D20 Thomas Covenant [Archive] - Wizards Community

Post/Author/DateTimePost
Fuzzy_Logic

08-10-07, 05:54 PM
This thread is dedicated to the creation of a ruleset for a d20 RPG based in the Land, the setting of Stephen R. Donaldson's "Thomas Covenant" books.

The basic mechanics of this project shall be based on Star Wars SAGA Edition.

It Translates better than you'd think. I'm currently looking at five basic classes: Warwarden (Soldier) Stonedownor (Scout) Woodhelvenin (Scoundrel) Lorewarden (Noble) and Lord (Jedi).

Vibroblades become Stonedownor knives; blasters become woodhelvenin bows. Lightsabers become Lordstaves.

The biggest philosophy questions plaguing me at this point are:

How many skills do I want? What, if anything, replacves useful skills like pilot, computer, and mechanics?

How does the magic work? "The Force" and "Earthpower" are very similar, only earthpower users come in two tiers -- there's a big difference between the powers available to ordinary stondown andwoddhelven and the powers of the Lords. I'm not sure how to replicate this.

Are the subdivisions of humans races or classes? Is Stonedownor a class, a race, or neither?

What nonhuman races are available? Haruchai and Giants, presumeably. Do Waynhim and Ur-Viles use normal PC rules, or are thye monsters with their own ruleset?

And finally,

Does anything in the system replicate heavy weapons? Does anything emulate autofire? If not, how does the absence fo autofire effect the system's balance?
Fuzzy_Logic

08-10-07, 05:54 PM
Reserved for Races
Fuzzy_Logic

08-10-07, 05:55 PM
Reserved for Classes
Fuzzy_Logic

08-10-07, 05:55 PM
Reserved for Skills and Feats
Fuzzy_Logic

08-10-07, 05:56 PM
Reserved for Magic and PRCs
Fuzzy_Logic

08-10-07, 05:57 PM
Reserved for Equipment and Setting.