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| VampirePaladin10-12-07, 08:55 PM | Hiya, I'm new and joined because I'm working on my first class and I need a bit of help. First of all I'd like to know if people find it over powered or underpowered. Also to try and recreate MP from Wild Arms I'm thinking of using the Power Point System used for Psionics but I am unfamiliar with psionics and don't know how many power points the class should gain and how much each spell should cost. Just to make sure you understand this is an arcane class, I just want to use Power Points to make it closer to the Formula User class used by Arnaud in Wild Arms 4. Also I would like to apologize for the attempted table. I can't get it to line up and the code I was using as a template from another forum doesn't seem to work here. I haven't finished filling in the base attack bonus, fort, ref and will but they are all the same as a wizard's anyways. Formula User Alignment: Any Hit Die: d4 Will high Fort low Ref low BAB as Wizard starting gold: as wizard starting age: as sorceror Proffecient simple weapons Not proffecient in any armor Class Skills Concentration, Spellcraft, Knowledge (arcana, planes), Use Magic Device, Decipher Script, Profession, Bluff (4+Int Modifier)x4 4+Int Modifier A Formula User has no material components in their spells, but all spells must involve both verbal and somatic components. They can never use Still Spell or Silent Spell meta-magic feats with Formula User spells. Formula Users have an extremely small list of spell compared to Wizards, Sorcerer's and Bards. They make up for it by being able to use their magic more often. The land is criss- crossed with Leylines. When a Formula USer is standing on one the Leyline will change his Blast (and all variations of it) into that element. Elements can be added or subtracted to the list as the DM wishes. Also other spells gain a +5 to DC when the Formula User stand on a Leypoint of an element that the target is weak against. Level BAB Fort Ref Will Ability 1 +0 +0 +0 +2 Blast 2 +1 +0 +0 +3 Crisis Dexterity 3 +1 +1 +1 +3 Sleep 4 +2 +1 +1 +4 Isolate 5 +2 +1 +1 +4 Gemstone 6 +3 +2 +2 +5 Crisis Magic 7 +3 +2 +2 +5 Lock Out 8 +4 +2 +2 +6 Jump 9 +4 +3 +3 +6 Slow Down 10 +5 +3 +3 +7 Hi-Blast 11 +5 +3 +3 +7 12 +6 +4 +4 +8 Sense Laypoint 13 +6 +4 +4 +8 Fragile 14 15 Exploit Weakness 16 Jump & Act 17 18 MP Charge 19 Final Blast 20 Magic Blocker Saves: 10+1/2 caster level (rounded down) +Int modifier Blast Does 1d4 + Int/caster level max 5d4 to a target. 1d6 determines elemental type. Once elemental type determined all uses from that spot will be the same element. Blast counts as a standard action. Ref save halves damage. 1 & 2 - Non elemental 3 - Fire 4 - Water 5 - Earth 6 - Wind Crisis Dexterity When the Formula User's HP drops below 25% his Dex modifier will increase by an extra half (rounded up). If his Dex modifier is negative then it will go to 0. Crisis Magic Doubles Int bonus to the Formula User's magic when he has less then 25% of his total HP. Exploit Weakness The Formula User's magic increases the die of his elemental spells by 1/2 (rounded down) when used on monsters that are weak against that element. This is ontop of any other bonuses to using elements that the target are weak against. Final Blast Same as Blast except uses 1d10 with Max die 15. Final Blast is a standard action. Fragile Target must make Dex check or take -1 penalty/2 caster levels to AC & against all saves versus magic. Lasts 3 rounds +caster level. Fragile takes a full round. Save negates Gemstone There is a 25% chance that any spell that is used by the Formula User to kill a target will leave a Gemstone. This Gemstone can be used to cast Blast but there is no Intelligence bonus and it uses 1d10 1d4s. Red-Fire Blue- Water Yellow - Earth Green - Wind Clear - Non elemental Jump Same as Dimension Door except it only affects the Formula User and anyone he is touching. If using Jump then the Formula User may take no other actions. Jump & Act The Formula User can now use Jump as a move equvalent action. Hi-Blast Same as Blast except that it uses a 1d6 instead of 1d4 with a max of 10 die. Hi-Blast is a standard action. Isolate Everyone in a 10x10 square must make Will save or be teleproted randomly. Roll a 1d8 to figure out direction and in 1d30 feet. Takes a full round to use. Will save negates. Lock Out No one can exit or enter a 5x5 square that has been locked out. However someone can still attack, cast spells and launch projectiles either through or from inside the Locked Out area. Takes a full round to use. Magic Blocker The Formula User has a 15% chance of completely nullifying any offensive magic that would affect him. If he was the target of the spell then it is nullified completely if he is in the area of affect (but not the target) it just nullfies it for him. MP Charge If the Formula User makes a Concentration check (DC 15) he will restor 5% of his MP. This takes 30 seconds of concentration. If attacked while using this ability another check must be made to see if concentration is maintained DC 10+damage taken. Slow Down Make Will save or Dexterity is halved for Lasts 3 rounds +caster level. Takes full round to use. Sense Laypoint The Formula User can sense if there is a Laypoint where he is standing and what element it is. Sleep Opponent must make Will save or fall into coma for 1d4turns /caster level turns. Will save negates. Takes full round to use. |