In a general way, what is possible with OGL and d20? [Archive] - Wizards Community

Post/Author/DateTimePost
celticfrost973

05-11-07, 05:48 PM
I've skimmed through some of the legal stuff, saw that you cannot publish ways of creating characters and XP tables and what not. But in the big picture, what can you do within this framework? Build modules that don't use a certain set of creature names? What are some examples of what people are doing with OGL? Terribly curious.

Thanks.


Celtic
danzig138

05-12-07, 06:09 AM
You can include character creation and XP rules under the OGL; just not under the d20 STL.

As for examples of what people are doing with d20, do a google search for d20.


Hit up rpgnow.com or drive-thru rpg and look at their d20 sections.

Look up Green Ronin, Mongoose, and Malhoavoc.
celticfrost973

05-12-07, 12:14 PM
Great, thanks danzig!
Nellisir

05-25-07, 07:00 PM
I've skimmed through some of the legal stuff, saw that you cannot publish ways of creating characters and XP tables and what not. But in the big picture, what can you do within this framework? Build modules that don't use a certain set of creature names? What are some examples of what people are doing with OGL? Terribly curious.


Pretty much anything you want. The restrictions you cite are part of the d20 license, which lets companies claim compatibility with Dungeons & Dragons (actually, it requires them). It's optional.

The Open Game License isn't optional. It governs the use and reuse of Open Game Content, which includes the System Reference Document and everything built off of it - which is alot of stuff.