| Post/Author/DateTime | Post |
|---|---|
| sarevok12103-12-08, 11:40 PM | Hello everyone, I've stopy played D&D long time ago due to the lack of good groups and good DMs around here.But now I want to get back on the track I need to buy the 3.5 core books....I see that there are two Dungeons Master Guides 1 and 2... Is it worthy taking both?I'd like your opinion on this, as well if you could post what's interesting on both books and what are the differences between them I would be really grateful. Thank you :P |
| DaraLynx03-29-08, 06:44 PM | The Dungeon Master Guide I is a CORE book and an absolute must for a game master. In addition, it has magic items, prestige classes and other information useful to players. Also, with 4.0 coming out, you should be able to pick up used copies at your local hobby store. The Dungeon Master II guide has some interesting stuff but really is totally optional material. It is an interesting read for the curious and could be helpful in developing your campaign (cities, npcs, managing/running your game). It has some campaign development material, as well as new magical options, treasure, Feats. Just do a search on the Wizards to get some exerpts. Here is a web page where you can find information on DMG II on Wizards dot com: http://www.wizards.com/default.asp?x=dnd/iw/20050505b&page=6 Here is Amazon's preview of the table of contents for DMG II: http://www.amazon.com/gp/reader/0786936878/ref=sib_dp_pop_toc?ie=UTF8&p=S004#reader-link Dara |