Want some advice and help in playing/leveling a Paladin [Archive] - Wizards Community

Post/Author/DateTimePost
seithon

11-02-05, 02:58 PM
hey there folks :) I'm just starting a PBP game on a forum, anyhow i'm playing a paladin, and well he's a nice character so far, and i look forward to playing him more in the future, but i want some advice, both on how to develop him, and advice on how to best play a paladin to higher levels and so on, things i should look out for, feats to pick up perhaps.

entire character sheet is below :)
The character is a paladin of "oghma" odd i know, but the dm liked it and so did i. Simply put he's part of a more militant branch of the oghman church who assist or activly go out to seek lost tomes and knowledge and also guard things while in transit between the libraries of oghma.
I'm going to play him more as a diplomatic, talk first swing swords after type, and given his current overall +10 diplomacy i think thats working so far but any other advice would be welcome :)

Also anythoughts about playing a paladin of oghma, or just thoughts would be welcome :)

Character Name: Nikolaos Darnmorn
Player Name: Seithon
Campaign: Midnight

Class: Paladin
Race: Human
Level: 4
Experience Points Gained: 8000
Experience Points for Next Level: 10000

Age: 17
Gender: Male
Alignment: Lawful Good
Height: 5'10
Weight: 180 lbs
Region: The Sword Coast
Eyes: Grey
Hair color: Silvery White. Short and closely cut.
Deity: Oghma

Hit Points: 30.5/30.5

Armor Class: 18 (10 base 0 size 5 armor 1 dex 2 shield)(Touch: 11, Flat: 17)
Armor Type: (mwk) Breastplate (Armor Bonus +5/ Max Dex +3/ Armor Check Penalty -3)
Armor Type: Large Mithril Shield (Armor Bonus +2/ Max Dex +X/ Armor Check Penalty -0)

Speed: 30 ft
Initiave: +1
Base Attack Bonus: +4


ABILITY SCORES
==================================
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2)
Charisma: 16 (+3)


SAVINGS THROWS
==================================
Fortitude: 8 (4 Base 1 Con 0 racial 3 other)
Reflex: 5 (1 Base 1 Dex 0 racial 3 other)
Will: 8 (1 Base 2 Wis 0 racial 3+2 other)


ATTACK BONUS
==================================
Melee Ab : 6 (4 Base 2 Str )
Ranged Ab : 5 (4 Base 1 Dex )

Cold Iron Longsword: (Main Hand)
To hit: +8
Damage: 1d8+2
Crit: (19-20) x2

Heavy Mithril Shield: (Off Hand)


Ranged:


ARMOR & SHIELD
==================================
Mwk Breast Plate
Large Mithril Shield


Skills -- Total 21 (ranks, Attribute mod, Misc mod) 7/3.5
==================================
Concentrate (Con) 8 1 0 7
Craft (Int) 0 0 0 0
Diplomacy (Cha) 9 3 0 4 (+2 synergy)
Handle Animal (Cha) 5 3 0 2
Heal (Wis) 3 0 0 0
Knowledge (Int) 0 0 0 0
Knowledge Relig (Int) 0 0 0 0
Profession (Wis) 0 3 0 0
Ride (Dex) 7 1 0 4 (+2 synergy)
Sence Movite (Wis) 7 3 0 4

FEATS & SPECIAL ABILITIES
==================================
Quick Draw(x)
Weapon Focus (Long Sword)
Iron Will (x)

Paladin ABILITIES
==================================
Human RACIAL ABILITIES
==================================
1 bonus feat.
1 bonus skill point/level

LANGUAGES
==================================
Common
Chondathan

EQUIPMENT
==================================
(mwk) Breast plate. 30lbs
(mwk) Cold Iron Longsword. 4lbs
(mwk) Mithral Heavy Steel Shield. 5lbs
2x Potion of Cure Light Wounds. 0.2lbs
Monk Outfit. 2lbs
5x Days of rations. 5lbs
Total weight: 46.2lbs

Small Belt Pouch
+ Platinum (4)
+ Gold (50)
+ Silver (90)
+ Copper (100)


MONEY
==================================
Platinum: 0
Gold: 0
Silver: 0
Copper: 0

ACQUIRED ITEMS
==================================
Region Item


CHARACTER DESCRIPTION
==================================
Tall silver haired cut close to his scalp his armour is well maintened and clean, but not overly shined. He moves as someone well trained, wasting little energy in his movements, his footing sure.
His eyes are grey in colour, his face pale but unlike that of scribes who see little of light.
He carries a large mithril shield on his back, its covered by a large cloak, black in colour.
His longsword is in its scabbard on his hip.
Aside from the breast plate which is embossed with the holy symbol of Oghma, which itself is overlaid ontop of a antique shield design, he also has half plate armour on his arms and legs with well made studded leather under it in the places between between the plates.
He wears strong, well made boots with an inch high heel on them and a metal plate covering it, a band looping about to the sole holding it in place, to protect his feet.
His face and general apperance seem to be of that of a person much older then he is, when he talks it is just as evident, his speach more "propper" and learned then that of most people, even other paladins.

CHARACTER HISTORY
==================================
Born to a priestess of Oghma, her husband an archivest in the Candlekeep library.

Nikolaos was somewhat unusual from the start, born with silver hair his parents took it as a sign that he was to enter into the priest hood, as with his mother. He grew and at the appropriate age he was taken by his mother to the acadamy for training, but it quickly became apparent to all his instructors that his skills lay in the more martial area's as apposed to the clerical.

It was decided that after some debate between the heads of the acadamy that he should be inducted into the more militant arm of the oghman faith, a relativly unheard of branch.Like most similar orders their duties include watching over clerics, but more importantly they serve in retrieveal of lost artifacts and tomes and guarding shipments between the oghman libraries.

He grew into his role swiftly and as was predicted he came to excell in it. Eventually becoming something of a problem solver for the oghman priesthood, often being dispatched on his own or with a small group to investigate. Stolen or missing artifacts and shipments along with the more common role of assisting more honourable groups of adventurers in delving into the depths of ruins, in return for exclusive access to the knowledge found withing for the oghman priesthood.
SPELL LIST
==================================
Bless Weapon (X)
------------------------------------------
Heroic Path
Speaker

Lvl. Ability
1. Comprehend Languages 1/day
2. Persuasive Speaker +3
3. Power Word (opening)
4. Whispering Wind 1/day

Presuasive Speaker (Ex): The Speaker gains the listed bonus to all Charisma Related Skill checks in which verbal persuasion plays a role.

Power Words (Su): The speaker character learns primal words that, when intoned, have powerful and amazin results. As he grows in power, the character continues to learn new words that can be used against his enemies. Using a word of power is a standard action that does not provoke an attack of oppurtunity, and the character must be able to speak.

The character can use any power word he knows at will, but he may invoke no more than 3+ Charisma modifier power words any given day. All words allow saving throws as per the spell descriptions referenced (DC= spell level + speaker's Charisma modifier). The Following words are learned throughout the character's development.

Word of Opening: When intoned, the word can be made to open any door, even those locked by magical means. The speaker character can target any door or item as if he had cast the knock spell.