11th lvl Hammer of Moridan [Archive] - Wizards Community

Post/Author/DateTimePost
AzzKcr

04-15-06, 11:01 PM
I'm bringing in a 11th lvl char to the current campaign after my last one a 10th lvl War Wizard of Cormyr was killed by a vampire so will no doubt return later to wreck havoc on the party.

In the meantime im considering a Hammer of Moridan the game is 90% Underdark
facing all sorts of powerful monsters in the Lowerdark, eventual goal is destroy a
abolith city.
(Do not mention any of their abilities, all we know is on the mind whammy scale their above the Illithrids, our DM does not allow us to read anything about monsters or indeed magic items).

I was a member of Group B the party is normally together in the Underdark but seperate threat meant split will be rejoing for final assualt on city expected to take several attempts of hit & run.

Set in Forgottan Realms the party consists of

Group A
12th lvl Human Palidan of Helm with a Dire Lion Mount.
11th lvl Elven Sorceror with no Dispel Magic, Has Eva's Tentecles & Ray of Enfeebelment though.
10th lvl Human Windwalker Ranger1/Cleric6 or 7 they rest Windwalker ( Prestige class with full bab & spell casting.)
10th lvl Elven Deepwood Sniper (+20 something to hit does massive damage but will save sucks!!)

Group B
11th lvl Halfling Cleric of Garl Glittergold
12th lvl Human Barbarian (Old 2nd Edition change over Str 22 without magic or Greater Rage, use's a Koa-toa pincer staff, took the profeciancy feat feat Biggest hitter in the party.
Had 11th lvl Svibliblin rogue but he was kidnapped by Master Vampire presumed Undead).
11th lvl Elven Sorcerer - Specializing in cold & enchantments. He will be leaving now that we hit the surface.

Group B has to finish the Master Vampire who has started a near Civil War in the Stonelands of Cormyr and plans to conquer all of it. Once he is done it's back to the teamup.

So the paladin player has played his char since lvl 1 which has been 10 years for this game and has wanted any sort of special material armour and hasnt even smelt any so dont bother suggesting any as much as i would like to.

So stats
Cleric4/Ftr1/DwarfParagon3/HOM3 - Racial substitution for cleric granting smite giants & Wpn Spec:Hammers, costing turn Undead and 1 second lvl spell slot.

Rolled
18
14
13
13
12
11

Str 18
Dex 13 - point at lvl 4
Con 18
Int 13
Wis 14 - point at lvl 8
Cha 09

Feats

1st lvl Bullheaded *Must pick regional feat but can use it instead of Iron will for pre-req HOM.
Ftr Bonus *WF: Warhammer - Pre-req for HOM
3rd lvl Dodge - Pre-req for Titan Fighting
6th lvl Exotic Armour profeciancy: Dwarf Armour - RoS
9th lvl Titan Fighting - RoS

Wanted to go for secondary fighter who could stand and take a beating High AC.
Can rearrange feats & ability points as needed. was thinking of swapping out dodge & Titan Fighting for Combat Expertise & Improved Combat Expertise.

Any suggestions or help would be welcome.
PhoenixInferno

04-15-06, 11:21 PM
See, I knew my guide would come in handy.

I might go Cleric 4/Fighter 2/Dwarf Paragon 3/HoM 2, just to get another bonus feat, but its up to you.
Riodrian

04-15-06, 11:44 PM
Agreed. The guide in PI's sig is top-notch and pretty straightforward.