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| Murr-Quan Lord #210-03-04, 11:26 PM | As the title says. After DMing for years, I finally have the opportunity to play in another DM's campaign. While creating the character I rolled two 18's, in a row, with moderately good stats elsewhere. I can play any character type ever, and now I'm not sure what I want to play. *sweatdrop* I'm asking for help here, because I don't want any tips on min-maxing. I want ideas for chars and for roleplaying! What are the storyline ramifications of being an insanely powerful char, and how can I best take advantage of them? I'd almost prefer being weaker and actually knowing what to play, but this has so many possibilities ... |
| DBoot10-04-04, 12:13 AM | Well, to the point, you have 30 combinations of two good stats. But regardless of what two they are you should probably think about the following. 1. Race and Community. Having an 18 is significant. It would carry recognition as a prodigy. Two... well, two is twice as good, no? You may very well be considered the prodigal son/daughter of your community. Or, depending on how they allocate themselves, a freak (dwarf with 18 int and dex with arcane inclinations for example). It's hard to hide this sort of stuff. 2. When/how did your talents manifest themselves. If they appeared at a young age, chances are, you had the best. The best tutoring, the best treatment, and so forth. Even if your talents resulted in rejection by your original community, talent is talent, and someone with enough perception will recognize this. 3. Attitude and alignment. Great stats can lend themselves to many things when alignment is considered. Perhaps your character feels that they have been blessed and consider them 'gifts'. Such an outview could make for a great LG character who feels he/she can use those gifts for the betterment of others. It also makes for an interesting CE Half-Orc Cleric of Gruumsh. Alternatively, your character may take pride in his/her superiority. There are plenty of ways to play that, from the 'too good for you' CN Bard, to the 'I live to test my limits' LN monk. Perhaps your character just doesn't think very much of them. This could make for a 'I coast by on my natural talents' type of character. This makes for characters with an high stat in an unusual place. Finally, some personal suggestions: With proper optimization, almost any stat can be made significant *cough*charisma builds*cough*, so concentrate on the fact that you DO have two high stats. Classes: Barbarian: 18 strength and 18 con is a barbarian's dream. Possibly Cheiftan or next in line. Cleric: Hey look, you can actually turn stuff! Paladin: 18 Cha, no question. The other 18 is up to you. Paladin makes for a good 'I use my gifts to help' while Hexblade is awesome for the more self absorbed side. Monk: 18 Wis. Free stat. This one is actually really flexible. Artificer: 18 Int/18 Cha. If you have Ebberon, this would be quite excellent. Rogue: 18 Dex/18 Int. The ultimate in skill monkey technology. Just call yourself a Jack of all trades. Concepts: High priced mercenary: Your clearly superior skill puts you in high demand. You're probably well traveled. Protoge: You are likely to be your master's successor. Might have to deal with pesky peers. Genius: You are sought after for your knowledge in your field (even if it is fighting). Your contemporaries respect and perhaps envy you. Celebrity: You are widely known and celebrated for your abilities in your chosen field. Might have some admirers. Infamous: You are widely known and feared for your abilities in your chosen field. Might have some enemies. Doubted: You've accomplished a few spectacular feats in your time, but most people write them off as stories. You may have to prove yourself to the doubters. Thats all that comes to mind for now. |
| Murr-Quan Lord #210-04-04, 09:41 AM | Many thanks! That's more detailed than I was hoping for. I'm still not sure what to play, but you've given me some useful advice for how to play it! Although a "prodigal son" would actually be one who turned away from family traditions and values, as the phrase was used in the New Testament ... just so you know. ^.^ |
| DBoot10-04-04, 12:20 PM | Really? It's been a while since I've touched the bible. I was referring to the kid who, in his parents eyes could do no wrong, despite wasting away all his money and such and junk, when he comes back and asks for forgiveness. It is, in that sense, that I meant it. [shrug] |
| nihility10-04-04, 02:04 PM | From Webster's: Main Entry: prodˇiˇgy Pronunciation: 'prä-d&-jE Function: noun Inflected Form(s): plural -gies Etymology: Middle English, from Latin prodigium omen, monster, from pro-, prod- + -igium (akin to aio I say) -- more at ADAGE 1 a : a portentous event : OMEN b : something extraordinary or inexplicable 2 a : an extraordinary, marvelous, or unusual accomplishment, deed, or event b : a highly talented child or youth Main Entry: prodˇiˇgal Pronunciation: 'prä-di-g&l Function: adjective Etymology: Latin prodigus, from prodigere to drive away, squander, from pro-, prod- forth + agere to drive -- more at PRO-, AGENT 1 : recklessly extravagant 2 : characterized by wasteful expenditure : LAVISH 3 : yielding abundantly : LUXURIANT -- often used with of <nature has been so prodigal of her bounty -- H. T. Buckle> I believe DBoot was referring to a protege who is a prodigy: Protoge: You are likely to be your master's successor. Might have to deal with pesky peers. Main Entry: proˇtéˇgé Pronunciation: 'prO-t&-"zhA, "prO-t&-' Function: noun Etymology: French, from past participle of protéger to protect, from Latin protegere : one who is protected or trained or whose career is furthered by a person of experience, prominence, or influence After all, it makes sense to find a talented youth (a prodigy) and set him or her up to be your successor (a protege). It makes less sense to afford a reckless and wasteful youth (a prodigal youth, as it were) the same advantages. |
| Morka10-05-04, 07:11 PM | While DBoot suggested you some great combos, I could suggest you to waste one or both 18s. A fighter with 18 Wisdom or Charisma, with ranks in Perform: Dance! A Wizard with 18 Strenght, with ranks in Jump! Anything with 18 Constitution! Finally, don't let yourself be overexcited by the 18s. It's been years since you haven't be a player? What did you always want to play? Play it! Personnally, I would try an Arcane Trickster. But it's just my feeling. |
| darkwave10-05-04, 10:15 PM | Or use the stats for the typical "backup" and add some attitude. Like a Wizard/Sorcerer with the Awesome Constitution. It's suggested as a backup, but it isn't normally done with such... Completeness. *Laughs at the idea of the Dwarven Wizard/Gnome Sorcerer of DOOM* No cheese here, it is even in the PHB. Then again, the idea of a rogue learning ALL THOSE SKILLS... Skills are almost the role-playing gemme stat that is just sooooo tempting... *Human Rogue know it all* :cool: |
| turalisj10-06-04, 01:07 AM | two 18s? if i were you i would be a gnome, and put one of the 18s on con and the other on dex. but i always try for a high con. |
| Belladonna501210-06-04, 11:45 AM | With two 18s, your character very easily could end up as a multiclassed character, seeing as s/he is a twofold genius. Some examples: 18 Int, 18 Wis: Character would probably be pushed towards both study of wizardry and towards the clergy, likely becoming a Mystic Theurge. Wizard/Cleric, Wizard/Mystic, and Wizard/Cloistered Cleric are all probabilities. Single-classed, the character would probably be a Wizard with the Arcane Disciple feat or a cloistered Cleric. 18 Str, 18 Int: Probably pushed both towards fighting and wizardry. Likely Fighter/Wizard or Barbarian/Wizard, eventually going into a PrC like Eldritch Knight, Rage Mage, Spellsword, Havoc Mage, or any other fighter/Wizard PrC or combinations thereof. Psion/Slayer would also be pretty frightening. This character probably has abilities like Combat Expertise and a great deal of ranks in various Knowledge skills, especially things like Knowledge/Warfare. 18 Dex, 18 Int: A natural Rogue, Swashbuckler, Rokugan Ninja, or Wizard. Likely to be an Arcane Trickster or Bladesinger (and what an Arcane Trickster or Bladesinger this character would be). Single-classed, any of the above four would fit well. Duelist, Bayushi Deceiver (Oriental Adventures), or Invisible Blade would all be natural PrCs for a character with these ability scores who doesn't go Wizard. 18 Str, 18 Wis: With a Wisdom score of 18, this character is probably not going to be just a tertiary divine caster like a Paladin or Ranger (unless you use the prestige versions, which give you better spellcasting). Fighter/full divine caster and a PrC like Warpriest or Shining Blade of Heironeus (or variant thereof) would be more likely. War Mind would be a likely PrC, given it has both awesome combat skills and psychic powers using Wis as their primary stat. Single-classed, Psychic Warrior (or the above tertiary Wis casters) is probable. 18 Dex, 18 Wis: Monk is likely, as is a divine casting class--in fact, mixing the two and going Sacred Fist is likely. Perhaps Monk/Cleric or Monk/Mystic and Sacred Fist. Single-classed, I'd gamble Monk. 18 Str, 18 Cha: Paladin may sound likely, but there are even more exotic possibilities. Perhaps the character is from a culture with a decidedly Oriental flavour and was pushed towards being a Shugenja--perhaps even a Fighter/Shugenja--and later the Witch Hunter PrC. Alternately, this character may be a Sorceror who goes gish (like the 18 Str, 18 Int above, but with less of a focus on the Int-based things). Single-classed, Battle Sorceror, Wilder, Hexblade, and the Complete Warrior Samurai are all probable. 18 Wis, 18 Cha: Similar to 18 Int and 18 Wis, though this character would likely be a Sorceror instead of a Wizard. Perhaps the character is even a Mystic/Sorceror, milking the innate spellcasting concept for all it's worth. Single-classed, Favoured Soul, Spirit Shaman, and Healer (Miniatures Handbook) are probable, as they use both Wis and Cha for their spellcasting. Or potentially a Sorceror with the Arcane Disciple feat. 18 Int, 18 Cha: Similar to 18 Int and 18 Wis, though this character would likely be a Shugenja instead of a Cleric or Mystic. Perhaps even a Wu-Jen/Shugenja. As a single-class character, Warmage (Miniatures Handbook) seems likely, as it uses both Int and Cha for spellcasting. Perhaps even Eberron's Artificer, as it uses Int for "casting" and Cha for its integral Use Magic Device. Bard is also likely, given Int would boost its Bardic Knowledge and skill points, both of which are central to the Bard's abilities. You might notice Constitution missing from the above. It just seems less definitive than the other ability scores--absolutely everyone needs good Constitution, whether it's because they specialize in front-line fighting and thus getting hit, or whether it's because they don't specialize in front-line fighting and thus have a dangerously small hit die. Though, I suppose an 18 Con would be a good indicator for being a Barbarian (and possibly subsequent Rage Mage) or Ranger (which just seems to fit somehow). ~Belladonna Knight |
| Needle10-06-04, 08:30 PM | You know you want to be a Druid/shifter ^_^ 18 Wisdom and Con! hehe.. i love Shifters.. even though with 3.5 they nerfed us to heck. But you would want to try the 3.5 Shifter (http://boards1.wizards.com/showthread.php?t=141730&page=1&pp=30). This is a good guide, most things are good in it and well thoguht out, except the size limits this guy gave (because a wizard can do everything they can do plus have 1-9th level spells, alter self, polymorph self and at 17th shapechange make this defunct, unless you stick to MoTW's sizes) So you will want to use the sizes in Masters of the wild, but take the rest of these rules. This guy tried to nerf the sizes to stop the power classing munchkins (and judging by your post here, you understand). But unfortunately he made the class unplayable even pure taken with his limitations on it. The 18 Wis and Con would only be good with these rules, if you use base Shifter in Masters of the wild, go 18 Wisdom and Int, nicenice skills and the other stats wouldnt count. But if you dont want to play a shifter, i would say wizard or sorcerer. 18 Int and Con as a wizard would be great, or 18 Charisma and Con.. good lucks and the endurance to please the ladies ;) Heh.. play what you want to play and what you enjoy. My love of shapeshifting characters drives my DM nuts i think. |
| Murr-Quan Lord #210-09-04, 12:39 PM | Many thanks to all for the great suggestions! You've been very thorough. And my compliments to Turalisj on his screen name as well. *draconic grin* The online character test that everyone's taking says I have well above average Intelligence and Wisdom. So I'm thinking of putting both 18's in those, taking Practiced Spellcaster a couple of times and playing the owningest Mystic Theurge ever. Caster level 19th in two spellcasting classes at 20th level! And given the way I ... diversify my spellcasting, our party Sorcerer shouldn't feel left out, although I may be infringing on our Bard's territory. ^.^ So if anyone's still following this thread, some suggestions on how to do so would be welcome! Assume that I'm playing someone of Lawful or Neutral Good alignment, and the largest city nearby is about population 3,000 and of heavily mixed population. I'm leaning towards human or elf right now, as far as race goes. How would this character's potential manifest itself, and who's likely to recognize it? I'm thinking of some sort of planar connection, if it's not too over the top ... but then, I'm kind of obsessed with the planes, so that's probably why. |
| darkwave10-09-04, 11:47 PM | You mean something simple like Wizard/Cleric swinging over into Mystic Thurg or something wicked munchkin? |
| Murr-Quan Lord #210-10-04, 03:01 AM | Nothing too weird and tricked out, just a nice stable build. |
| nihility10-10-04, 10:27 AM | 1) The simple way. Your twin talents are recognized almost immediately, and you are trained equally in the divine and arcane arts. Cleric 3/ Wizard 3/ Mystic Theurge 10/ X X is anything you want that advances at least one spellcasting class. You'll need to focus on one or the other to net 9th level spells. 2) As 1, but with Druid instead of Cleric. This won't allow for a LG alignment. Maybe you were brought up in the forest, then came to the city. Or the other way around, whatever. This seems like a good choice for an elf, since you embody both nature and arcane magic. 3) The way of compassion. You begin life with your intellect quickly recognized, and your potential causes you to begin instruction in the arcane ways. Your scholarship, however, causes you to learn of the tragedy and suffering in the world. Dedicating yourself, you work to become an aid to all people and a force of good. Wizard 5/ Human Paragon 3/ Apostle of Peace 1/ Mystic Theurge 9/ Celestial Mystic 2 9th level divine, 9th level arcane, good skills, lots of goodies. You need to take vow of poverty to qualify, so this only works if your DM will let you carry a spellbook without breaking your vow. More on the way later. |
| nihility10-10-04, 11:19 AM | 4) World's Greatest Summoner: Druid 3/ Wizard 3/ Mystic Theurge 9/ Thaumaturgist 5 Again, this might work well as an elf. 9th level druid spells (with spontaneous summoning), 6th level wizard spells. These might also help: http://boards1.wizards.com/showthread.php?t=164370 http://boards1.wizards.com/showthread.php?t=174583 http://boards1.wizards.com/showthread.php?t=258871 The last one is probably most in line with what you want, but the first two might get you thinking. In general, you should decide if you want balance between your arcane and divine abilities or one side primary and the other secondary. Also, it seems to me that your character might have had one talent developed or recognized before the other; as such, you might consider getting your second spellcasting progression later in life. PrCs such as the Nentyar Hunter, Apostle of Peace, and others can let you diversify into divine casting after an arcane upbringing. Likewise, a number of PrCs could bring an arcane focus to a divinely-oriented career. Something else to consider is psionics. The Psychic Theurge is found here: http://www.wizards.com/default.asp?x=dnd/psm/20040925b Being a psion has a number of advantages over wizard for this situation. For one, it allows you to wear fullplate armor, since psionics doesn't suffer from arcane spell failure. Also, it allows you to "spontaneously cast" for one of your sides, while retaining INT as a casting stat. Additionally, psionics are more likely to be developed spontaneously than skills in wizardry would be, opening the possibility that your character was being formally trained as a cleric when he or she began developing new powers on his or her own. Hope this helps :) |
| Murr-Quan Lord #210-10-04, 02:52 PM | *looks at all the links* Whoa! I said I didn't want to do anything too tricked-out! Half those books I don't even own ^.^; Many thanks, though, as a good deal of your advice is helpful and you seem to have covered all the bases. I considered playing a Druid / Wizard, actually. It'd be unusual (according to the Theurge's description), and being NG in real life it'd be easy to roleplay. I think LG is a superior way of life, though, and I'm not sure I want to tie myself down to NG alignment. It may be the best idea for roleplay though, in the end, because I have a background in scouting IRL and am both familiar and comfortable with the outdoors. Not to mention I come from a region where the druids are the dominant religion ... in-game, I mean. Hm, thanks for helping me to consider it. It wouldn't be able to qualify for Thaumaturgist, though. Druids can't cast any Planar Ally spells. I don't mind, as we're playing online and using a ton of summons might slow the game down even further. Hm ... I wonder if my DM would let me do an apprentice-level multiclass using the old rules for it ... anyone have a 3.0 DMG handy? I started buying the books in 3.5, so I don't know what they are, and the apprentice-level option may be the best background-wise. Maybe. |
| nihility10-10-04, 10:45 PM | It wouldn't be able to qualify for Thaumaturgist, though. Druids can't cast any Planar Ally spells. Whoops, I was thinking that your wizard side would qualify you, but they cast Planar Binding. My bad. You could still pull it off by ramping through a PrC that gives a bonus domain, then grabbing a domain that gives Planar Ally... but I think that's more complicated than you want. Anyway, glad I could be of some service. |
| Belladonna501210-11-04, 01:09 PM | Here's a possibility: Wizard 3/Cleric 3/Mystic Theurge 10/Geomancer 4 The Geomancer is a class in the spirit of the Mystic Theurge, except it gets average BAB, good Fortitude and Will saves, d6 HP, a base of 4 SP, and nifty class features in exchange for only getting another caster level in one of your arcane or divine classes as opposed to both--once you've finished Mystic Theurge, you have little reason not to take it, from a mechanical standpoint, as it's a general improvement over putting those levels in vanilla Cleric or Wizard (save for the bonus feat a Wizard gets at 5th level). Only requirements are being able to cast 2nd-level arcane and divine spells and 6 ranks each in K/Arcana and K/Nature. Four levels of Geomancer in the above build will get you significant advantages over two levels of Wizard and two of Cleric, including an extra point of BAB (and a third iterative attack, for what it's worth) and significantly improved saves (+3 Fortitude, +1 Reflex, and +2 Will over what two more levels in Wiz and Cleric would get you). You also get the increased skill points and nifty class features like leylines (+1 caster level for all spells in one terrain of your choice), drifts (special abilities gained as a consequence of you becoming "closer to nature," such as the ability to photosynthesize instead of eat or +5 feet to your land speed), and spell versatility up to 3rd level (burn arcane spells to spont Cure, set save DCs for Cleric spells using your Int stat, etc., as long as the spells involved are 3rd level or lower). If you want your Wizard bonus feat, you can switch out two levels of Cleric for two levels of Geomancer instead, but you won't get that extra point of BAB, your spell versatility will be limited to 1st-level spells, you'll lose about two hit points, your save boost will only be a +2/+0/+2 over getting four levels of Geomancer, and you won't get access to any drifts that have an effect on game mechanics (just cosmetic effects). As you can see, the Geomancer is a powerful PrC to add once you've maxed out Mystic Theurge. The biggest problem is that it may not fit a given character concept, given how nature-y it is. ~Belladonna Knight |
| SmiloDan10-11-04, 06:03 PM | Int 18 Wis 18 human druid summon-monkey (Spell Focus conjuration and Augment Summoning at 1st level). You can be a skill monkey and a full caster, and a tank with wild shape, a healer, a scout, a blaster, a transporter, a buffer, battlefield manager, a diplomat, a mounted knight (horse animal companion--with dragonhide platemail armor and barding), etc. etc. |
| Timespike10-11-04, 07:05 PM | Drop one into what's commonly thought to be the "important stat" of a class (CHA for a paladin, CON for a barbarian, STR for a fighter, etc.) and drop the other one into a weird spot. Have the smartest fighter most people have ever HEARD OF, the best-looking barbarian ever, etc. Some ideas: A high CHA, high INT barbarian makes a cool "Braveheart" type. If you later want to add some spellcasting and/or go for the champion of gwynharwyf or ragemage classes, for instance, it'll be covered, too. A smart paladin is MUCH more dangerous to the forces of darkness than a noble moron. He's much more likely to keep his paladinhood, too. A high-strength wizard or sorcerer is a nasty surprise for unwelcome grapplers, particularly if they have some means of concealing spikes under their robes. But when you have 2 REALLY good scores, why not multiclass? |
| Otto the Bugbear10-11-04, 08:37 PM | I see I'm a day late and a dollar short for this thread, as you seem to have already decided upon a arcane/divine casting character. If you do stick with the mystic theurge idea, you will overshadow the bard. Take some item creation feats and you'll have every member of your party in love with you. "Let's see, each melee character gets a Belt of Divine Favor (+3). Who do you love?" I was going to put in the suggestion for Ranger / Wizard. The problem with having such good stats is that you'll overshadow the rest of the party. By taking classes that have little in common, you end up allowing others to shine as well. Of course there should be a PrC that you can take so you don't end up with problems at the later stages of your carreer. I imagine something like an elf Ranger 7 / Wizard 3 / Spellsword ?? would allow you to showcase your great stats. Go with Intelligence and Dexterity. Stay away from combat - you're too smart to run up and hit those big nasties with your sword. Focus on buffing spells, but don't neglect offensive spells. Ignore the direct damage ones, and instead go for the save or &%#*ed spells. Enchantments, transmutation and necromancy spells are good for this. Of course go with the ranged combat style from ranger, but also pick up some other neat ranged feats. Get Ranged Disarm or Ranged Sunder for a high annoyance factor. Let's see, free feats you get: Rapid Shot, Manyshot, Scribe Scroll, Endurance, & Track. Other feats to consider are: Precise Shot, Practiced Spellcaster, Weapon Focus (bow of choice), Ranged Disarm, Point Blank Shot, Eschew Materials, Improved Initiative, Otherworldly (PgtF), and whaterver else suits your fancy. Cheers Otto :) |
| Belladonna501210-11-04, 09:43 PM | Drop one into what's commonly thought to be the "important stat" of a class (CHA for a paladin, CON for a barbarian, STR for a fighter, etc.) and drop the other one into a weird spot. Have the smartest fighter most people have ever HEARD OF, the best-looking barbarian ever, etc. Some ideas: A high CHA, high INT barbarian makes a cool "Braveheart" type. If you later want to add some spellcasting and/or go for the champion of gwynharwyf or ragemage classes, for instance, it'll be covered, too. A smart paladin is MUCH more dangerous to the forces of darkness than a noble moron. He's much more likely to keep his paladinhood, too. It's too bad the coolness of these things isn't reflected in the mechanics. There really should be more options for characters with odd stat placement for a given class. For instance, my Fighter is a genius, and I'm going to multiclass her--in no small part because Fighters suck in the long term, but also because there's really no other way to play it up; melee classes in general just don't have the features to click with genius. A high-strength wizard or sorcerer is a nasty surprise for unwelcome grapplers, particularly if they have some means of concealing spikes under their robes. Not as much as would be hoped, unfortunately, because the grappler is most likely going to have a high Strength as well, in addition to a far better BAB. On the other hand, it would add a little bite to spells that rely on a grapple, such as Claws of the Bebilith--the odds would still be against you on that, but it would make things a little less so. ~Belladonna Knight |
| Belladonna501210-11-04, 09:50 PM | Double post. |
| Belladonna501210-11-04, 10:04 PM | ...Triple post. Sorry, my browser was having problems. |
| The Vorpal Tribble10-11-04, 10:20 PM | If your DM allows psionics a Psion with the Thrallherd prestige class can't be beat if you put that 18 into charisma. Have armies following your every whim and command. ;) But as you've probably already made it probably a moot point. Good luck! |
| Murr-Quan Lord #210-12-04, 12:10 AM | Thanks to all who provided more character ideas, even though I've already submitted my idea for an apprentice-level multiclassed Druid/Wizard to our DM. You guys have been a great help! Belladonna: I'd actually considered that, after browsing through my copy of the Complete Divine. Drift struck me as being a little weird for this character concept -- very common sense, practical, Good-aligned urban druid kind of person. He's working hard at mastering both divine and arcane magic, though, and it might be interesting if he experienced drift as a side effect of sorts. "Guys, this is serious! I'm growing a tail!" Not to mention, yes, the class' bonuses would be great. ^.^ Given the MT's abysmal epic progression, I may even continue in Geomancer past twentieth level. I wonder what its epic progression would be like? *tries to imagine Epic drift* Otto: I looked it up, and with Practiced Spellcaster increasing my caster level I'll be able to take Craft Wondrous Item at 3rd level, even though I'm multiclassed. Thanks for helping me think of that! I don't think I really want to nerf my character, per se. But I do intend on playing him less as the hero of the story and more as the party's backup and infrastructure. We've got a Githzerai monk and a blaster sorc as our main combatants, and both of them could benefit from Mage Armor, for instance. No, the sorc didn't take Mage Armor. Instead she has Burning Hands and Shocking Grasp. She's kind of inexperienced I think. >.> I'm going to need to help her out with future spell selection. At least she has a pet wolf to help guard her. |
| SmiloDan10-13-04, 12:27 PM | Don't forget to give her Bear's Endurance and Barkskin! |
| The_one_wit_a_reason10-16-04, 05:47 PM | 18 wisdom 18 charisma monk sorceror make sure to take lvls in sorceror first anyway story you were adopted by a monastary after accedentily killing yer parents in a fit of rage when you were 14 with magic missle your life was hard but you became likable and witty your mentors noticed a unique liking for martial arts although your unpredictable magic powers are a problem with training talk to dm to see if you can trade taking lvls in monk then sorc then monk and so on |
| Murr-Quan Lord #210-16-04, 10:53 PM | I'm already playing this character, guys. *sweatdrop* The one that I settled on. Although, more ideas submitted to this thread might help out other people who got really good rolls ... |
| Tony Vargas10-20-04, 08:39 PM | Just a couple of comments on the Druid/Wizard idea. The D&D druid is only a little like the druid of myth (and history), but it does get a couple of things right. Shapeshifting, for instance, was a power frequently attributed to druids, as was divination. It misses the other supernatural power druids were notorious for, though: illusion. A Druid/Illusionist could be very evocative of the 'real' druid of legend. The other comment is mechancial. Obviously, Augment Summoning is a great feat for a druid, but, the preq, Spell Focus (Conjuration) is completely wasted on them (look through thier PH list - /no/ conjuration spells with saves!). A Druid/Wiz (or Conjurer), OTOH, has all the arcane conjuration spells on tap... |
| SwordOfJustUs10-21-04, 08:21 PM | I know you have settled (good choice btw) but as was mentioned earlier a wizzard/sorc with an 18(caster req) and 18 con is allot of fun. With an 18 in con you have TWICE as many hps as an average wizzard make him/her a gnome and now you get 5 hps bonus per lvl. upping your survival rate considerably. Cast endurance and now you have more hps then the monk and possibly the fighter in your group heh. I just like to see all those hps :) btw had fun with this type of combo in Neverwinter nights also. Group up with some one with your 8th lvl wizzard gnomie with 100 hps and they expect you to whip put some Balors in the next fight :) " ooo you are a powerful wizard" |
| Murr-Quan Lord #210-22-04, 10:15 PM | I did that once in Neverwinter myself, actually. I was getting fed up with the Original Campaign and just wanted to plow through it as fast as I could, so I made "Nerrod the Nanomunchkin* with 18 CON and INT. As it turned out, though, the game was just a chore, and removing the roleplayingness only distanced myself from the fun I could've been having. >.> Now I'm playing an elf wizard with more human stats, heh. In NWN, I mean. I hadn't thought of the Druid of legend aspect ... although I was thinking about that with regard to kitsune, earlier. I mean, the kitsune of legend had nature powers, AND illusion powers, AND they could shapeshift. And I'm playing a char whose name is Fox. Hmm ... |