11th level swashbuckler/dervish [Archive] - Wizards Community

Post/Author/DateTimePost
Wyvernspur

02-16-04, 07:57 AM
Hello people!

I need you to help me build some combination of swashbuckler/dervish, in 11th level. That's a 25 point buy.

What I thought so far is this:

Human

Ranger1(3.0)/Fighter1/Swashbuckler3/Dervish6.

Since we play 3.0, I get Ambidexterity and TWF with the level of ranger. And the fighter level get's me an extra feat.

I need some help here, though, specifically (I hope that's right) about feats and stat alocation. Feel free to modify any aspects of the build, however.

And this is a low magic item campaign, so, please, don't bother to post about equipment...

Thanx!
Wyvernspur

02-17-04, 07:44 AM
C'mon, I don't believe no one has any suggestions...

BUMP, by the way...
Nick_Nameless

02-17-04, 11:44 AM
It doesn't make lots of sense to me to be mixing 3.0 and 3.5 like you are. Particularly when 3.5 gets rid of ambidexterity.

Here's a level/feat progression for 3.5

Human Bonus Feat: Combat Expertise
Level One Rogue 1: Dodge, 4 ranks Perform Dance, 4 ranks Tumble, Evasion, +1D6 Sneak Attack.
Level 2 Fighter 1: Mobility
Level Three Fighter 2: Focus Scimitar, Combat Reflexes
Level Four Fighter 3:
Level Five Fighter 4: Two Weapon Fighting
Level Six Dervish 1: Slashing Blades, Karmic Strike
Level Seven Fighter 5:
Level Eight Fighter 6: Double Hit
Level Nine Choice: Feat = Deft Opportunist. Then mix in Swashbuckler, Rogue, and Dervish from there. Alternatively you could take swashbuckler at first and struggle with your skill points, leaving rogue out of the equation.

Now you dance through their lines taking a full attack action and provoking AoO's, using Karmic strike but not taking the AC penalty because of mobility (and you can tumble if you wish) , and each AoO you make gets 2 attacks with an additional +4 on the die roll.

I can't tell you how to do this in 3.0, but I'm sure you could adapt from here.