| Post/Author/DateTime | Post |
|---|---|
| Janusunaj07-20-07, 04:52 PM | Does anyone have any rules to have a ThunderCats D20 setting? Mumm-Ra LesserDeity:8(11 when as Mumm-Ra, the Ever Living!) Domains:Evil,Magic,Knowledge,Illusion Portfolio:Evil spirits, witchcraft The evil wizard Mumm-Ra, the Ever Living.. would make a great addition to Dungeons and Dragons campaign world, as an evil god, IMHO. I'm a fan of this ancient old, cartoon, the ThunderCats. |
| ZerianTheKeeper07-20-07, 05:41 PM | WOW, that takes me back. Catfolk from the Races of the Wild might work. I dont remember did they have magic? |
| Janusunaj07-20-07, 07:36 PM | Yes. Some had mental powers and I think one could go invisible. |
| mikeloop8607-22-07, 02:43 PM | Most of them you could stat as Shifter (Eberron or MMIII) or Catfolk Swordsages and Warblades. Mumra is far from a diety. He's simply a Human Cleric with the Mummified Creature template (Libris Mortis) or the Lich template. His change from Regular Mumra to MUMRA THE EVER LIVING could simply be him casting his standard buffs of Righteous Might and Divine Power (both of which might be persisted). |