10 feats in 9 levels [Archive] - Wizards Community

Post/Author/DateTimePost
stanfield

06-20-05, 04:53 AM
Just something fun I came across while attempting to optimize the build for my human shadowdancer.

1.) Scout: Dodge and Mobility
2.) Fighter: Comabat Expertise
3.) Scout: Improved Trip
4.) Monk: Improved Unarmed Strike and Improved Grapple
5.) Monk: Combat Reflexes
6.) Scout: Leadership
7.) Fighter: Spring Attack
8.) Scout: Improved Initiative
9.) Shadowdancer: Elusive Target

Anywho another great feature was the tremendous amount of skill points (he has a 14 intelligence) a whopping 110 skillpoints to spend.

Also his hitpoints was awesome too (he has a 14 constitution) with a total of 80 (i rolled decently on alot of them).

Anywho just some fun combos I found and thought would share hope it helps or inspires some peeps.

-Stan
Korhal_IV

06-20-05, 10:35 PM
That's frikkin' awesome, man.
Mistwell

06-20-05, 10:43 PM
Easier to do in Monte Cooks Arcana Unearthed/Evolved. Human Evolved 3, Ritual Warrior 4. 10 feats by 7th level. And the Human Evolved levels stack with the Ritual Warrior levels for Ritual progression.
Nazzareth

06-20-05, 11:03 PM
Don't forget to use the Unearthed Arcana rogue variant which gains bonus feats instead of sneak attack. It makes a Good 2 level dip for fighters you lose one point off BAB and some HPs for extra skills, abilities, and two feats.
rilem

06-20-05, 11:40 PM
If all you're looking for is feats, you should replace that shadowdancer level with a level of Cleric with some of the choicer domains (time and war for example), which boosts your feat count up to 11 in 10 levels.

Anyway: The build is fine, though low on BAB (+6, only 1 better than a wizard). I think you'd be better off taking something like Cobra Strike monk (UA) as this doesn't seem like much of a grappler.

That would free up an additional feat (dump leadership, too — it's pointless to have Hide in Plain Sight if your cohort is sticking out like a sore thumb). Then you can either boost your unarmed damage a bit (improved natural attack) or go WF (longspear) and Serpent Strike (eberron) and flurry with a longspear, to control more space.
TinManFan

06-21-05, 01:35 AM
Human Ftr 4/ P Warrior 5
3 from ftr, 3 from P Warrior, 3 from levels and 1 for being a human.

I personally would go Monk 6/ P Warrior 5 just to hop into the Fist of WHoever Class form XPH and abuse the hell out of the Monk's speed and the Psionic feat Up The Walls.
stanfield

06-22-05, 08:33 PM
yeah the character is also the military leader of a city and acts as the town gaurd's captain for his frontier settlement. Also this was just a slice of his progression the character is now level 15 with the last six levels dedicated to shadowdancer in the hopes of eventually pulling off a wicked defensive roll and improved evasion combo ;p

As for his grappling I have found that he excels compartively due in part to his strength of 20 which is further augmented by his belt of giant strength +6 and the feat improved grapple all said his grapple checks are at a +22 :)

By no means a god amongst melee combatants but when combined with his shadow jumping and the feats quick reconnoiter (CAdventurer) and mage slayer (CArcane) he comes out being with a +10 initiative and as a greatly advantaged killer of casters due to his mobility and fighting styles.

In general though he is designed for two roles in combat disabling: triping tanks or grappling casters and defending: via combat expertise/reflexes and his inherent stealth abilities allow him to control a great deal of ground in rather inventive ways ;)

-Stan
stanfield

06-22-05, 08:41 PM
Also to further roundout the character I am planning on taking assassin at 19th level and rogue at 20th level to make the most use of his shadow companion as a flanking device :D

-Stan