Monster Juice maker [Archive] - Wizards Community

Post/Author/DateTimePost
Mist of Shadows

08-07-07, 02:57 PM
The monster manual V is just wrong.

This might take some set up work but it should work nicely.
Get a collosal chamber with a ceiling that is rigged to drop and raise. Have a safe spot in the middle that doesn't quite reach the floor. Now gate in a demon that is listed as having magical items. Or for even more fun gate in a spirrax (page 166 mm5) it's a cr 18 creature that has about 150 pounds of recoverable adamantine built into it's shell. Tell it to wait over on the large painted red X. Cast an anti magic field and pull the level that releases the ceiling to crush the monster. The antimagic field is to keep the creature's death throws ability from working. (it's su)

Reset the trap and recover the metal from it's shell.

Travel around and sell the adamantine.

If you're an artificer then summon creatures that have magical weapons. Hand them a blind fold and tell them to put it on. (less of a reflex save.) Drain the magic item dry after squashing the creature to make your own.

It's a perfectly legitamate way to get lots of gold and magical items.

Now for the op part of it.

Other than adamantine spikes to get through the dr of the creature what can you suggest to make sure the falling ceiling crushes the creature?
Callix

08-07-07, 06:04 PM
Falling ceilings are 10d6. Maybe you could use the falling object rules, but that caps at 20d6. Put in the spikes and you probably get an extra 1d6/square of space. But that's not a guaranteed kill against these things, and they're going to be mightily annoyed. You could make the ceiling spikes into magic weapons. That would give you more damage. Apart from that, you are at the upper limit of non-spell, non-attack damage. Still, calling someone who is slightly weaker but still has magic gear would work. Oh, and this room would be hideously expensive.
PhoenixInferno

08-07-07, 10:10 PM
You could make the spikes on the Spiked Ceiling Spell Storing...?
Mist of Shadows

08-08-07, 01:02 AM
I was thinking about that a touch more.

If the ceiling fell that would be 10d6.
If several large blocks fell that would be several 20d6.

Probably still enough to pin the creature so your minions could stab the creature with weapons.

As for the cost... major creation say twice would allow you to make the support beams maybe 4 times to play it safe.

Stack walls of stone on top. (leaving an area for you to stand in.)

The antimagic field would collapse the creation effect on the major creation and the stone would drop.

That seems rather cheap in actual gold to me.

Sadly my main reason to use the antimagic field is to protect against the rather nasty Su abilities of the spirrax.


I guess you could start out small and see what type of resources you could build up. Would a checker board with holes to drop objects help?

the board dealing the 10d6 and the falling objects being say large bowling balls that fall in the red squares?
The_Mad_Linguist

08-08-07, 12:46 PM
Abuse the trap rules.

Make the search and disable device DCs 0.
Make the trap autoreset.
Add in a bunch of damage.
Mist of Shadows

08-10-07, 02:21 PM
Sounds like a great idea. Thanks for the trap ideas.