| Post/Author/DateTime | Post |
|---|---|
| ZekeArgo07-02-06, 11:31 AM | Ok, well I've been pulled into a 16th level gestalt game, most likely in the FR setting but planar is a possibility, and I'm fairly dead-set on the one half of my progression being Artificer 16. The question is, what do I pair with the whole "Metamagic Spell Trigger, Dual Wand Weilder, Empower/Maximize/Twin/Split Metamagic" combo. (Also, am I missing anything from that list?). My initial thoughts are rogue or possibly ninja for the extra precision damage, but I'm not 100% yet. Any suggestions? |
| RD_Imperialist07-02-06, 11:51 AM | 4 or 8 levels of exemplar would be good. cannith wand adept too. Create scepter is an amazing feat, don't ignore it. |
| Pinky's brain07-02-06, 01:01 PM | Might as well be a warforged juggernaut too, for the survivability. |
| Chicknin07-02-06, 01:28 PM | I think I'm gonna have to refer you to DR. Jolly Josh :Crafty Creator (http://boards.wizards.com/showpost.php?p=7215279&postcount=19) He shall perscribe your problems :D If the hyperlink doesn't work then basically add effigy master X and wizard 10 All rights reserved to Jolly Josh :D |
| JaronK07-02-06, 01:54 PM | Beguiler has potential. That class also casts off Int and likes high charisma. It would boost your skills per day and give you a huge variety of utility spells to augment the Artificer's selection. Rogue is certainly a solid choice, but you may consider spellthief... they also need charisma, and that would let you sneak attack to drain power from enemy casters, using that power to cast spellthief spells. JaronK |
| ZekeArgo07-03-06, 03:53 PM | Heh, thanks for all the replies, and all of the suggestions. Beguiler was a damn good choice, So I went with Beguiler 6/Incantrix 7/Cannith Wand Master 3 (lucked out, DM allows the wand master levels to add CL to beguiler). Now my only question is the matter of feats: this is my current list, missing anything important? FLAW: Non-Combatant FLAW: Unreactive FREE: Iron Will FREE: Least Dragonmark (Mark of Making) HUME: Combat Expertise 01st: Improved Feint 03rd: Empower Spell ART1: Extraordinary Artisan BEG1: Silent Spell 06th: Maximize Spell ART2: Legendary Artisan ICN1: Twin Spell 09th: Extend Spell ICN2: Repeat Spell 12th: ART3: Wand Mastery ICN3: Chain Spell 15th: ART4: |