| Post/Author/DateTime | Post |
|---|---|
| Ezram07-11-07, 12:37 AM | Have you ever ran a campaign where the PCs visit a small isolated town, only to have to clear it of it's taint before they can leave? Stories would be much appreciated for a game I am working on :) |
| haruplue07-14-07, 11:24 AM | Check out the original versions of the Ravenloft adventure. The PCs had to (more or less) defeat Strahd before the mist would let them leave Barovia. |
| Octavian_507-16-07, 12:05 AM | Ez, I got one word for you: Innsmouth. |
| frasmage07-17-07, 09:08 AM | Ez, I got one word for you: Innsmouth. you can find that story here (http://www.dagonbytes.com/thelibrary/lovecraft/theshadowoverinnsmouth.htm) |
| RobbyPants07-24-07, 11:28 AM | Have you ever ran a campaign where the PCs visit a small isolated town, only to have to clear it of it's taint before they can leave? Stories would be much appreciated for a game I am working on :) I ran a variation of the Nightwatch campaign in Heroes of Horror once, but it wasn't a small town. They went for one reason, and ended up helping on a series of seemingly unrealated events. After a while, the realized that there were some serious problems involving taint, and that an evil cult was behind it. On a similar note, I'm planning on running a zombie-horror adventure a few sessions from now. I haven't posted them yet, but eventually I might post stats for the infected zombies I created. I wanted to do something Reisdent evil/28 days later-esque, where the zombies are infected people. The idea is that they'll be statted similar to ghouls without the paralysis. They'll have fast healing, and unless dispatched properly (fire, acid, holy damage, or decapitation), will rise again in 1d4 rounds. Their bite will transmit the disease. Anyway, I want them to go into a small town right before the onset of the horrible outbreak. |
| captainvegas07-30-07, 01:35 PM | I was in an adventure based on the movie "The Fog", and it was pretty awesome. Lonely, secluded, small town under attack from supernatural beings always makes for a good and spooky story. Especially with some mood music, and the lights dimmed, or candles burning instead. I especially like doing a 1-shot like this on halloween. The mood is pretty much already there for you. Another option is to make the adventure in real-time, where you have until midnight to solve the problem, so the players themselves are actually watching the clock. This adds to the suspense, and cuts out non-game nonsense, as the players start to feel the time clicking slowly past |
| Scorpion1308-03-07, 12:19 AM | Ez, I got one word for you: Innsmouth. Oc, I have one word for you: Derry |
| RobbyPants08-10-07, 10:05 AM | Oc, I have one word for you: Derry :eek: http://www.best-horror-movies.com/images/it-pennywise-howling.jpg |
| Scorpion1308-10-07, 06:41 PM | :eek: http://www.best-horror-movies.com/images/it-pennywise-howling.jpg I love that picture. He doesnt even look scary. He just looks fed up, like "Oh brother, not THIS malarky again!". |
| Tolly724908-11-07, 02:50 AM | Two words, boys and girls: Silent Hill. Brrrrrr... The first two games scared me so much I can't play them alone or after dark. |
| ArgulFraster08-13-07, 04:24 PM | Two words, boys and girls: Silent Hill. Brrrrrr... The first two games scared me so much I can't play them alone or after dark. Yeah, Silent Hill is HOW to do horror. I have to say, though; Pet Sematary is an excellent adventure to run. Especially toward the end; I made my own version for classic D&D with a modified Charnel Hound as the final boss. Charnel Hounds are awesome. |
| j0lt08-13-07, 08:19 PM | Ezram - Watch Hot Fuzz! |
| Azathar08-16-07, 10:12 PM | the Original Children of the Corn, with Isaac and Melachai and all the kids. |
| Scorpion1308-17-07, 01:21 AM | Stephen King excels at this ****. What about Salem's Lot? If you knew how to do it, you could really crank up the tension. |
| Ezram08-17-07, 02:09 AM | I'm not sure if I want to ramp the difficulty up to include vampires :confused: The closest i've used are Ghoul equivalents. |
| j0lt08-17-07, 08:35 AM | It'd be really interesting to have an area much like that in The Village. Evil Amish? :P |
| Scorpion1308-17-07, 02:14 PM | It'd be really interesting to have an area much like that in The Village. Evil Amish? :P Nah, to predictable. If you wanted to make it like The Village (except, you know, not crummy), you should have the village being used as a cattle pen of sort for horrible things hiding in the forest. |
| j0lt08-18-07, 06:51 AM | Predictable?! But what about M. Night Shanana's patented "twist"? :P |
| Scorpion1308-18-07, 07:48 AM | Predictable?! But what about M. Night Shanana's patented "twist"? :P I meant the murderous rural folk who prey on out of towners has been done to death. My idea is to have your guys roll up characters as simple, good hearted Amish folk...who are hunted for sport by bored rich people. Think of it: theyd have to use thier wits and whatever weapons they could find (like pitchforks, shovels, wood-cutting axes) against the high tech stuff the rich people had (night vision goggles, laser sights, high powered hunting rifles and shotguns, motorcycles and quads). Just turn the whole convention on its head. Whadaya think? |
| j0lt08-18-07, 10:50 AM | Not a bad idea. There was an episode of Supernatural kind of like that involving a crazed family of hicks who hunt people for sport. |
| Ezram08-19-07, 07:04 AM | Would you make the barrier that prevents them from leaving tangible (A la Silent Hill 2) or intangible (Will save, a feeling of despair, etc) ? |
| Octavian_508-21-07, 09:29 PM | Both could work. Cosnider the classic fog. Causes despair, and it goes on forever....and ever....and SPAM!er. |