Soak - The Whipping Boy Wizard [Archive] - Wizards Community

Post/Author/DateTimePost
Operation_Shoestring

04-29-08, 03:39 PM
This really isn't terribly optimized, but it is purely theoretical... I don't think anyone would actually try to play this. I'm not sure this works, but the idea was funny enough that i had to try.

One of my friends was talking about the war weaver and we made jokes about making a war weaver "explode" by having him cast "Shield other" or that Arcane healing spell that gives your HP to other people (anyone remember the name of it?). I had a good laugh... then I thought... wait, maybe this could be useful.

Human Wizard5/Warweaver5/Ur Priest1/Mystic Theurge 9.

Feats:
(Spontaneous Divination)
Dodge
Extend spell
Endurance
Diehard
Craft Contigent Spell
Arcane Disciple: Protection

Other possible feats:
Arcane Disciple: Healing (?)
Practiced Spellcaster (?)
Quicken spell(?)

Strategy:

Contingency: Revivify upon death.

Round 1: Move action: release buffs in tapestry. Standard Action: cast Shield Other through tapestry. Swift/immediate action: Extended Delay Death (on self)

Round 2: Standard Action: Death ward (on self), or Death ward, Mass. Move Action: whatever. Swift/immediate action: Quickened spell (?).

Round 3+: Cast Cure Serious Wounds through tapestry(?)


The idea is that you make yourself unable to die, and thus, having effectively unlimited Negative HP, can continuously soak half of all damage your allies take. You can then also heal/buff them every turn. Admittedly you die at the end of Delay Death's duration, but that's what Revivify is for.

The only pain here is the gold/exp cost.
Senevri

04-29-08, 06:24 PM
do not use craft contingent spell. use CONTINGENCY the spell. single-investment-cost focus and you're good to go.
PhaedrusXY

05-05-08, 04:03 PM
Very nice. This is funny and not broken enough to be automatically banned by most DMs.
archerpwr

05-05-08, 04:26 PM
Drowning rules + create water?
PhaedrusXY

05-05-08, 04:46 PM
Drowning rules + create water?Works in theory. Likely to get you a DMG to the face in a real game. Revivify does the same thing, but costs money, which the DM won't mind as much. :P
The_Mad_Linguist

05-09-08, 09:26 AM
Works in theory. Likely to get you a DMG to the face in a real game. Revivify does the same thing, but costs money, which the DM won't mind as much. :P

So don't use create water. Use extremely expensive bottled water.
Tshern

05-09-08, 03:02 PM
Hilarious! You need another level of Ur-Priest to get into MT though.
archerpwr

05-09-08, 03:34 PM
Hilarious! You need another level of Ur-Priest to get into MT though.

Earth Spell+Retraining
Tshern

05-09-08, 03:49 PM
Earth Spell+Retraining
Or, I don't know, just take that level of Ur-Priest, grab divine feats and call it a day?
CrimsonDeath

05-12-08, 08:39 PM
I don't think Wizard 5/War Weaver 5 has the Fort save for Ur-Priest.
Operation_Shoestring

05-14-08, 03:59 AM
I don't think Wizard 5/War Weaver 5 has the Fort save for Ur-Priest.

Yeah, realize the build doesn't work. The point is the idea, not the build, though.
Surreal

05-18-08, 12:40 PM
Hmm, you just need some way to funnel all that damage onto another target now.
Operation_Shoestring

05-19-08, 02:55 AM
Hmm, you just need some way to funnel all that damage onto another target now.

This (http://www.d20srd.org/srd/psionic/powers/sharePainForced.htm) , maybe?

Change the build to Wizard/psion/cerebromancer/Warweaver, and get someone else to cast those cleric spells on you?
archerpwr

05-21-08, 12:49 AM
Wiz 5/ Warweaver 5/ Mindbender 1/ Ur Priest 1/ MT 8 is legal.
Operation_Shoestring

05-21-08, 11:06 PM
Wizard3/Psion3/Cerebremancer3/Warweaver5/Cerebremancer+6

You'd have to get someone else to cast Delay Death on you, but now you can FORCED SHARE PAIN.

You don't get 9th level spells though... but you do on the first level of Epic, and can get Epic spellcasting if you go that far.
Endarire

06-06-08, 04:23 AM
For the cerebremancer build, take Precocious Apprentice if you can.