Metroid d20 [Archive] - Wizards Community

Post/Author/DateTimePost
Azar_of_Faerun

04-01-07, 09:13 PM
First of all, I want to say that i've seen the minor writeup for Metroid floating around on the internet. Secondly, it uses Vitality/Wound Points, which is a system I don't use outside of Star Wars

So, barring those, has anyone here done work on a Metroid ruleset? Could a campaign centered around the Metroid verse be viable?
Thomar_of_Uointer

04-02-07, 02:00 AM
Go read D20 Future in the MSRD (http://www.wizards.com/default.asp?x=d20/article/msrd). It covers nearly everything Metroid does (most notably the Weapon and Armor Gadgets system, things like Variable Charge, Integrated Weapon, and so on), though you have to keep in mind that fully loaded Chozo Power Armor is like unto a major artifact.

I statted up most of the metroid lifecycle in my Mario D20 rules, as it's a Nintendo monster.
http://www.kobolds-keep.net/MD20Rules.pdf


Anyways... You have to consider what you're doing with the campaign. Metroid games have very fantastical plots, typically that of a lone warrior in shining armor entering a dragon's den and laying bloody waste to all that lies within. You could focus on the depth of government corruption sugguested in Metroid: Fusion, have the party be mercenaries competing with other mercenaries over the fate of the galaxy as in Metroid: Hunters, or have good old dungeon-romping like in the original Metroid game. Totally viable.


And Space Pirates. It's always the Space Pirates' fault.
Holy_Beholder

04-04-07, 06:57 PM
Ahem, evil campaign, ahem. You fight the chozo race. Samus is a lesser god. But kill the rest of the Chozos. You are space pirates, who can breed stuff with phazon, and release it, including yourselves. Elite Pirates would also be playable, but at a large LA. Have Fun.
Prime32

04-10-07, 03:22 PM
I have some stuff in my sig. You could also try www.metroiddnd.com - they have a nice system.
DarkSoldier

04-13-07, 06:24 PM
Here's what I've done with Samus so far. I have a lot of other things to do before I can continue working on my Metroid d20 conversion.

Samus Aran
Female human Fast hero 7/Smart hero 3/Xenophile 10: CR 20; Medium Humanoid (augmented human); HD 7d8+14 plus 3d6+6 plus 10d8+20; hp 140; Mas 15; Init +5; Spd 30 ft.; Defence 25, touch 15, flat-footed 20; BAB +13; Grap +16; Atk +18 ranged (2d8 fire, Power Beam); Full Atk +18/+13/+8 ranged (3d6 energy/ice/electricity/fire, Power/Ice/Wave/Plasma Beam, or 4d6 ballistic/8d6 ballistic and 4d6 energy, missile/super missile) or +18 ranged (18 energy/ice/electricity/fire, charged Power/Ice/Wave/Plasma Beam); SQ Chozo blood; AL self; SV Fort +8, Ref +8, Will +11; AP 42; Rep +6; Str 16*, Dex 20, Con 15, Int 16, Wis 19, Cha 12. *+4 Str from Power Suit.

Skills: Balance +13, Computer Use +8, Craft (mechanical) +13, Hide +15, Jump +18, Knowledge (current events) +13, Knowledge (earth and life sciences) +15, Knowledge (technology) +9, Knowledge (streetwise) +11, Move Silently +15, Pilot +11, Profession (bounty hunter) +10, Read/Write Language (Basic, Chozo), Repair +8, Search +9, Speak Language (Basic, Chozo), Survival +5, Tumble +10.

Feats: Alien Weapons Proficiency^B, Armour Proficiency (medium, light, powered), Defensive Martial Arts^B, Dodge^B, Elusive Target^B, Heroic Surge, Mobility^B, Personal Firearms Proficiency^B, Point Blank Shot^B, Shot on the Run, Simple Weapons Proficiency^B, Starship Operation (ultralight), Urban Tracking.

Occupation: Adventurer (Jump, Survival, Personal Firearms Proficiency). Wealth +14

Talents: Evasion, uncanny dodge 1, uncanny dodge 2, defensive roll (Fast) Exploit weakness, plan (Smart) Xenolore, xenotype (aberration +4, monstrous humanoid +4), xenoresistance +3, xenodefence +2 (Xenophile).

Special Qualities: Chozo Blood (Ex): Samus has a +2 inherent bonus to Dexterity and Wisdom and can operate Chozo technology.

Possessions: Custom Hunter-class gunship (assault fighter w/ Katana template), Chozo Power Suit.
Holy_Beholder

04-15-07, 01:36 AM
Samus is epic. Way epic. Like 40's. Look at metdroid dnd. Level 48 in that system, which is pretty good except for it could use a few more enemies and a game reorganization.
Thomar_of_Uointer

04-15-07, 12:49 PM
Samus is epic. Way epic. Like 40's. Look at metdroid dnd. Level 48 in that system, which is pretty good except for it could use a few more enemies and a game reorganization.

Samus is hardly epic. She just has the benefit of a very nice suit of armor, one that absorbs insane amounts of damage and draws power from fallen foes. For comparison, how many fights in a D&D game have you played that lasted longer than a minute? Samus can take up to a quarter of an hour to take down a "boss", showing that her damage output is not all that great, but her ability to take damage and keep on running (thanks to enough power tanks to disintegrate a small planet) is unparalleled.
Asra

04-16-07, 01:36 PM
Yeah, I agree that most of it is almost definitely the suit. I would put her somewhere within the levels 10-20. Shes agile, but the suit is what really gives her most of her damage-output(which is pretty low unless you charge it), along with her missiles. I'd probably give her 10-20 levels and stock the suit up with some nice features, since that seems to be how she is in the games.
Thomar_of_Uointer

04-16-07, 01:47 PM
Yeah, I agree that most of it is almost definitely the suit. I would put her somewhere within the levels 10-20. Shes agile, but the suit is what really gives her most of her damage-output(which is pretty low unless you charge it), along with her missiles. I'd probably give her 10-20 levels and stock the suit up with some nice features, since that seems to be how she is in the games.

Oh, I forgot the missiles. Missiles and power bombs, definitely the best for raw damage output, but she has a limited supply of them.
Asra

04-16-07, 01:58 PM
But how would you handle powerbombs and collateral damage? They seem to have a huge radius, but not affect her. In the games they don't cause massive cave-ins or collapse most places(with the exception of that Maridia area in Super Metroid).
Thomar_of_Uointer

04-16-07, 02:22 PM
But how would you handle powerbombs and collateral damage? They seem to have a huge radius, but not affect her. In the games they don't cause massive cave-ins or collapse most places(with the exception of that Maridia area in Super Metroid).

Actually, power bombs should cause collateral damage. Blowing up tubes and specific materials is just the way the game handles it. Since Samus's power suit is a marvel of energy manipulation, you could just say it attunes the morph ball to be transparent on the energy wavelengths the power bomb uses. I'd say it deals something in the neighborhood of 10d6 concussion to everything in a 60'-radius burst.
Asra

04-16-07, 02:58 PM
Makes sense to me. So will the suit itself create the missiles and bombs out of energy, or will it store it in some way? Not that it matters.

With the suit, you'll probably need to factor in the different beams and special abilities, but most of them aren't that difficult. Like the X-ray thing and the Grappling Beam. Stuff like the Missiles, Super Missiles, and Power bombs are pretty much the same. Just soup up the damage between the missiles, and make the power bombs have a large blast radius and make them a lot rarer than the other weapons, and give some enemies an immunity to what type of energy it causes, such as in the game. Since it didn't seem to affect certain enemies.

Missiles could probably do somewhere around 4d6(If the normal beam does 2d6), and Super Bombs can go for about 6d6ish. Depending on how rare you have them.
Thomar_of_Uointer

04-16-07, 06:25 PM
Makes sense to me. So will the suit itself create the missiles and bombs out of energy, or will it store it in some way? Not that it matters.
Where do you think she's gonna carry 255 missiles?

Yeah, "the suit makes them" is a good assumption. Between the graphical effects of Metroid Prime (the whole gun goes transparent when it changes modes) and the effects of the morph ball, we can assume that the suit basically converts everything it doesn't think is important into energy, and it's very efficient and smart about conversion. This is how Samus has an entire energy cannon in place of her right arm.
Prime32

04-17-07, 04:04 PM
make the power bombs have a large blast radius and make them a lot rarer than the other weapons, and give some enemies an immunity to what type of energy it causes, such as in the game. Since it didn't seem to affect certain enemies.

In my Chozo Warrior class (see my sig), the power bomb acts as a circle of death (only affects weak enemies). It also deals damage to objects equal to their hardness (it can destroy metal but not stone).
Asra

04-18-07, 12:40 PM
That would probably work. But there really isn't any magic in Metroid as far as I can tell. But it would probably work like that, since it only affects the smallest enemies, but it also affects things like glass tubes and certain walls.
Thomar_of_Uointer

04-18-07, 02:56 PM
That would probably work. But there really isn't any magic in Metroid as far as I can tell. But it would probably work like that, since it only affects the smallest enemies, but it also affects things like glass tubes and certain walls.

Mm... Not quite. In Metroid: Fusion, the SA-X was able to use power bombs to blow up most of a lab. It's only technical limitations in the video game that prevent Samus from doing that everywhere.
Asra

04-18-07, 03:06 PM
Is that why I couldn't Power Bomb my way straight into Tourian? Though Power Bombs still didn't have much of an effect on some enemies and bosses. I'm sure theres someway of explaining that. Such as a DR or something. Or possibly keeping it from breaking through anything of a certain DR. That would probably explain why it didn't affect the tougher monsters and some of the materials.
Thomar_of_Uointer

04-19-07, 03:00 AM
Is that why I couldn't Power Bomb my way straight into Tourian? Though Power Bombs still didn't have much of an effect on some enemies and bosses. I'm sure theres someway of explaining that. Such as a DR or something. Or possibly keeping it from breaking through anything of a certain DR. That would probably explain why it didn't affect the tougher monsters and some of the materials.

I'd call it video game elements and just make it deal a flat 8d6 concussion damage. Make power bombs the sort of thing the party only gets a few of per mission to prevent "excavating".

Blowing through terrain is a tried-and-true tradition for high-level parties. Most DMs forget that monsters busting through terrain is a staple of high fantasy, and when the party is powerful they should do the same. Don't be afraid to scribble on parts of your map you didn't expect to.
Bionecrosis

05-07-07, 05:01 PM
I feel that DarkSoldier made Samus completely wrong. After having just read the rules on mecha in d20 Future's MSRD, I believe that Samus's suit should have its own stats. The way he did it was akin to that of the symbiont carapace armors from Dragon #308. Although I haven't the time to craft my own version of Samus, I, like many of the others within this here thread, believe that she's not quite of epic level quality. Sure, she's greatly feared and respected throughout the galaxy, but she's not a god. Without her suit, mere underling space pirates can terminate her. I'd probably rank her around level 16- she's reknown, has money, and has some special abilities. But she couldn't take on a demi-god. Unless you could Metroid Prime as a demi-god. Or maybe the Zeta Metroids from Return of Samus.

I promised my players that I'd work on a Metroid setting, and dang-gummit, I'm gonna work on it right well. Good thing classes ended today. =D
Holy_Beholder

05-07-07, 05:41 PM
Lucky. I still have 3 1/2 weeks of school left.
oracleofbargth

05-12-07, 02:18 PM
Where do you think she's gonna carry 255 missiles?

Yeah, "the suit makes them" is a good assumption. Between the graphical effects of Metroid Prime (the whole gun goes transparent when it changes modes) and the effects of the morph ball, we can assume that the suit basically converts everything it doesn't think is important into energy, and it's very efficient and smart about conversion. This is how Samus has an entire energy cannon in place of her right arm.


Easy. The suit is bigger on the inside than on the outside.

Kindof like a Tardis. (obligatory Dr Who reference) Or in a more fantasy reference, a Bag of Holding.
Thomar_of_Uointer

05-13-07, 12:03 AM
Easy. The suit is bigger on the inside than on the outside.

Kindof like a Tardis. (obligatory Dr Who reference) Or in a more fantasy reference, a Bag of Holding.

No, there isn't any support for extradimensional spaces in Metroid. Alternate dimensions, yes, but not dimensional pockets. Energy conversion, however, seems to be easy for the Chozo.
Prime32

05-14-07, 05:13 PM
The FTL travel in Metroid is never really explained. The ships just seem to move really fast. Or maybe the planets are closer together...
DarkSoldier

05-14-07, 06:43 PM
IMO, the suit stores several different types of energy: shield energy, missile energy, and power bomb energy. Whenever she fires a missile or drops a power bomb, the suit converts the energy to matter. The Chozo who built it had sufficiently advanced technology to do this.

I feel that DarkSoldier made Samus completely wrong. After having just read the rules on mecha in d20 Future's MSRD, I believe that Samus's suit should have its own stats. The way he did it was akin to that of the symbiont carapace armors from Dragon #308.

The full stats of her armour are not in this statblock, they're on my site.
Prime32

05-15-07, 05:05 PM
IMO, the suit stores several different types of energy: shield energy, missile energy, and power bomb energy. Whenever she fires a missile or drops a power bomb, the suit converts the energy to matter. The Chozo who built it had sufficiently advanced technology to do this.

The energy conversion thing is more obvious in Metroid Prime, where the morph ball and missiles are clearly made of energy, and you have to charge your beam to fire a Super Missile (combining beam and missile energy to form a larger missile.)

I have some Metroid-related ideas that require me to know how the propulsion systems work - I don't want to contradict anything. Do you thing they should involve "subspace" or "hyperspace"? Space-fold perhaps?
DarkSoldier

05-18-07, 05:44 PM
Hyperspace seems to be the commonly accepted term for FTL travel; I've heard that if/when science comes up with a reliable FTL travel system, the creators will call it a hyperdrive.

Space travel is not a significant part of the Metroid series, though, and I don't know if it will be in Prime 3. I'd wait until it comes out, play it, and see what, if anything, it has to say about space travel in its universe.
Thomar_of_Uointer

05-19-07, 04:30 PM
The energy conversion thing is more obvious in Metroid Prime, where the morph ball and missiles are clearly made of energy, and you have to charge your beam to fire a Super Missile (combining beam and missile energy to form a larger missile.)

I have some Metroid-related ideas that require me to know how the propulsion systems work - I don't want to contradict anything. Do you thing they should involve "subspace" or "hyperspace"? Space-fold perhaps?

Metroid definitely has FTL travel. How it works is not clearly defined, and really doesn't need to be. D20 Future covers FTL travel in vague terms, as it rarely comes up in combat.

I would imagine that the specifics of FTL travel would be something that the average spacefarer wouldn't really care about. It's a box that lets you get places fast as long as it's plugged in, right? As with modern technology, engineers really care about how it works, everyone else only really cares that it works and doesn't break.
Prime32

05-20-07, 05:14 PM
I never said my ideas were d20-related. I need some techno-babble for Space Pirates to say as they chase a Chozo-owned ship, which suddenly boosts to impossible speed, travelling to a planet which is somehow inaccessible to most spacefarers.
oracleofbargth

05-20-07, 05:50 PM
No, there isn't any support for extradimensional spaces in Metroid. Alternate dimensions, yes, but not dimensional pockets. Energy conversion, however, seems to be easy for the Chozo.

So, something more like the StarTrek transporter/replicator system, just at a much shorter range?
Thomar_of_Uointer

05-20-07, 09:20 PM
So, something more like the StarTrek transporter/replicator system, just at a much shorter range?

Well, the Chozo and Luminoth seem to have been content with turning things into balls and then popping them into tubes and firing them along precise trajectories. There really is no support for teleporters in Metroid either.

Yeah, warping is the traditional FTL alternative to teleportation, you slip out of space a little bit so you don't have to worry about all that pesky relativity. Metroid supports that (along with interdimensional travel) just fine.