Cowboy BeBop [Archive] - Wizards Community

Post/Author/DateTimePost
i_am_some_guy

06-07-07, 06:13 PM
I'm suprisded I don't see a thread on this. This looks like it's a "as is" D20 Future use for this setting. Just some need for rules-ing up the ships and you're good to go.
nimbusconflict

06-12-07, 04:42 PM
doesn't d20 Future have ships?
i_am_some_guy

06-12-07, 05:34 PM
doesn't d20 Future have ships?

Yes but they suck.... and don't fit the bepop genre

the D20 ship rules seem, to me, to be an afterthought....
nimbusconflict

06-12-07, 10:21 PM
i see. well, i hope the one you find r0xx0rz
The_Shaman

06-14-07, 08:58 AM
Or, you could adapt a little. Mind you, the game designers might have some clue what they're doing, so be careful how much you change.
i_am_some_guy

06-14-07, 11:18 AM
Oh, I didn't start the thread asking for help.... I'm just surprised that there isn't one considering that it's a setting perfectly suited for D20 future with just some modification to the space-ship rules and it's a popular serial.

As to that, I have my own space-ship house-rules that I've been using for quite a long time in a number of games (not just d20) that work very well.
nimbusconflict

06-14-07, 06:24 PM
perhaps you should share them then? if they seem to work better, i'm sure many people would be interested in them. you never know, someone might even be able to add something that you hadn't thought of. you know, like evil things to do to playe.... oh wait, i forgot, DM's shouldn't always look for ways to torment players..... >.>