

For those of you who don't know, the Tuskar are a anthropomorphic walrus type race that originated in the PC Game, The Frozen Throne. Their stats can be found in the Manual of Monsters.

In any case, I know almost nothing about WarCraft and I need someone to go over my character bio and make sure I'm not screwing up the setting somehow.

Also, if someone can help me improve the write up in any other manner, I would greatly appeciate it.

BIO

Appearance: Al is an extremely rotund humanoid with arms and legs as thick as tree trunks. His massive shoulders bear the head of a walrus complete with a pair of lengthy tusks. Despite his intimidating size, his deep brown eyes and fatty facial wrinkles give him the appearance of a knowledgeable old man more than a mighty monster.

Clothing: Al typically wears the traditional animal furs of his people when cold temperatures warrant. Otherwise, he wears explorer’s outfits specially sized to fit his massive girth. He is almost never seen without his tobacco jug or smoking pipe—without which he grows extremely cantankerous.

Personality: Al is an extraordinarily laid back individual who cares little for the rush of every day life or the massive events unfolding all around him. Like a true fisherman he prefers to take his time with things and is concerned only with the tasks at hand—as a result he exudes an almost palatable aura of comforting patience. Many people however, misconstrue these traits with laziness or apathy—a big point of consternation for Old Al.

He sees himself as a stalwart and honorable warrior and will readily prove it by stepping into a fight not his own (to his credit, he usually does so to protect an innocent). He also believes himself to be the physically strongest of his kind (a boast that may well be true) and is quick to remind those around him of that fact with constant challenges and contests of strength.

Old Al is akin to a kind old man in that he happens to be very wise and knowledgeable. Although he remains largely ignorant of major events around him, his simplistic wisdom and intuition allows him to continue leading an easy life.

History/Background: This Tuskar fisherman was one of eight who sailed from their homeland in search of better fishing locations to better feed their village. Sadly, he and his crew were dragged into a torrential hurricane in which only emerged in one piece (thanks in large part to his massive strength). The massive storm blew his small boat so far off the regular fishing lanes that he was completely unable to navigate his way back home. Without recourse, he sailed blindly for several weeks, using his skills as a fisherman to survive.

Eventually he was picked up by strange seafaring creatures unlike any he had ever seen. These strange creatures, calling themselves humans, were quickly identified as being fellow fishermen. Old Al, as the humans called the Tuskar, was brought onboard their ship and taken to their island. Since then, little has changed for Al. He adventures on occasion in order to learn about his new surroundings, but by and large, he continues doing what he did best in his old life—fishing.

Character Hook: Don’t think you can escape my nets. I’ve caught bigger things than you before!

THANKS FOR ALL YOUR HELP!
Morka

01-23-06, 11:44 AM
Personality: Al is an extraordinarily laid back individual who cares little for the rush of every day life or the massive events unfolding all around him. Like a true fisherman he prefers to take his time with things and is concerned only with the tasks at hand—as a result he exudes an almost palatable aura of comforting patience. Many people however, misconstrue these traits with laziness or apathy—a big point of consternation for Old Al.

He sees himself as a stalwart and honorable warrior and will readily prove it by stepping into a fight not his own (to his credit, he usually does so to protect an innocent). He also believes himself to be the physically strongest of his kind (a boast that may well be true) and is quick to remind those around him of that fact with constant challenges and contests of strength.

Old Al is akin to a kind old man in that he happens to be very wise and knowledgeable. Although he remains largely ignorant of major events around him, his simplistic wisdom and intuition allows him to continue leading an easy life.


Prepare yourself a few citations involving fishes, water, tide, etc, for the occasion when Al would stay calm; Al's first language is Tuskar, he might not know very well how to speak human (do they speak common in Warcraft?), so the citation should look awkward. Also, prepare a few curses in Tuskar for the rare occasions when Al would lost his calm. If you wonder how to speak Tuskar, remember that no one really speak Tuskar; you could just put a bunch of letters together, make sure it sound harsh, and look angry when you speak those words...