| Post/Author/DateTime | Post |
|---|---|
| Gneral Kass06-25-05, 10:46 AM | We're going to starting an epic campaign (not epic levels but epic in the sense of LOTR). The DM stated that when our next game starts up we'll be using our same characters from the last campaign. We stopped at lvl 10 and I figured this would be a good time to try out a Dread Commander. My character is a Rogue5, Invisible Blade 5 and ended the last campaign with the option of creating a craft wonderous item bonus (a nice reward for my roleplaying and staying alive). Since we now have Heros of Battle rules to play with I figured I'd just alter my poisoning daggers and add the Subjugating ability to it. For those of you who haven't read this Subjucating forces any creature struck by the weapon (melee only) to succeed on a DC 20 Will save or become shaken, if it's already shaken it becomes frightened. I figured since I'm using two weapons with the Subjucating abilityI could simply attack one opponent and if it runs away in fear go in to the next opponent. If I fail to strike fear into the opponent I couldstay and play with it till it dies or it's scared off. Aside from this I'd really like to know what to do after the Dread Commander levels. We have pretty much eveything open to us so feel free to suggest anything. |
| CompleteSatori06-25-05, 11:26 AM | I would suggest taking the feat Arterial Wound, and possible the feat Hamstring, so that when your enemies DO run away they are bleeding the whole time, and only move at half their movement rate... Not a bad build idea. |
| Gneral Kass06-25-05, 11:36 AM | Thanks for the suggestion. I hadn't thought about that. I guess those feats would also help me if I were going to really try and earn some battlefield award points since they'd more than likely to bleed to death by the time I finished carving them up and let them run away... Thanks for the suggestion! |