| Post/Author/DateTime | Post |
|---|---|
| Dravda12-31-07, 02:00 AM | I've just been wondering this for a while...is there a hypothetical way to make a character's CR higher than their ECL? I've noticed that a base race character's CR=ECL, and a monster's ECL is always above their CR. Likewise, templates add more ECL than CR. So...anyone have any ideas on how to boost a character's CR above his ECL? -Count Dravda |
| Senevri12-31-07, 04:36 AM | well, logically you'd need 1/day or 1/year abilities or something --- low use to players, but great for one-shot monsters. |
| Fwib12-31-07, 11:23 AM | The ability to explode like a retributive strike, killing yourself and destroying your soul(no coming back), ought to be worth more CR than LA. |
| LostPassWordDoesNotWork01-25-08, 05:35 PM | Savage Species The Feral template can add up to +4 CR at the cost of +1 LA. Dragonlance [white] Dragonspawn gives all kinds of stuff, and an entire level of sorcerer casting. Book of Exalted Deeds Saint is extremly powerful. Forgotten Realms The Spellfire feat turns you into a rod of absorption while using up your standerd action. If your facing spellcasters this can be the death of them. Libris Mortis Arguebly, anything with the swarm form template at level 2 is broken, as you become immune to weapons. |