13th level Warmage builds [Archive] - Wizards Community

Post/Author/DateTimePost
AndrasOtto

12-13-05, 07:32 PM
I've got two WarMage builds in mind for a upcoming 13th level game. After enhancement bonuses, Cha will be 26, Int 22.

The first is a basic Rogue3 Warmage 6 Arcane Trickster 4. nice, powerful, easy. Eschew Materials, Improved Init, Extra spell Magehand, Practiced spell caster, Extra Spell Fly. Spells as 10th, cast as 13th, 5th level spells. Not race restricted, could play a Human or halfling (for preferred class).

An alternate to this is Rg1, spelltheif1, WarMage 7, ArcTrick4. Gains Sudden Empower, loses some BAB and F/R/W, no preferred class worries.

The second is Warmage8/Sentinel of Barrahi 3/ Warshaper 2. Feat- Education gives me the knowledge nature requirement. I lose 2 feats to required exalted feats. Education, Sacred Vow, Vow of Obedience, Eschew Materials, Extra Spell-Fly, spells/caster level 12, 6th level spells. After WS2, I'd take the rest of Sentinel (4-10) out to 20th character level. Race restricted by Education feat.

The Sentinel build has better spell casting, and definately more combat ability, but loses the +4d6 sneak damage on Ranged Touch spells. A Ring of invisibility was a planned purchase so getting sneak attacks won't be too much of a problem.

Does anyone know if it's ok to cast spells while in Bear Form from the Sentinel? Its like Polymorph, restricted to 3 types of bear. You can speak normally, but can it do the Semantic components? I was going to get Eschew Materials anyway. Obviously this is a deal breaker if I can't. (The illustration shows a bear form Sentinel holding a Staff, but that's not RAW)

Ideas?
thanks