1st lvl fighter (ECL 7) with 2,520,013 HP and a fort. save of +360,004 [Archive] - Wizards Community

Post/Author/DateTimePost
Pixieboy

04-16-04, 10:48 AM
Play a shambling mound.
Or have you permanently shapechanged into one.
Or reincarnated.

Take a full day vacation.

Go to a monk monastery and ask the monks to give you a moussage whilst wearing rings of shocking blows.

Now then each instance of electrical damage gives you +1d4 points of temporary constitution.

If we assume the monks are of a high level they can each moussage you 5 times per round. Assuming 4 monks are present, that's 20 slaps per round (6 seconds).

That makes 200 slaps per minute. 12,000 slaps per hour. And 288000 slaps per day.

Now then your constitution score goes up by 288,000 d4 (-24 since the scores vanish at a rate of 1 per hour).

So on average that's + 720,000 points of temporary constitution increase. (For all the points to vanish it will take 82 years of time.)

So now since you have 7 HD that constitution increase will give you 2 million 520 thousand extra HP.
And a + 360 thousand bonus on your fort. save.

Plus that since you're a plant you are not subject to critical hits.
You are immune to mind affecting efects.
And you are immune to polymorph, paralysis, stun, poison and sleep.
Pixieboy

04-16-04, 10:51 AM
Gives you another dump score.
matbot

04-16-04, 11:08 AM
You haven't optimized the number of monks that can massage you at same time. Also, I'm sure you could find a few druids to cast call lightning on you to help you relax during your lengthy massage.
necrosnoop110

04-16-04, 11:25 AM
Better yet why not have a team of craft crazy gnomes build you a machine that concentrates electrically energy upon you from all directions that applies to all possible surface areas of your "mound". I don’t think it would be a stretch to have the machine empower and maximize its electricity damage.

Also have a wizard create a new spell, something like Energy Weakness which doubles the damage dealt by a certain energy in this case electricity. If you’re really crazy what about Greater Energy Weakness which triples the amount of damage dealt.
LordShade

04-16-04, 11:32 AM
lol

the hulking hurler still kills you though. But if somehow you and him could team up... with you tanking and him hurling, I think everything dies.
HoshiAdam

04-16-04, 11:35 AM
Get a shocker lizard familiar or animal companion somehow.
matbot

04-16-04, 11:43 AM
If the hulking hurler could somehow hit you with a giant mass of lightning, then you're in buisness. Is there an elemental plane of lightning?
lazaruscmii

04-16-04, 12:10 PM
now THAT'S what I call min/maxing!!!
Sisyfos

04-16-04, 12:22 PM
Oh... the infamous masterspian's ultimate hitpoint build has appreared in WoTC boards ;)

Sisyfos
Nyte

04-16-04, 01:11 PM
Although it has been altered a bit :D
ck2001wendt

04-16-04, 08:17 PM
More realistically, if you're an Incantatrix with the Leadership feat you've got one Cohort and lots of followers. Permanently Polymorph one of your 1st level followers. Shapechange (if you want, Extend or Persist it). Turn into a Shocker Lizard. Or, at 20th level, a Titan.

One Minute: 10 attacks
One Hour: 600
8 Hours: 4800

Extinction Rate over the course of a week: 168

You realistically only have to do this 8 hours a week for it to be really effective, assuming you're not playing the Mound stupid. The only problem is finding a way to make the Polymorph or Shapechange on your follower permanent.

A Half-Ogre (Large) with the Plant Template and a 7 Intelligence would get a +5 (same Kingdom)+2 (same Size)+2 (same or Lower Intelligence)=9 modifier on the Polymorph Any Object check...a Permanent transformation.

Now...how could you acquire a Plant Template?

Hmmm...a Volodni (Unapproachable East, +1 LA) is a human with the Plant traits. A half-Ogre Volodni (+2 LA) should be possible. Also, I believe the Forest Master might give the Plant sub-type.
ck2001wendt

04-19-04, 11:28 AM
I must correct myself...the Plant sub-type does not allow you to be Polymorphed...which prevents your Volodni from chainging into a Mound.

How can we make this fairly broken trick playable and easily available at, say....12th level?

Druid 12: Wild Shape (Large) at 8th; Wild Shape (Plant) at 12th; Wild Shape 12 hours/day at lvl 12.

Have the druid Wild Shape at the beginning of the day, THEN arm and equip him with all of his nice magic items.

Use a Ring of Shocking Blows on him periodically throughout the day (like in the morning when everyone's memorizing spells).

10 rounds x 60 minutes = 600 hits (assuming just a standard attack action...like if you're both walking and your fighter buddy is punching you on the shoulder as you go).

600 hits = minimum 600 Con = +300 HP/level = 300 x 12 = 4600 extra Hit Points. Maximum 18,800 HP.

Absolutely legal. Easy to acquire. Mandatory for a Party of Legend.