1st Level Planescape Wizard [Archive] - Wizards Community

Post/Author/DateTimePost
ChancingChaos

01-05-05, 02:41 PM
I am going to be playing in a 1st level Planescape campaign and need some advice/pointers on surviving. Besides myself, there is a rogue, a barbarian, 2 clerics, and a fighter. I decided to be the arcane person. I got to roll my stats and ended up getting really lucky.

Gray Elf Wizard (DMG)
STR 12
DEX 20
CON 16
INT 20
WIS 16
CHA 15

I thought about specializing but I wouldn't know what to specialize in. Do I really need to be able to do anything with 2 clerics? What spells/schools are absolutely necessary for Planescape? Here's what I have in mind right now:

1- Summon Familiar, Scribe Scroll, Spell Focus (?)
3- Greater Spell Focus (?)
4- +1 INT
5- Craft Wand
6- Empower Spell
8- +1 INT
9- Craft Wondrous Item
10- Energy Substitution (?)
12- +1 INT, Quicken Spell
15- Maximize Spell, Spell Penetration
16- +1 INT
18- Greater Spell Penetration
20- Craft Rod, Forge Ring

That's just my general idea. As far as prestige classes go, I can use CORE and the Complete Series. I was also leaning to take a few levels of Archmage (would change around feats, etc). Mastery of Elements being the main reason. Remember: Planscape :) I want to be ready for anything if it's at all possible. Thanks guys.

Edit: I can also use Unearthed Arcana
Battousai

01-05-05, 05:13 PM
EDIT , didn't read everything.

Well you can't use Planar Handbook it seems.
If you have access to Complete Arcane , look at the Alienist , could be a fun character to play in a Planescape campaign.
ChancingChaos

01-06-05, 05:33 AM
Update:

I decided to go Wizard 7/Loremaster 10/Wis 10

1- Skill Focus (Knowledge [Arcana])
3- Empower Spell
4- +1 INT
5- Heighten Spell
6- Craft Wondrous Item
8- +1 INT
10- Applicable Knowledge: Energy Substitution (Acid)
12- +1 INT, Maximize Spell
15- Quicken Spell
16- +1 INT
18- Spell Penetration
20- +1 INT, Greater Spell Penetration

It doesn't look too bad if I do say so myself. I like the idea of playing a Gray Elf whose only drive in life is the thrill of gaining more knowledge from the best sources imaginable; The Planes.

Edit: With Complete Arcane Having the "Orb of [...]" series of spells, are Energy Substitution feats even worth taking? Also, it would be good if I had Craft Magic Arms and Armor or other crafting feats? And what about Maximize Spell versus Empower Spell? Should Still Spell and Silent Spell be considered?
Funny Slaughter

01-06-05, 09:38 AM
try to get the planar handbook in, i think the ardent dilletante would fit your character very nicely!

gs
Funny
Sir Gummibaerchen

01-06-05, 12:32 PM
I wouldn't bother with maximize spell/heighten spell/energy substitution/craft feats.
Pick leadership instead. Have an artificer for your cohort. You should pick the (greater) spell penetration feats earlier, seeing that many creatures from CR 15 on will have SR.

I'd go:
Wizard7/Loremaster2/Wild Mage1/Loremaster10/Wild Mage3
1-Scribe Scroll, Summon Familiar, Skill Focus(Knowledge[religion])
3-Empower Spell
5-Chain Spell
6-Magical Aptitude
8-Secret:Instant Mastery (UMD)
9-Practiced Spellcaster
10-Wild Magic
11-Secret:Applicable Knowledge:Leadership
12-Quicken Spell
13-Secret:The lore of true stamina
15-Secret:Newfound arcana, Spell Penetration
17-Secret:More newfound arcana
18-Greater Spell Penetration

Saves: 8/8/13
Combining Practiced Spellcaster with Wild Mage gives you a free caster level increase of 1d6 everytime you cast a spell.
Ravashack

01-06-05, 01:09 PM
Try to get the Planar Handbook in. :) (Like what people are saying)

It has the Prestige Classes for quite a bit of the factions. Ardent Dilletante is the class for Sensates, for example.
ChancingChaos

01-07-05, 07:11 AM
Not able to use Planar Handbook so I'm pretty much stuck with what I got. As a final build, here's what I think works pretty good for what I have available:

Gray Elf Wizard 7/Loremaster 10/Wizard 10

1- Skill Focus (Knowledge [Arcana])
3- Enlarge Spell [+1 Spell Slot]
5- Empower Spell [+2 Spell Slot]
6- Energy Substitution (Acid)
9- Craft Wondrous Item
10- Applicable Knowledge: Energy Substitution (Cold)
12- Spell Penetration
15- Quicken Spell [+4 Spell Slot]
18- Energy Admixture [+4 Spell Slot]
20- Greater Spell Penetration

I don't think playing it to level 20 will be too difficult. Any further suggestions would be great. Please remember that I can only use CORE, the Complete Series, and Unearthed Arcana.