Pokemon D20 Project by Juggernaut [Archive] - Wizards Community

Post/Author/DateTimePost
Juggernaut

12-24-06, 03:37 PM
Hello, my name is Juggernaut and I and pleased to present my Pokėmon D20 Project (http://www.HotFile.us/HF/Pokemon D20 Manual.pdf/e8b5c1450)

In it you will find
# Pokėmon
# Trainer Classes
# Leagues
# Archetypes
# Pokėmon combat (D20 style)
# Pokėmon attacks
# Equipment
# And more - All of it in D20 Modern

I have a lot to say, but I have already said most of it in the Project except that I have been unable to flesh it out in the way I wanted everyone to get it as and so there are only 10 Pokėmon, 20 attacks, and 3 Leagues: but this is an opportunity for the members of these boards and Pokėmon fans to share their input – that is if you are pleased with my work and are willing to add upon it as you see fit.


And if you do like my Pokėmon D20 Project, then you are going to need my Pokėmon Project Workshop (http://www.HotFile.us/HF/Pokemon Project Workshop.zip/cd2ec1507)

The Pokėmon Project Workshop is the Pokėmon project in Word, Excel, and JPEG formats. It is also the place for everything that wasn’t complete enough to go in the Project, or didn’t have anywhere in the project to go.

But there is also bad news. I will be unavailable for two years, I’m going on a mission where internet access is a luxury that, for the most part, will be out of my reach; I won’t even have the time to respond to this thread. So, I leave everything in your capable hands.

Thanks. Juggernaut
tryco

12-30-06, 04:51 PM
you might don't get this for a while, but this is just great.

i just gave it a quick look, but it looks really great.
maybe a bit difficult at first, but i think i'll get used to it.

thanks.
sword_war444

01-03-07, 07:37 PM
this is realy good
Undrhil

01-15-07, 01:45 AM
Big Eyes, Small Mouth has a d20-compatible version and, I believe, an expansion which deals with the "pet fighting" genre within Anime. Atleast, the tri-stat BESM had said expansion. They might not have moved that expansion over to the d20 version. But it's possible. :)
sword_war444

01-15-07, 10:27 AM
No juggernut's is better
spyone

01-15-07, 11:19 AM
Pet Monster Trainer is part of the core Animed20/BESMd20.

I will have to do a side-by-side comparison, but before even looking I offer this guess:
Juggernaut has better modeled the Pokemon world.
BESM does a better job at being "genaric", and useful for other things (like fairly weird Druids).
ShinoAburame

01-20-07, 07:11 PM
I'm suprised everyone wants to do basic pokemon and not pokemon dungeon quest d20 where you're the pokemon!
Raptorial

01-22-07, 07:17 PM
It's okay. The only thing that keeps it from being great is the lack of Hoenn.
Rarehunter X

02-17-07, 05:29 PM
Great work. I only glanced at it briefly, but I plan on using it for a future campaign I will be running.

Thank for taking the time to create and post this.
sword_war444

02-20-07, 04:23 PM
ya I might make a campign off this to
IronFistMonkCerberlain

03-28-07, 06:53 PM
i guess its just me, but neither of the links are working
:(

edit: nvm, ill check it out later
sword_war444

04-02-07, 04:31 PM
I am going to continue this. I could use any amunt of help
Asra

04-03-07, 01:01 PM
Looks pretty solid. I'd help if I could, but I'm not really that good with this sort of thing.
Juggernaut

04-30-07, 02:02 PM
Thank you very much
marcoasalazarm

07-24-07, 03:37 PM
Bumnp.
Juggernaut

08-13-07, 12:41 PM
Hi Guys, I'm back, sorta.
I now have permission to spend a little time on the computer talking to my friends, and when I found that out I knew I wanted to spent a little time talking to you.

Over the last few months I've had time to think about the Pokemon Project and I've decided on some changes that I would like to hear your options and suggestions before I progress any further on them.

First is elimiate the Pokemon critical system. This would make the attack system more D20 and less like the games

Second is to Eliminate the Pokemon Conditions as found here. This also would make the game more D20 and less like the game

Third, change Non-lethal damage system to more workable count down instead of count up, which would also change a few other game mechanics.

Traning Synchronization, so what do you guys think?

Anyway, Has anyone playtested these rules? how has it worked out for you? Any thing you would like me to include, anything you would like removed? I'm really particular about how I presented Pokemon Combat and Pokemon attacks, so how did I do? Have any cool Ideas for Advance classes or Prestigue classes?

Anyway, thank you all for enjoying my Pokemon Project.
Juggernaut.
the_taken

08-14-07, 08:10 PM
While anyone can appreciate the amount of work you put into this (and it is impressive), it just doesn't have same elegance that the gameboy games have. And, I didn't see a method of EV and base stat emulation.

Giving all those stats to the trainers seams pointless to me. (If I'm not clawing Ash in the face, I don't care what his HP and AC are.)

Also, maybe it's my ego, but I've also starting my own Pokemon d20 project.