12L to 30L Epic Artificer? [Archive] - Wizards Community

Post/Author/DateTimePost
Elderich

05-05-06, 05:29 PM
I currently have a 12 Level artificer in my very first evil campaign, set in ravenloft. Our Eberron characters got sent there after transcribing a version of the BoVD. heh.

We are being transported into our future to fight as 30L characters, then we will get transported back, and have to play our way from 12 to 30, and must end up as the same character.

First time I have looked at epic, and it seems kinda gimped, as one cannot put epic spells into Items, which is kinda the artificers bread and butter.

Anyone have some good ideas on epic builds for an artificer? Or an art/Anything else build?

I am not aware of any indepth epic artificer discussions. If you could point me to these great.

We are kind of munchkiny. We use most everything from any book, including UA.

Any help would be great, thanks.
Caelic

05-05-06, 05:38 PM
Gimped? Oh, good heavens, no.

Consider the interaction of Metamagic Item (which applies a metamagic feat to a spell in an item without adding the level adjustment) and Epic Heighten Spell (which allows you to heighten the level of a spell with no limit.)

Result: the spell in question is now of infinite level--or some arbitrarily-high level set by you.

Infinite DC saving throws underpowered? I think not. :)
Arem_K

05-05-06, 05:55 PM
If you are fighting good opponents, I would suggest combining that with a staff of blasphemy.

Ignore me. Caelic's right. This is what happens when the noobs get uppity and try to post advice.
Caelic

05-05-06, 06:44 PM
That doesn't really do much; the Holy Word spells are based on caster level, not spell level. Of course, an Artificer can also get his caster level to pretty obscene levels through other means.
widow

05-05-06, 07:42 PM
Playing an artificer makes it pretty easy for your build. There is not much out there that really makes it worth it to leave the class, even for a level or two. I would think the biggest question is what do you craft? For instance, do you get any money to deck out your character at that level? You can build a lot of stuff by then with the recommended cash you should have, especially withthe feats that reduce costs by 25%.

As for feats, two in particular stick out for the artificer. First pick up effiecent item creation. It lets you craft 10,000gp of stuff a day. Another useful feat is No Material Components. You can see where this will lead. You can cast all your expensive spells that add weapon or armor enhancement for no cost. You will need to pick up eschen materials pre-epic to qualify. Other fun stuff would be advanced spell slots and improved metamagic. The rest sort of depends on what your build/interests are.

A note for potential necromancers in your party. The must, must take permanent emination with greater consumptive field. My god, that is not right. Even if he gets hit with a dispell or anti-magic field, it only suppresses the field. That means ever single thing you kill from the time you get that until level 30 gives you a nice +2 str. Eeck!!
fnord

05-05-06, 11:24 PM
That doesn't really do much; the Holy Word spells are based on caster level, not spell level. Of course, an Artificer can also get his caster level to pretty obscene levels through other means.
That's what Earth Spell is for. Now the spell has an abitrarily high caster level as well as save DC.
Elderich

05-16-06, 03:21 PM
Ok, Improved heighten is good.

But not having access to epic spells. Is that very bad?