| Post/Author/DateTime | Post |
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| Thangor05-15-07, 02:13 PM | I'm working on a new healer class that uses a reworked "lay on hands" ability rather than divine spells. I want the "lay on hands" ability to be on par with the healing power of the cleric. This is the formula I came up with: 2(level) x 2(charisma bonus) = Number of HP you can heal a day. Plus, charisma bonus is treated as being +2 at 3rd level and every 3rd level afterwards. So, given a Charisma of 14 that would mean: 8 hp at 1st lvl 50 hp at 3rd lvl 144 hp at 6th lvl 288 hp at 9th lvl Please let me know what you think. Does it match up to the cleric's healing power? is it overpowered? underpowered? should it be more random? Is it overpowered when taken to it's logical extreme? ie PC's with Charisma over 20? If you have a formula you think is better, or a tweak to my formula I'd love to hear it. Thanks |
| Fgarber05-16-07, 05:16 PM | I'm hesitant of making the CHA bonus "better" at certain levels. It means a player would have to do more bookkeeping about when his extra CHA bonus counts. Perhaps you could just add a +2 every three levels to that part of the equation. Level 3 = CHA +2; Level 6 = CHA+4, etc. Other than your +2 bonus, your formula is twice the Paladin's laying on hands ability, too. How do you plan on cover curing things like curses, blindness, disease, or poisons? I'd look at the Paladin again for where to give these powers. As for comparative power levels, I'm assuming that this healer would have the same HP, skills, weapons, etc to a normal cleric, and you're swapping out "Healing Power" for "Divine Spells." that case, you'd want to make the "Healing Power" better, since spells can be used for other purposes. You could also base it from the Paladin class, instead of the Cleric class, and remove benefits/limitations until you're happy. Do these levels stack with any other class? -Fred |
| Thangor05-16-07, 09:29 PM | Hi, Thanks for your help. I hadn't really considered curing curses, blindness or poisons. Those will definetly need to be worked in. Yes, the class will be similar to the cleric in HD, saves, and the like. It's kind of a mix of commoner, ranger, paladin, cleric, and monk. I do want the healing ability to rival the cleric and also be more dependable– ie. no dice rolls. Excellent question about the levels stacking. hadn't really thought of that. This is what I have so far: Miracle Worker Miracle Workers are rare individuals, almost always of the peasant class, who channel pure life energy through their hands. This energy fortifies their own bodies and allows them to heal others with a touch. In addition animals instinctively trust miracle workers. Alignment: Any Non-Evil Weapons: Simple Armor: Light HD d6 Attack Table: Rogue Good Save: Fort, Will Skill Points: 4 Class Skills: Craft, Heal, Concentration, Profession, Ride, Handle Animal 1 Greater Lay on Hands, Wild Empathy 2 Great Fortitude, Bonus Feat 3 Purity of Body, GLH +2 4 Remove Disease 1/wk 5 Bonus Feat 6 Raise Dead 1/wk, GLH +2 7 Remove Disease 2/wk 8 Animal Affinity (+2 on Handle animal and Ride checks) 9 Raise Dead 2/wk, GLH +2 10 Remove Disease 4/wk, Bonus Feat 11 Diamond Body 12 Raise Dead 4/wk, GLH +2 13 Remove Disease 6/wk 14 Focused Healer (+2 on Concentration checks) 15 Raise Dead 6/wk, GLH +2, Bonus Feat 16 Remove Disease 8/wk 17 Timeless Body 18 Raise Dead 8/wk, GLH +2 19 Remove Disease 10/wk 20 Bonus Feat Greater Lay on Hands (Su) A miracle worker with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to twice her miracle worker level multiplied by her Charisma bonus. A miracle worker may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action. For the purposes of using this ability the miracle worker's Charisma bonus is treated as being +2 at 3rd level with an additional +2 every third level afterwards. Alternatively, a miracle worker can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. |