| Post/Author/DateTime | Post |
|---|---|
| Stayker07-20-07, 10:23 AM | I'm working on an a D&D Oriental Adventures campaign that will be of significant interest to my teenaged daughter; a campaign set in the world of Inuyasha. She loves the show and I feel that anything I can do to bring that setting to the D&D table will go a long way towards keeping her interested in roleplaying. The problem is that I know very little about the whole show. I know who the main characters are (Inuyasha, Kagome, Kikyo, Shippo, Naraku, etc), but I don't know much about their specific abilities and motivations. Does anyone have a fanpage with capsule information and/or stats that I can check-out? Thanks, All! |
| Strogg07-20-07, 12:20 PM | Today is your lucky day for i too have been looking for all info about Inuyasha and such. first try the other 2 threads in the anime section on inuyasha. in one they have stats or all 3 swords and even the boomerange sango has. also for some more detail on sesshoumaru go here http://boards1.wizards.com/showthread.php?t=734676. for the sould collectors that kikyo has go here http://boards1.wizards.com/wotc_archive/index.php/t-700836. For Kilala(also known as Kirara) go here http://boards1.wizards.com/showpost.php?p=10416903&postcount=523. for some stuff on Naraku this is only what i have statted out so far Miasma- the mere presence of Naraku brings into being a 500 ft radius cloud of palpable evil, 10 ft deep. Naraku can make the cloud fit whatever dimensions he wants within these limits. Similar in many ways to the Cloud Of Taint spell, this effect deals 5d8 points of damage to untainted creatures and sickens them for 1d4 rounds. A successful FORT save vs dc 26 reduces the damage to half, and negates the sickening effect. Sickened creatures must also make a second Fortitude save, or gain 1d3 taint. The effect deals half damage to creatures with taint scores, and they are not sickened.They can reduce the damage by half again with a successful fortitude save vs dc 26. Such evil creatures automatically recieve 1d4 points of Taint, regardless of their save results. Any creature overcome by this taint automatically becomes enthralled to Naraku, until he chooses to release them. If he desires, he can attempt to re-establish control later, with an opposed charisma check at -3 to the opponents result deciding the winner.(I found this off another post) Roots of Evil: Special attack: Naraku's lower body turns into many tentacles and plunge into the earth. With a range of 20ft and an affected area of 5ft deep and 10ft wide he can attack with Xd8+1/2str. Instead of an attack roll the players must make a DC X reflex save or be hit. I was also thinking if the players fail they get hit and Naraku automatically attempts a to grapple the players in the affect area. Summon Hellwasp swarm: By pulling a hive out from under his pelt he can summon up to 1d4 Hellwasp swarms per hive. hellwasp swarm in in mm and for Ryokotsusei go here http://boards1.wizards.com/showthread.php?t=880241. well if i come up with anything else or update my race i made that is similar to Sesshoumaru i will post again.(but bewarned my sesshoumaru like race might be a little out of date.) well i hope that gives you a boost and helps. :D |
| Stayker07-20-07, 12:31 PM | Domo Arigato!:) This helps out a lot! |
| Strogg07-29-07, 02:18 PM | hey how did the links and stats work out? Just want to know what you think would be some good changes to any of it or had some of your own ideas to put up. |
| lord_zack07-30-07, 06:17 PM | http://en.wikipedia.org/wiki/Inuyasha This might help you. |
| Strogg08-03-07, 11:40 PM | I worked out some of Kagura and what to know what you all think. Greater Abilities: Dance of the Dragon: Kagura swipes her fan and forms 1 twister 20by20 or 3 twisters 10by 5. The twisters once created last for 1d6 rounds and can move 30ft a round. A player caught inside a twister must make a balance check DC 20 or be knocked prone and must make a strenth check dc 15 or only move half speed while in the twister. Dance of the Dead: Any dead corpses come to life under Kagura's control. there is no apperent limit to how many dead she can control. The dead will continue to fight until their bodies are completly destroyed (each corpse gains and additoinal HP equal to Kagura's con modifier) Dance of Blades: Line effect: 5 wide by 40ft long. Kagura swipes her fan in the air to form blade like wind currents that fly towards the enemy and do slashing dmg. 1d6 Per HD. Reflex save 18 to negate. Lesser Abilities • Feather expansion — Expands her hair decorations(feathers) and fly off on a breeze she has created herself. Fly speed 90ft (clumsy) • Wind control — Forms any type of wind and controls it. delfect arrows at will. • Dance of the Wind- she forms wind currents from a gentle breeze to a massive hurricane. Winds form from 5 mph to 120 mph players move at half speed do to the intense wind and if they jump in the air they are pushed back 10 feet. players can ignore the half speed with a strength check on 16 • Deflect arrows at will- since kagura controls the wind she can deflect or even alter the paths of arrows. |