Dino Crisis 2 question [Archive] - Wizards Community

Post/Author/DateTimePost
Ragitsu

11-24-07, 08:26 AM
Does anyone here know what real life equivalent weapons were used in DC2? All I can think of are Regina's dual submachineguns, which would be H&K MP5Ks
marcoasalazarm

12-01-07, 06:28 PM
Here's what I've got so far:

Dual SMGs: H&K MP-5s.
Regina's pistol: (first game): Glock 18. (Second game): H&K Mk. 23 SOCOM .
Shotgun: (First Game): Remington 870 (fully upgraded is a Franchi SPAS-12). (Second game): Looks like a Remington, but it's hard to tell the exact make.
Antitank Rifle (My personal fave): It looks like the Walther WA-2000 From Hell.
Heavy Machine Gun: Looks like a M-249 combined (stylistically) with a few M-16 parts, but of course it's 'heavy'. Maybe it's 7.62mm?
Flame Thrower: It's design is a little bit reminiscent of the flamethrowers of 'Aliens' (and the one that appears in RE2).
Rocket Launcher: It resembles one of those 4-shot 'pepperbox'-style rocket launchers (sorry, I do not recall the name right now-looks like the one from RE, as well), with the obvious part of having anti-air capabilities (like a Stinger launcher).

All other guns (the Solid Cannon, for example) are definitely gonna need some brain-storming.
Ragitsu

12-20-07, 10:28 PM
Isn't the shotgun from Dino Crisis 2 a SPAS-12?
marcoasalazarm

12-21-07, 01:04 AM
It is.
Ragitsu

12-21-07, 01:31 AM
Looks like Regina's pistol is some sort of Desert Eagle (http://guidesarchive.ign.com/guides/14705/wi.html) variant...

I looked up the Walther WA-2000, and while visually it might appear correct, the caliber is off for an "anti-tank" rifle. :(

The Solid Cannon...wasn't that the gun that shot out an energy orb that stayed in position for a second to damage whatever was in contact with it? Since it's said to deal damage by way of vibration, it should do concussion damage, right?

Want to work on the weapons that haven't been created yet?

Also, a campaign based on DC seems like it'd benefit from the Vitality Point / Wound Point system, don't you think?

Edit -> I have looked at Spycraft 2.0 before, and they have a system for bleeding, along with medicines to fix that. Could be handy if adapted to d20 Modern.