| Post/Author/DateTime | Post |
|---|---|
| Psychoticpsymon10-19-05, 09:38 PM | Can't find em... nope. I thought unearthed, but (spare me criticism for this one) no dice so far. Any help? |
| ZER010-20-05, 01:35 AM | Exactly what do you mean by 'fractional'? Perhaps if you define that more clearly. Also, and this is just me, but I think that this topic would be best for another board, like maybe Character Optimization, but better yet, a general FAQ board. |
| strumbleduck10-20-05, 02:29 AM | It's really simple. The purpose is to fix the BAB penalty and "bad saves" penalty for multiclass characters. I'm pretty sure it's in UA somewhere. For BAB: Taking a level of a "good BAB" class adds +1 to your BAB. Taking a level of a "medium BAB" class adds +3/4 to your BAB. Taking a level of a "bad BAB" class adds +1/2 to your BAB. If your BAB is a fraction, round down to compute your attack bonus. So a Monk 1 / Cleric 1 / Rogue 1 would have a BAB of +2 (rounded down from +9/4). In the RAW this character has a +0 BAB. For saves: Taking a level of a class for which a save is "good" increases it by 1/2. Taking a level of a class for which a save is "bad" increases it by 1/3. The first level of a class for which a save is "good" adds an additional +2 to the saving throw. To calculate your actual save bonus, round fractions down. So a Ftr 2 / Barb 2 would have base saves of Fort +6, Ref +1, Will +1 (rounded down from Fort +6, Ref +4/3, Will +4/3). In the RAW this character has +0 to Ref and Will. |
| nihility10-20-05, 08:30 AM | It's in the Gestalt section in UA, if memory serves. |
| Psychoticpsymon10-20-05, 02:19 PM | 73/Unearthed arcana if i remember right. I photocopied it out of my book so i could use it on the net :D Thanks for helping yall |