Pirates of the Caribbean Help!! [Archive] - Wizards Community

Post/Author/DateTimePost
Seuss

01-23-08, 10:51 PM
If one were interested in having thier DnD game set in the Pirates of the Caribbean, what manner of DnD creature would Barbossa be in the Curse of the Black Pearl? A Lich? A Ghoul? Looking for some help.

Also, Jack's compass, any ideas on what the stats for that would be?

Thanks,

Seuss
Giradius

01-24-08, 04:02 AM
For Barbosa,
I would say make him a Wight rather than a ghoul or lich because a Wight is for all intents and purposes a buffed up intelegent zombie, where as a ghoul eats carrion and has a paralyze attack (which barbosa doesnt have), also I dont feel he has the magical potency to be a lich nor does he have anything that could act as a phylactery.

however I think Davy Jones can quite safely be considered a Lich or even better, an Alhoon.
KJW

01-24-08, 05:03 PM
I would just create a template. For example, let's say Barbosa is a 10th level swashbuckler. Just draw up the swashbuckler and then adjust it by giving it undead hit dice - 10d12, darkvision 60ft, undead qualities, DR 5/blunt (this seems to fit the movie better in my opinion), and maybe a natural armor bonus of +5. Wights could work, but energy drain doesn't seem to fit and the crew definitely had some form of DR. I might also add a special ability of fast healing 2 when they are in moonlight, because that would fit as well and would be a nice flavor addition.

I completely agree with Giradius on Davy Jones though.

As for Jack's compass this is tricky, basically it is just a magic item with find the path as what it does, but that sounds boring. I wouldn't worry about stating it out, really the players don't need to know specifics. Basically, in the movies the compass points to what the users wants most of all. Of course, what does anyone really want? Obviously, for a CN character like Jack it might be hard to get the compass to point anywhere as he really doesn't know what he wants half the time. Remember though that the compass is best used as a plot device like in Pirates, don't worry about the mechanics as much as how to use it to further the adventure. A good player though could have a lot of fun with the compass for comedic value if he like Jack sometimes didn't know what he really wanted.
Seuss

01-24-08, 08:17 PM
Great Thanks :D
NMC

01-26-08, 09:29 AM
If you wanted to be really fancy, you could even create a template type something like "Beholden to Davy Jones." Those who serve aboard his ship adopt the template, and acquire certain characteristics as they spend more and more time aboard the Flying Dutchman. It could be rather like lycanthropy, but in multiple stages.

-Nate