2 X STR to damage [Archive] - Wizards Community

Post/Author/DateTimePost
Part-Human2

02-17-05, 02:02 AM
Exotic Weapon Master x (CW) Uncanny Blow
- while wielding a exotic 1-handed weapon in two hands
- 2x STR

Hammer of Moradin 2 (PGtF) Power Grip
- Warhammer only
- is + 50% STR (i.e. can be 1.5 STR one-handed)

Discipline of Thyrm 3 (FB) Powerful Grip
- Greataxe only
- is + 50% STR (i.e. can be 1.5 X STR one-handed)

Now I'm trying to get a Werebear/Warshaper/War Hulk more damage but the War Hulk's No Time To Think limitation means 0 ranks in skills required for the above mentioned PrCs.
So how else can I get more Damage?

Limitations:
+ Not a natural weapon build (Great Swing, etc works with Melee weapons)
+ Not a thrower build (see above)
+ Need to be Good (adventuring with a Paladin)
+ Dag nabit, I want a Werebear War Hulk!

Bonus:
+ LA Buyoff
+ 5 Skillfull Morphing Keen Two-Handed Weapon (Jovar, Spiked Chain, Chain Lash usually)

Desert Orc (UA) (Natural) Werebear 8/War Shaper 4/War Hulk 8
74 STR at 21th (yes, just bearly epic, unfortunately no epic feat yet)

Anyone have something helpfull for this?
Nazzareth

02-17-05, 04:26 AM
You can combine the exotic weapon masters uncanny blow ability with the Hammer of Moradins powergrip by taking exotic weapon prof 'heavy warhammer' (magic of faerun).
Part-Human2

02-17-05, 03:36 PM
You can combine the exotic weapon masters uncanny blow ability with the Hammer of Moradins powergrip by taking exotic weapon prof 'heavy warhammer' (magic of faerun).

Assuming a Heavy version actually becomes an Exotic Weapon (i.e. is an exotic weapon defined as a weapon needing an Exotic Weapon Proficiency Feat to use or is it Exotic if it's listed as an Exotic Weapon?). I know of this trick but the War Hulk PrC prevents me from taking both PrCs in question.
ck2001wendt

02-17-05, 04:24 PM
Frenzied Berserker has some fun Power Attack-increasing abilities. And you don't even have to Frenzy.
El_Machinae

02-17-05, 05:16 PM
While you're in Wereboar form, you're "Large" and thus qualify for Warhulk. In normal form, aren't you "Medium"? And at that point you wouldn't benefit from your Warhulk levels ... but as well, you lose the "no time to think" flaw, don't you?

So, theoretically, one could be a Warhulk AND a Hammer of Moradin - just not at the same time ...
UMiskatonic

02-17-05, 05:29 PM
No time to think..

I managed to convince my DM that my goliath ftr/exotic weapon master/war hulk still had the craft ranks required, and that -no time to think- prevented him from using them.

In comparison, imagine a guy with 3 ranks of craft who was so tired, he had -2 to skill checks. Would he lose his exotic weapon master abilities? No, because he still has the ranks needed.

It's an interpretation, sure, but it helped me.

UMiskatonic
Lord Likk

02-17-05, 08:14 PM
war hulk doesn't make you lose all of your ranks in mental ability score based skills. it just makes you unable to use them in combat. that has nothing to do with prestige class prerequisites. i don't understand the problem here.
Tempest Stormwind

02-18-05, 01:48 AM
war hulk doesn't make you lose all of your ranks in mental ability score based skills. it just makes you unable to use them in combat. that has nothing to do with prestige class prerequisites. i don't understand the problem here.

No, you're treated as if you had 0 ranks in all of them. I don't want to raise the whole "lose-requirements-lose-PrC" debate up again, but in a situation where that's the case, a level in War Hulk effectively nullifies your requirements in other PrCs.

El_Machinae is on to something, though. Using your size-change to nullify War Hulk's disadvantage is a very slick way of using the best of all worlds.




Another AMAZING way to toy around with Power Attack damage is the Leap Attack feat from CV, which gets you Frenzied-Berserker-like returns on Power Attack at a far earlier level (6, usually). See the Lancer build in my sig for an example of this -- basically, in any situation where you can jump with a 2-handed weapon, something terrifying happens to the amount of damage you get back on Power Attack, and it gets even worse with every multiplier you find.
crazysamaritan

02-18-05, 11:08 AM
El_Machinae is on to something, though. Using your size-change to nullify War Hulk's disadvantage is a very slick way of using the best of all worlds.

you mean a munchkin way.... of course, what works, works. :D