In Memoriam [Archive] - Wizards Community

Post/Author/DateTimePost
Thomar_of_Uointer

06-05-07, 12:29 AM
Dang. One Piece seems to be the only TV show besides Firefly that can make me cry.

Klabauterman CR 2
Usually NG Medium Fey (incorporeal)
Init -2; Senses low-light vision; Listen +1, Spot +7
Languages Common, Aquan, Sylvan

AC 11 (+3 natural, -2 Dex), touch 8, flat-footed 11
hp 19 (3 HD); DR 5/cold iron and piercing
SR 14
Weaknesses vulnerability to fire
Fort +5, Ref +1, Will +4

Speed fly 20' (4 squares), swim 90'
Melee slam +2 (1d8+1 /x3)
Space 5'; Reach 5'
Base Atk +1; Grp +2

Spell-like abilities (CL 3rd):
1/day - animate rope, mending
1/week - gust of wind, bless, fog cloud

Abilities Str 13, Dex 6, Con 15, Int 11, Wis 13, Cha 14
SQ incorporeal traits, ship dependent
Feats Great Fortitude, Toughness
Ranks Craft (shipwright) 6, Knowledge (geography) 6, Profession (sailor) 6, Spot 6, Swim 6, Use Rope 6
Skills Craft (shipwright) +6, Knowledge (geography) +6, Profession (sailor) +7, Spot +7, Swim +15, Use Rope +4
Posessions shipwright's tools

A Klabauterman's hammer is treated as a magic weapon for the purpose of its incorporeality and overcoming damage reduction.

Ship Dependent (Su)
Each Klabauterman is mystically bound to a single ship, and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. Even though it is incorporeal, a Klabauterman interacts with its bound ship and everything aboard it as though it is also incorporeal.