| Post/Author/DateTime | Post |
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| WombleHunter08-13-07, 01:42 PM | So, we all know that Pun-Pun have every ability in the game. All well and good. But what, of those, are the most amusing? Sure, he's an infinite DvR god but what powers, of all those he possesses, are the funniest? Inquiring minds want to know! I'll start: Floating Head (Ex): Pun-Pun has no neck; his head floats just above his body. Some unseen force prevents his head being removed from its spot, and it can turn in any direction. Pun-Pun is immune to the decapitation power of a Vorpal weapon and cannot be suffocated. The Floating Head ability is possessed by the Lumi from MM3. All-Around Vision (Ex): The multiple apertures in Pun-Pun's shell allow him to look in any direction, bestowing a +4 racial bonus on Search and Spot checks. Opponents gain no flanking bonuses when attacking Pun-Pun. This version of the All-Around Vision ability is possessed by the Tojanida, from the original MM. More to come as I remember them - I'm sure the giant adamantine shell from a Spirrax (MM5) is a "useful" ability for the Pun-Pun to have... Add your own! :D Disclaimer: I have not been following the Pun-Pun evolution, so factual inaccuracies may be present throughout. |
| Psionx08-13-07, 01:54 PM | Stench (Ex) When a Pun-Pun is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of Pun-Pun must succeed on a Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by Pun-Pun's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. Madness (Ex) Pun-Pun uses it's Charisma modifier on Will saves instead of it's Wisdom modifier, and have immunity to confusion and insanity effects. Pun-Pun cannot be restored to sanity by any means short of a miracle or wish spell. *The racial madness of Pun-Pun provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. If Pun-Pun is restored to sanity it gains 6 points of Wisdom and loses 6 points of Charisma. Blinding Beauty (Su) This ability affects all humanoids within 30 feet of Pun-Pun. Those who look directly at Pun-Pun must succeed on a Fortitude save or be blinded permanently as though by the blindness spell. Pun-Pun can suppress or resume this ability as a free action. The save DC is Charisma-based. Single Actions Only (Ex) Pun-Pun has poor reflexes and can perform only a single move action or attack action each round. Pun-Pun can move up to its speed and attack in the same round, but only if it attempts a charge. Flight (Su) Pun-Pun can cease or resume flight as a free action. If Pun-Pun loses this ability, it falls and can perform only a single action (either a move action or an attack action) each round. Berserk (Ex) When Pun-Pun enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and Pun-Pun goes berserk. Pun-Pun goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Pun-Pun’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by Pun-Pun to reset the Pun-Pun’s berserk chance to 0%. Aversion to Daylight (Ex) If exposed to natural daylight (not merely a daylight spell), Pun-Pun take a -4 penalty on all attack rolls, saving throws, and skill checks. Weaknesses (Ex) Pun-Pun cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, it recoils from a mirror or a strongly presented holy symbol. These things don’t harm Pun-Pun—they merely keep it at bay. Pun-Pun must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding Pun-Pun at bay takes a standard action. Pun-Pun is also unable to cross running water, although it can be carried over it while resting in it's coffins or aboard a ship. Pun-Pun is utterly unable to enter a home or other building unless invited in by someone with the authority to do so. Pun-Pun may freely enter public places, since these are by definition open to all. Light Blindness (Ex) Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Pun-Pun for 1 round. On subsequent rounds, Pun-Pun is dazzled as long as it remains in the affected area. Horrific Appearance (Su) The sight of Pun-Pun is so revolting that anyone (other than another Pun-Pun) who sets eyes upon Pun-Pun must succeed on a Fortitude save or instantly be weakened, taking 2d6 points of Strength damage. This damage cannot reduce a victim’s Strength score below 0, but anyone reduced to Strength 0 is helpless. Creatures that are affected by this power or that successfully save against it cannot be affected again by Pun-Pun’s horrific appearance for 24 hours. The save DC is Charisma-based. Light Sensitivity (Ex) Pun-Pun is dazzled in bright sunlight or within the radius of a daylight spell. |
| Psionx08-13-07, 02:11 PM | Sorry for the double post but to emphasize: Blinding Beauty AND Horrific Appearance = asplode (http://images.wikia.com/uncyclopedia/images/b/b5/Exploding-head.gif) (IF YOU ARE SQEEMISH AND DON'T LIKE BLOOD/GORE DON'T LOOK.) |
| Khaim08-13-07, 02:23 PM | Single Actions Only (Ex) Pun-Pun has poor reflexes and can perform only a single move action or attack action each round. Pun-Pun can move up to its speed and attack in the same round, but only if it attempts a charge. Quickness (Su) Although not particularly dexterous, Pun-Pun is supernaturally quick. He can take an extra standard action or move action during his turn each round. |
| EjoThims08-13-07, 03:27 PM | Stench (Ex)Madness (Ex) Pun-Pun uses it's Charisma modifier on Will saves instead of it's Wisdom modifier, and have immunity to confusion and insanity effects. Pun-Pun cannot be restored to sanity by any means short of a miracle or wish spell. *The racial madness of Pun-Pun provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. If Pun-Pun is restored to sanity it gains 6 points of Wisdom and loses 6 points of Charisma. Where is this ability from? |
| Lyinginbedmon08-13-07, 03:47 PM | Madness is, I think, from the Derro and Stench is from the Troglodyte |
| Callix08-13-07, 05:06 PM | Madness is the Allip. Stench, as Lyinginbedmon said, is the trog. As to unusual combinations of abilities: Aura of Calm (Sp): Pun-Pun is constantly surrounded by an aura of Calm Emotions, as the spell (BoED, Vow of Peace). Rage (Ex): Pun-Pun can enter a savage rage... (barbarian class ability). |
| Psionx08-13-07, 09:02 PM | Actually the one I showed is from the derro but strangely enough the allip has the ability as an Su not an Ex. Pun-Pun is insane on so many levels anyway. |
| DrStalker08-14-07, 08:51 AM | Actually the one I showed is from the derro but strangely enough the allip has the ability as an Su not an Ex. Pun-pun has it as Su, Sa and Ex. :-) |
| Soluphobe08-14-07, 10:16 AM | I like the ability from FF in 'Yellow Musk Zombie.' Called Brainless or something. I always wondered if Pun-Pun could actually make that a worthwhile ability. |
| Psionx08-14-07, 02:33 PM | I just picked those abilties to show how much Pun-Pun can nerf himself if he takes all abilities. If he took traits of every monster he ends up without: a strength score (shrieker), a dexterity score (shrieker), a constitution score (Skeleton), and without an intelligence score (shrieker). Ultimately he won't even really be able to think so I guess most forms of spellcasting are right out. |
| Lyinginbedmon08-14-07, 08:21 PM | Obviously it's folly to consider that Pun-Pun has EVERY ability in the game, specifically the ones that are entirely detrimental to him, unless he removes the detriment leaving only the advantage (Which is what he can indeed do thanks of course to Manipulate Form, his primary ability) |
| Khan the Destroyer08-14-07, 09:19 PM | Pun-Pun has always been assumed to have every beneficial ability obtainable. He ignores the detrimental ones. Maybe instead... he strips away all detrimental abilities from the creatures that have them, simultaneously aiding these wretched things while maintaining his stance that he indeed has every ability in the multiverse. |
| Callix08-15-07, 03:02 AM | The truly funny ones are not the detrimental ones, but the contradictory. For example, Blinding Beauty and Horrific Appearance both give Pun-Pun a combat edge. The only problem is that they are logically exclusive. Pun-Pun, on the other hand, has no problems combining them. Similarly, Aura of Peace and Rage both help, as do Reflective Spell Resistance and Absorb Spell. They just make no sense together. |
| WombleHunter08-16-07, 01:04 PM | Thanks to the MM5, Pun-Pun now, if killed, rejuvinates in several places at once (including the Mountains of Flesh in the Abyss), becomes a zombie version of himself, and explodes. He also has a demiplane in his digestive tract. |
| EjoThims08-16-07, 09:18 PM | Thanks to the MM5, Pun-Pun now, if killed, rejuvinates in several places at once (including the Mountains of Flesh in the Abyss), becomes a zombie version of himself, and explodes. He also has a demiplane in his digestive tract. I so need to get MM5. |
| RadicalTaoist08-18-07, 04:15 PM | Berserk (Ex) When Pun-Pun enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and Pun-Pun goes berserk. Pun-Pun goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Pun-Pun’s creator, if within 60 feet, can try to regain control by speaking firmly and persuasively to the golem, which requires a DC 19 Charisma check. It takes 1 minute of inactivity by Pun-Pun to reset the Pun-Pun’s berserk chance to 0%. Ah, :censored:. Do you guys realize what Pun-Pun would do with a 'kill every living creature within reach' order? His reach is infinite and interplanar! |
| DrStalker08-19-07, 01:29 AM | Ah, :censored:. Do you guys realize what Pun-Pun would do with a 'kill every living creature within reach' order? His reach is infinite and interplanar! Depends if he has all his planar portals active at once, I guess; I always assumed he opened them as needed (as one of his infinite actions per round, of course) |
| zorgling2508-20-07, 01:50 AM | Single Actions Only (Ex) Pun-Pun has poor reflexes and can perform only a single move action or attack action each round. Pun-Pun can move up to its speed and attack in the same round, but only if it attempts a charge. Dual Actions (Ex) Pun-Pun, having two heads with distinct intelligences and personalities, can take two rounds' worth of actions in any given round, as if he were two creatures. For instance, he could take two standard actions and two move actions or he could take two full-round actions. This version is possessed by Demogorgon in Fiendish Codex I. Other versions exist, most having to do with Demogorgon. Now how do these two interact? Does Pun-Pun get two move/attack actions per round? EDIT: Noticed Quickness above. So thats two move/attack actions and two standard/move actions. |
| DrStalker08-20-07, 02:56 AM | Now how do these two interact? Does Pun-Pun get two move/attack actions per round? I guess this means if he wants to do 5624 things he only needs to give himself 2812 actions to do them all in. :-) |
| zorgling2508-20-07, 09:34 AM | I guess this means if he wants to do 5624 things he only needs to give himself 2812 actions to do them all in. :-) I forget...does Pun-Pun have infinite feats? Because that means he could use infinite Fonts of Inspiration to give him infinite standard actions each round anyway. |
| Richmud08-20-07, 10:29 AM | I forget...does Pun-Pun have infinite feats? Because that means he could use infinite Fonts of Inspiration to give him infinite standard actions each round anyway. Yes Pun-Pun does have infinite feats, in fact I think he can have infinite chameleon changeable feats |
| DrStalker08-20-07, 06:23 PM | Yes Pun-Pun does have infinite feats, in fact I think he can have infinite chameleon changeable feats Does it matter? He has every feat (and as often as he likes for feats that can be taken multiple times) so what would he swap them for? :-) |
| Alpha_Moose08-20-07, 07:08 PM | Does it matter? He has every feat (and as often as he likes for feats that can be taken multiple times) so what would he swap them for? :-) He spends his time swapping them between Toughness and Improved Toughness. |
| WombleHunter08-21-07, 12:54 PM | Back on topic... Airy (Ex): Pun-Pun's body mass is composed of a small amount of matter and a great deal of air-filled spaces. This gives anyone attacking him a 20% miss chance; even effects such as True Seeing do not help in placing your attack. The Snowflake Ooze has this ability, in the MM3. |
| cog_n_taz08-22-07, 12:44 AM | Back on topic... Airy (Ex): Pun-Pun's body mass is composed of a small amount of matter and a great deal of air-filled spaces. This gives anyone attacking him a 20% miss chance; even effects such as True Seeing do not help in placing your attack. The Snowflake Ooze has this ability, in the MM3. Bah, why not skip all that, and buy an inflatable pun-pun? |
| The_Mad_Linguist08-22-07, 11:16 PM | With a roar of effort Pun-Pun can overcome version incompatibility and exist in 4e. |
| DrStalker08-23-07, 06:15 AM | Lets look in Sandstorm: Pun Pun will never be attacked by a hippopotamus, unless it is magically compelled to do so. When he turns undead, they catch fire. Anyone he kisses is mentally enslaved. He can Haboob at will. I have no idea what that means, but it sounds funny. If hit with a slashing or piercing weapon he splits into two Pun-Puns. He can squirt blood out of his eyes, which is "disconcerting." |
| cog_n_taz08-23-07, 06:18 AM | ...Disconcerting? Right. Also, pun-pun with split...wow, if that's not scary, I don't know what is... And the hippo thing is funny beyond all reason...nice one. |
| WombleHunter08-23-07, 09:40 AM | Carry Passengers (Ex): Pun-Pun can carry up to 1 Large, 4 Medium, or 16 Small creatures in his mouth. Creatures carried in his closed mouth enjoy a breathable atmosphere and automatically fail their saving throws against Pun-Pun's plane shift spell-like ability. This ability is possessed by the Elsewhale, from the Planar Handbook. |
| Carnon08-23-07, 07:04 PM | Trainable (Ex): A Pun-Pun is easier to train and handle than most magical beasts. Handle Animal checks to train or handle a Pun-Pun are not increased by 5. Dwarves receive a +2 circumstance bonus on all Handle Animal checks made to train or handle a Pun-Pun. Whine (Su): A Pun-Pun can whine as a standard action to automatically dispel any illusion effect within 50 feet. There you have it, Pun-Pun is a whiner who does exactly what the fat bearded guy tells him to do. |
| Commx08-24-07, 03:16 PM | Exude Bloodfiend Swarm (Su): Hullathoin, FF 96 As a Standard action, a Pun-Pun can send forth a swarm of Bloodfiend Locusts to attack its foes. Swarms of these creatures live in the Pun-Pun's pus-filled sores. They do not attack the Pun-Pun or its undead minions. Create Spawn (Su): Lots of monsters. Everything killed by one of Pun-Pun's many abilities rises as about two different kinds of Undead 1d4 rounds/1d2 days/1 day later. I can't find it at the moment, but in one of the last Dragon Magazines there is a Puzzle Golem, with the ability to fall apart into multiple smaller versions of itself. That would be a nice ability too. :D |
| control freak08-25-07, 12:56 AM | Pun pun has 10 eye rays and a anti magic eye cone pun pun has the ablity to spit a ball of magma out and throw it across the multiverse |
| Naldor08-25-07, 01:53 AM | I want to see a picture of Pun-Pun using all these abilities in a single round... Pus-filled spores, blinding beauty... rofl |
| WombleHunter08-25-07, 08:20 AM | I like the fact that he can Swallow Whole, but doesn't have a neck. |
| tsuyoshikentsu08-26-07, 01:31 AM | Or much innards, although he does have a demiplane of a stomach. Although for a balloon-Pun, this does make sense: Engulf (Ex):Although it moves slowly, Pun-Pun can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The Pun-Pun merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against Pun-Pun, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC <><> Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as Pun-Pun moves forward. Engulfed creatures are subject to Pun=Pun’s paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus. Also, a little-remembered defense ability of Pun-Pun: Transparent (Ex): Pun-Pun is hard to see, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice Pun-Pun and walk into it are automatically engulfed. |
| Khadmus08-26-07, 01:19 PM | Round Body (Ex) Due to Pun-Pun's round body, Pun-Pun has immunity to trip attacks and can never be prone. However, Pun-Pun takes a -4 penalty on checks made to bull rush him. I guess pun-pun is fat. |
| zorgling2508-26-07, 08:20 PM | I guess pun-pun is fat. And yet he still possesses beauty thats blinding, unearthly, and profane. |
| The_Mad_Linguist08-26-07, 08:50 PM | We need to rope someone into drawing him. |
| DrStalker08-26-07, 10:16 PM | We need to rope someone into drawing him. Remember: if there's an appearance stat, Pun-Pun's is infinity. |
| Richmud08-26-07, 10:28 PM | We need to rope someone into drawing him. Remember: if there's an appearance stat, Pun-Pun's is infinity. And lets not forget he has Pale Night's ability that cause people to go nuts and forget what he looks like or simply be unable to comprehend his appearance retain nothing. I'd give the actual stats for that effect but I'm AFB |
| Zubon09-07-07, 01:29 PM | That ability from Pale Night: Truth Beyond the Veil (Su): Pun-Pun's true form is disguised by [his? Pun-Pun is both sexes, simultaneously and sequentially, and neither, at its whim] shroud, which gives him a soft, feminine shape. As a result, he does not possess a typical obyrith form of madness. Pun-Pun's true form is one of such unimaginable horror that reality itself refuses to accept it. Anyone who attempts to the part shroud to get a better look at the Father of Kobolds must attempt a DC [infinite] Fortitude save. Success indicates that the creature's mind simply fails to process what it sees before a new shroud automatically wraps around his incorporeal body. Failure indicates that for a brief moment, the creature views the truth, and is immediately slain. ... Those who are restored to life retain no memories of what it was they saw beyond the veil. ... The Save DC is Charisma-based. Of course, Pun-Pun also has every Form of Madness (and every possible Form of Madness). Any creature that views Pun-Pun develops an overwhelming fear of the ocean and its depths, is forevermore haunted by Pun-Pun's unholy shape, comes to see Pun-Pun as the perfect physical form, and begins hallucinating that tiny biting insects are infesting its hair, skin, and clothes. Other bits from Fiendish Codex I give Pun-Pun profane beauty, seductive gaze, temptation, squirt bile, drone, discordant drone, stitching, and (just in case) a +4 racial bonus to Hide. Please also add another form of Quickness (Su), granting Pun-Pun an extra move action during his turn each round (Ekolid). Flipping through Monster Manual IV, I note that Pun-Pun has: Blood Bloated (Ex): Pun-Pun always gains the maximum hit points possible per Hit Die. In addition, he gains 2 bonus hit points per Hit Die. (Bloodhulk Fighter) Ha, take that Greater Deities, who only get max hp per die! Rider Response (Ex): Pun-Pun is built to respond to physical commands given to him by a rider holding his reins or guiding him with the knees. Pun-Pun immediately stops and stands motionless, regardless of threats to himself, until mounted by a rider. ... Pun-Pun cannot be taught tricks like a real horse or pony. A rider can direct him to move and attack foes, just like a war-trained mount, but cannot spur him to greater speed. (Clockwork Steed) Vulnerability to Criticals (Ex): Pun-Pun has a unique weakness that can allow a clever or lucky opponent to slay him in a single blow. A successful critical hit instantly reduces Pun-Pun to -10 hit points; no saving throw or damage reduction applies. The attack must deal sufficient damage to over Pun-Pun's [infinite] damage reduction. Adhesive (Ex): Pun-Pun is extremely sticky. A weapon that strikes him is stuck fast unless the wielder succeeds on a DC [infinite] Reflex save. Creatures using natural weapons are automatically grappled if [when] they fail the save. ... (Web Mummy. Also, Pun-Pun's death releases a tomb spider broodswarm; does that happen before or after all the explosions?) Scentless (Ex), which makes it much harder to tell where that troglodyte aura is coming from. (Voor) Pun-Pun is also magnetic. |
| Sidivan09-07-07, 01:45 PM | Using his NI Strength, NI reach, and ability to open gates, he can pickup the chunk of earth underneath waterdeep and throw it into the plane of fire. |
| CrimsonDeath09-10-07, 03:32 AM | Anyone he kisses is mentally enslaved. And drowned (Nereid). And acquires a negative level, and is subject to a suggestion (Succubus). Furthermore... Slight Build: The physical stature of Pun-Pun lets him function in many ways as if he were one size category smaller. Whenever Pun-Pun is subject to a size modifier or special size modifier for an opposed check (such as Hide), he is treated as one size smaller if doing so is advantageous to him. Pun-Pun is also considered to be one size smaller when "squeezing" through a restrictive space. Pun-Pun can use weapons designed for a creature one size smaller without penalty. However, the space and reach of Pun-Pun remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category. (Kobold) Powerful Build: The physical stature of Pun-Pun lets him function in many ways as if he were one size category larger. Whenever Pun-Pun is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), he is treated as one size larger if doing so is advantageous to him. Pun-Pun is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. Pun-Pun can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. (Goliath, Half-Giant) Oversized Weapon: Pun-Pun wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty. (Titan) |
| bomaz09-10-07, 03:32 PM | So how many spawn creating effects does he really have? or rather what happens to the ones he kills (covered in full) |
| Callix09-10-07, 04:40 PM | Well, as a start, they rise as vampire spawn, a wight, a wraith, a shadow, a winterwight, a lavawight and a zombie under his control. And that's SRD only. |
| bomaz09-10-07, 04:55 PM | oki, a picture is needed, does anyone know how to draw? |
| EjoThims09-10-07, 05:30 PM | So how many spawn creating effects does he really have? All of them... I imagine everything he kills arises shortly thereafter as some kind of super undead, implanted with a host of parasites and fungal infestations, and over the next few days it's prowess simply grows, as more types of spawned abilities arise. |
| bomaz09-10-07, 05:33 PM | would you mind specifying "All of them" in a little more detail? |
| Sidivan09-10-07, 06:28 PM | would you mind specifying "All of them" in a little more detail? as in... all of them. Pun Pun has every ability that's been published. So, you name it, he's/she's got it. |
| CrimsonDeath09-10-07, 07:09 PM | as in... all of them. Pun Pun has every ability that's been published. So, you name it, he's/she's got it. I think Bomaz wants a list but isn't inclined to make it himself. |
| DrStalker09-10-07, 07:55 PM | as in... all of them. Pun Pun has every ability that's been published. So, you name it, he's/she's got it. Unless he doesn't want the ability. And he can change the abilities he has at any given time. And he isn't actually limited to published abilities, he can make his own up. So here is exactly what happens when Pun-Pun kills someone: Whatever Pun-Pun wants. |
| Psionx09-11-07, 03:35 AM | After he asks Chuck Norris for permission of course :P. |
| EjoThims09-11-07, 07:55 AM | This has been gone over. Pun-Pun IS Chuck Norris. Or vice versa... Depends on how you look at it. |
| DrStalker09-11-07, 08:16 AM | After he asks Chuck Norris for permission of course :P. Chuck Norris++ (Ex) Pun-Pun can do whatever Chuck Norris can, but better. |
| Psionx09-11-07, 11:13 AM | This has been gone over. Pun-Pun IS Chuck Norris. Thats true, but only post ascension. This of course makes the above post irrelevant. |
| Think002809-11-07, 09:54 PM | Thats true, but only post ascension. This of course makes the above post irrelevant. Except that post-ascension is automatically post-birth of universe, thanks to his power to destroy everything and rebuild the universe. Or time-travel. |
| DrStalker09-12-07, 07:04 AM | He could use Ice Assassin to create an army of Chuck Norrises. (Norri? Norresese? Whatever) Ice Assassin doesn't actually specify you need to clone someone existing in the same universe you're in. |
| WombleHunter09-12-07, 09:01 AM | But you do need a bodypart, IIRC. But, that's off-topic. Chuck Norris is not amusing. Pun-pun can, however, assume the form of... a swarm of undead sand. Swarmform undead are in Libris Mortis, I always liked that one. |
| CrimsonDeath09-12-07, 03:22 PM | But you do need a bodypart, IIRC. If you cast it as a spell. Pun-Pun has it as a spell-like ability, which means he doesn't need material components. |
| odinsmightytoad09-14-07, 02:13 PM | So Pun-Pun just gains all abilities and explodes into a new universe. We now know where the big bang came from. |
| CrimsonDeath09-14-07, 02:25 PM | Elven Blood: For all effects related to race, Pun-Pun is considered an elf. Orc Blood: For all effects related to race, Pun-Pun is considered an orc. Human Blood: For all effects related to race, Pun-Pun is considered a human. |
| WombleHunter09-15-07, 08:43 AM | Mixed Heritage: If an effect specifically targets a humanoid race, or specifically ignores a humanoid race, Pun-Pun gets a +2 bonus on the saving throw against that effect. This is the ability of the Mongrelfolk from Races of Destiny, although I'm pretty sure the actual ability doesn't work as I describe - I'm AFB. |
| DrStalker09-15-07, 10:26 AM | Pun-Pun always makes good on his threats. (seriously, there is a feat for this. It's in CPsi, page 55) |
| Nanshork09-16-07, 04:50 AM | Pun-Pun always makes good on his threats. (seriously, there is a feat for this. It's in CPsi, page 55) ...that flavor text is awesome! |
| Bauglir09-16-07, 11:33 PM | Pun-Pun can simultaneously destroy and command undead. Pun-Pun is mindless, but has arbitrarily high Intelligence. Pun-Pun is freezing hot. Or burning cold, depending on how you look at it. (Lavawights and Winterwights). |
| Lyinginbedmon09-17-07, 11:09 AM | Pun-Pun is freezing hot. Or burning cold, depending on how you look at it. (Lavawights and Winterwights). So...he's really handsome but he's very frigid in bed? :P |
| DrStalker09-18-07, 03:40 AM | So...he's really handsome but he's very frigid in bed? :P He has every power from Nymphology and Book of Erotic Fantasy, at will, at near-infinite caster level. So I'd say he's pretty damn good in bed. :-) |
| CrimsonDeath09-18-07, 04:54 AM | He has every power from Nymphology and Book of Erotic Fantasy, at will, at near-infinite caster level. So I'd say he's pretty damn good in bed. :-) Not to mention (thanks to the Omnificer technique) a literally infinite modifier on any relevant skill checks. |
| Callix09-18-07, 06:05 AM | Still, in order to do that, he has to ba a masochist, and not everyone likes that. |
| EjoThims09-18-07, 07:49 AM | Well, if they're not into that, he just uses his infinite charisma to convince them to try it out. :cool: |
| DrStalker09-18-07, 09:51 AM | His diplomacy check would be pretty high. :-) |
| CrimsonDeath09-18-07, 12:05 PM | His diplomacy check would be pretty high. :-) Like I said: Any relevant skill checks. |
| Bauglir09-27-07, 07:34 PM | Pun-Pun is Deaf (Steel Predator, Fiend Folio, which also has a positive Listen modifier) but possesses an infinite Listen check. |
| CrimsonDeath09-27-07, 08:39 PM | Pun-Pun is Deaf (Steel Predator, Fiend Folio, which also has a positive Listen modifier) but possesses an infinite Listen check. He is also blind, but can detect creatures due to subtle sounds, odors, and vibrations (Blindsight). |
| Bauglir09-28-07, 01:35 AM | And he's also impossible to blind in any way (Sunwyrm, also Fiend Folio). |
| Lyinginbedmon09-29-07, 07:05 AM | And he's also impossible to blind in any way (Sunwyrm, also Fiend Folio). That makes sense, being blind already |
| BillTheManiac09-29-07, 07:56 AM | That makes sense, being blind already Or you could rule that he can not be blinded by his own ability, and therefore has sight and blindsense. |
| Bauglir09-29-07, 02:59 PM | Also, a Dragon's Keen Senses, giving him quadruple range on his Low-Light vision, even though he's blind. |
| HarlequinHelsing09-29-07, 11:11 PM | Movement or a light source within 10 feet of Pun-Pun causes him to emit a piercing sound that lasts for 1d3 rounds. (Shrieker, MM p. 112) Pun-Pun's omnipresent, isn't he? So basically, everything in the world moving makes Pun-Pun scream. Although Pun-Pun moves slowly, he can simply mow down Large or smaller creatures as a standard action. (If this one's already been said, I apologize). |
| CrimsonDeath09-29-07, 11:33 PM | Rush (Ex): Once per minute, the normally slow-moving Pun-Pun can move at a speed of 150 feet. [Tarrasque] |
| vegetalss412-13-07, 05:13 PM | Rush (Ex): Once per minute, the normally slow-moving Pun-Pun ...] OKEY wich Pun-Pun is you speaking about and where can i find his stats? |
| Think002812-13-07, 07:00 PM | OKEY wich Pun-Pun is you speaking about and where can i find his stats? The thread's entitled "The Most Powerful Character. EVER" and that's a fairly accurate label. Through various trickeries which are described in the thread, he becomes infinitely powerful. Currently achievable at level 1. However, the first post in the thread does not detail the level 1 method. My signature has the 1st level method to gain Manipulate Form (explained in the thread) detailed, and then the first post details how he gains power. Look for the point from which Pun-Pun has manipulate form. Oh, and he has infinite everything for stats. By the rules. |
| vegetalss412-14-07, 01:58 PM | The thread's entitled "The Most Powerful Character. EVER" and that's a fairly accurate label. Through various trickeries which are described in the thread, he becomes infinitely powerful. Currently achievable at level 1. However, the first post in the thread does not detail the level 1 method. My signature has the 1st level method to gain Manipulate Form (explained in the thread) detailed, and then the first post details how he gains power. Look for the point from which Pun-Pun has manipulate form. Oh, and he has infinite everything for stats. By the rules. i knew that. at the end of the part you quoted there where supposed to be a:P thats why i bolded the part about Slow moving. Pun-Pun is far from slowmoving |
| Think002812-15-07, 07:08 PM | i knew that. at the end of the part you quoted there where supposed to be a:P thats why i bolded the part about Slow moving. Pun-Pun is far from slowmoving Ah, sarcasm, my greatest weakness. Well, he can't go infinitely fast... oh wait, he can. Well, he can't cross planes every round... oh wait, he can. Well, he can't form new planes to make sure that he uses all of his movement and proceed to destroy them all after he's done. Oh wait, he can. |
| RadicalTaoist12-16-07, 04:00 PM | It seems like it's a relative description. If infinite speed is PP's "normal, slow" rate, I'd hate to see what the boy does when he's in a hurry. |
| The_Mad_Linguist12-16-07, 09:09 PM | It seems like it's a relative description. If infinite speed is PP's "normal, slow" rate, I'd hate to see what the boy does when he's in a hurry. Don't worry about that. I *assure* you that he moves much faster than the speed of light. |
| Think002812-17-07, 08:25 PM | It seems like it's a relative description. If infinite speed is PP's "normal, slow" rate, I'd hate to see what the boy does when he's in a hurry. Don't worry about that. I *assure* you that he moves much faster than the speed of light. Bwahahahaha, that's genius, so sigged. |
| Commx12-18-07, 09:51 AM | Don't worry about that. I *assure* you that he moves much faster than the speed of light. If Pun-Pun moves faster than light speed, it doesn't mean we don't see him go past. It just means we see him go past quite some time after he has actually done so. But as Pun-Pun is naturally invisible (Invisible Stalker), immune to any sort of divination (Mind Blank), and completely soundless if he wants to be (Incorporeal), you don't even have to worry about noticing him in the first place. :D |
| Think002812-18-07, 10:25 AM | If Pun-Pun moves faster than light speed, it doesn't mean we don't see him go past. It just means we see him go past quite some time after he has actually done so. Another possibility: could he dodge photons? (WARNING: STUPID PSEUDOSCIENCE) He obviously moves fast enough, and he knows where they all are, so he could probably move in a fashion such that he avoided them all and no light would be reflected or absorbed by him! (STUPID PSEUDOSCIENCE GONE) |
| BillTheManiac12-18-07, 12:26 PM | Another possibility: could he dodge photons? (WARNING: STUPID PSEUDOSCIENCE) He obviously moves fast enough, and he knows where they all are, so he could probably move in a fashion such that he avoided them all and no light would be reflected or absorbed by him! (STUPID PSEUDOSCIENCE GONE) Well 1/20th of them will roll natural twenties and hit him. |
| Richmud12-18-07, 02:05 PM | Well 1/20th of them will roll natural twenties and hit him. He can cause them to reroll |
| Ecalsneerg01-06-08, 03:19 PM | He can cause them to reroll Why does he need to. He has inifinte damage reduction, spell resistance and is immune to all energy damage. |
| vegetalss401-12-08, 03:58 PM | Why does he need to. He has inifinte damage reduction, spell resistance and is immune to all energy damage. the point with them missing is not to take 0 damage, but to be invisible because the light dont hit him, and therefor dont reflect:) |
| ConnerTheDarkOne01-15-08, 03:09 PM | can you give me a link to pun pun's original thread? |
| Senevri01-15-08, 05:12 PM | It is unlikely to leave the front page. (http://forums.gleemax.com/showthread.php?t=491801) Oh, and just FYI: PP is now Kobold Paladin 1. Work is in progress to ascend before maturity... ;) |
| The_Mad_Linguist01-15-08, 05:52 PM | It is unlikely to leave the front page. (http://forums.gleemax.com/showthread.php?t=491801) Oh, and just FYI: PP is now Kobold Paladin 1. Work is in progress to ascend before birth... ;) Fixed |
| RebirthofDragon01-16-08, 01:21 AM | If Pun-Pun moves faster than light speed, it doesn't mean we don't see him go past. It just means we see him go past quite some time after he has actually done so. But as Pun-Pun is naturally invisible (Invisible Stalker), immune to any sort of divination (Mind Blank), and completely soundless if he wants to be (Incorporeal), you don't even have to worry about noticing him in the first place. :D Pun-pun is God as we know him. |
| vegetalss401-17-08, 02:58 PM | It is unlikely to leave the front page. (http://forums.gleemax.com/showthread.php?t=491801) Oh, and just FYI: PP is now Kobold Paladin 1. Work is in progress to ascend before maturity... ;) actuly an anything without int penelaty any class 1 |
| BetaSquirrell01-26-08, 08:58 AM | Paladin is more RAW because Pazuzu is specifically noted to help Paladins, while he has a chance of not helping non-pallys. |
| epifreak01-26-08, 11:11 AM | How about smite evil, good, chaos, and law. Or better yet, an overpowering aura of all of the above. |
| BetaSquirrell01-28-08, 07:28 PM | More proof that Pun-Pun loves Neutrality. |
| Tshern02-06-08, 03:26 PM | More proof that Pun-Pun loves Neutrality. Or messing with minds of other creatures. |
| Igfig02-11-08, 12:10 PM | Pun-Pun is immune to critical hits [any construct], which is a good thing, since any critical hit instantly reduces him to -10 hit points [nashrou]. This isn't all that bad, though, since he doesn't die until his hp have been reduced to the negative of his Con score [bogeyman (from d20 Modern)], and he remains conscious until death [boar]. Also his fingertips exude fire [produce flame], resin [kaorti], black thread [broodswarm], and phosporescent fungus [oozemaster PrC]. |
| BillTheManiac02-12-08, 08:07 PM | Contrary to the beliefs of this thread, Double P has no reason to give himself abilities that are all-downside. So he doesn't really have them. The all-upside and combo abilities he has, though. |
| Igfig02-12-08, 09:15 PM | Of course he has a reason. When you're the most powerful being in the universe, you get bored with stuff pretty quickly and end up giving yourself abilities that break the universe just to pass the time. |
| Harkle02-27-08, 12:03 AM | Amusing abilities... How about the ability to use his infinite Knowledge (RPG rules and Game Systems) check to convert himself into any other RPG and be just as if not even more over powered? I've been into Exalted Scion of late and Pun-Pun is the only thing I can think of that is more powerful than those games. |
| Callix02-27-08, 02:20 AM | Contrary to the beliefs of this thread, Double P has no reason to give himself abilities that are all-downside. So he doesn't really have them. The all-upside and combo abilities he has, though. Which is why I liked Blinding Beauty and Horrific Appearence, Aura of Peace and Rage, Slight Build and Powerful Build, and other pairs of useful, but flavour-contradictory abilities. They're funny, and Pun-Pun would actually have them. |