| Post/Author/DateTime | Post |
|---|---|
| Zee'Tah03-01-05, 04:31 PM | I'm creating a monk for the next campaign who has taken a Vow of Poverty. I don't want him to be bland and have no desire in life other than giving to the poor. A character like that would not have any depth to it and would be dry and boring. How can I jazz up his attitude and make him more interesting? ~Thanks for the ideas :) |
| Helmed Horror03-01-05, 05:48 PM | I must say, I didn't make this up, I forget the poster responisble, but... anyways... make him from a monestary to some diety, after seeing the higher ranked members of the monestary become corrupt, gave up material goods all together and left the monestary. ( or something similar) |
| EntropicSG03-01-05, 06:14 PM | VoP does somewhat limit your character background, simply because at the end of the day your character has to want to give all that gold away. I'm assuming you are looking for something a little bit different from the usual robin hood scenario! Maybe he came from a wealthy family, but has had a major falling out with them. Giving up the gold is his way of rebeling. Maybe he has some legal issues and is trying to avoid detection by the authorities. He could come from a very poor background and feels compelled to make do without, serving as an example to other poor and downtrodden. He could have a major gambling problem - maybe he lost a house, wife, etc.. because of a wager, and now HAS to give the money away before he gets into trouble again. If you were taking some druid levels, he could simply be a "do it yourself" type who lives off the land, and figures donating the money is better than just leaving it there. Or maybe he's really wealthy and doesn't need it. Maybe he was an orphan, who now only tries to give to orphanages. I don't know if your DM would allow this or if it would violate the VoP, but he might actually be saving the money to build an orphanage/church/shelter (or some other non-profit help center). Just a couple of thoughts. |
| Moon-Lancer03-02-05, 05:26 PM | I gave my character 1 level of rogue and had him try to steal an artifact but when he tried it backfired and killed the soon to be druid king. He then Vowed never to use magic items and would not let his greed hurt another again. He also believes in inner power. This explains the bonuses from vop. Also for background you can have the character do anything before the vop comes in to play. This can affect relationships later in the game. This is probably bad story telling but I didn’t actually want to have one level of rogue so the devise that killed the druid king gave my character one negative level and replaced it with one level of druid. Not sure if that’s coherent but it works. Or his he wasn’t a rogue and his one Racal hit dice was replaced with a druid level. happy role playing. Vop is fun. |