20th Level and Gestalt... Max Power? [Archive] - Wizards Community

Post/Author/DateTimePost
Hav0k

01-31-05, 06:33 PM
Yep. My DM is planning on running a 20th level gestalt campaign. That has major chances of reaching godhood. I've seen a lot of posts that break Gestalt, or just WISH/MIRACLE spells... So I'm lookign for something new.

I have never made a Gestalt Character, so here are all the books used:

PHB, DMG, MM
MM2 ; CW ; Extended Psionics ; FRCS ; Underdark ; Lords of Darkness ; Draconomicon ; S&F ; OA ; S&S.

Unearthed Arcana - for Gestalt (duh...), Bloodlines, Racial Paragons, Class Variants, Racial Types (desert, plains... so on), and Element types.

I'm not really looking for a "bomb" character right now. Mainly a character with GODLY -SR-, Maybe DR, and able to stand up to both Spellcasters and Tanks. GP to spend is equal to whatever a 30th level character should start with.

So I'm not asking really for a build (although one would greatly help), but rather for sources (from the above books) to get outta-this-world SR, DR, and abilities like these. I don't think anyone will be playing Psionics (except possibly me), so I should be safe on that accord.

-If you give a Class, PrC, Ability, Feat, etc.etc.., please tell me what book it is from?

---Thanks ahead of time. These boards have been most helpful thus far.---
Hav0k

01-31-05, 07:44 PM
-Bump-

(I figure this is completely n00bified, but I have to make the character, and I've no idea where to start, so I really need some replies. Otherwise, I wouldn't dare double-post or bump.)
lonewolf

01-31-05, 08:01 PM
What about a
Druid20
Monk3/Psychic Warrior3/Warshaper4/Warmind10
Hav0k

01-31-05, 08:06 PM
I've seen this build in a lot of places, but I don't really see the power behind it. What feats should I use within this build, and how to utilize items, abilities, and combat techniques? - Thanks for the build, but I'm afraid i don't understand it too well.
Bard of DorAr

01-31-05, 08:09 PM
Well, here's one build based around shapechanging and spellcasting. One of the PrCs isn't in the books listed, but you can substitute it out for something else so long as you accept no spellcasting while in an alternate form. It also uses Exalted Deeds, again this can be ditch without too much hassle. Just a question of what you want to toss in.

Anyway, without further ado.

Side A: Druid 20
Side B: Rogue(Fighter Variant) 1, Human Paragon 3, Sorc 1, WarShaper 5, Master of Many Forms 10

HD: 20d8+Con. BAB: +15 Saves: 12/12/12

Race Human

Level+Human Feats: Sacred Vow, Vow of Poverty, Endurance, Leadership, Flyby attack, Improved Flyby Attack, MultiAttack, Improved MultiAttack, One open for your choice.

Rogue Feat: Improved Initiative

Human Paragon: Celestial Familiar (If no ED then Improved familiar)

Exalted Feats: Exalted Companion, Nymph's Kiss, Eschew Material Components (You CAN'T tell me this doesn't fit), Exalted WildShape, Nimbus of Light, Holy Radiance, Santify Natural Attack, Animal Friend, three more open for your choice.

Looking this over. You don't need equipment and you have floating +8/+6/+4/+2 to your stats, you can shapechange into anything you feel like for the most part up to 20 HD, when in any form you can always speak and half your forms have hands so you can almost always cast spells, your wildshapes last 20 hours so 2 of them alone keep you always shaped and thusly always in possession of your WarShaper bonuses. Also due to the Shaper Bonuses you can effectively shift form whenever you feel like it. And for starting stats you really don't need to focus on your physical stats as they'll always be whatever you become, so you only have three stats to actually concern yourself over. Also due to the Celestial Familiar and Companions your Familiar and Animal Companion are quite a bit tougher (Being celestial).

Without the two extra books I tossed in the mix... Well the more I look at it, I STRONGLY advise finding the Complete Adventurer. Without the MoMF you lose humanoid and dragon among other forms. And if you don't do the exalted route then you want to take advantage of the Beast Armor Modification in CV.

So not exactly what you asked, but something to consider.
Hav0k

01-31-05, 08:15 PM
That build looks pretty great. The reason I have yet to invest in many of the other books is because I ship out in July this year for the Navy. I'll be away for 6 years, and I suspect the game will change quite a bit over that period of time. I can only hope that my friends stay up to date on the stuff, so they can teach the noober-ed out me when I get back :)

I'm looking more towards the first build, however, because it is within my book collection, and slightly easier to grasp (for me, seeing as I've not seen the BoED for a while now.)
necrosnoop110

01-31-05, 08:43 PM
Side A: Druid 20
Side B: Cleric of Mystra 5/ Dweomerkeeper 10/Divine Disciple 5 (aka Cheater of Mystra)

The Cheater of Mystra LINK: http://boards1.wizards.com/showthread.php?t=248239

Necro
Hav0k

01-31-05, 08:46 PM
Dweomerkeeper - What book is that in?
necrosnoop110

01-31-05, 08:51 PM
Dweomerkeeper is from the Complete Divine Web enhancement: http://www.wizards.com/default.asp?x=dnd/we/20040522a
Hav0k

01-31-05, 08:54 PM
Yes, I just saw that when I checked out the Cheater's link :) I love it, it's definetely for me.


---Except, can you tell me if the "Divine Disciple" has changed any from the

Forgotten Realms Campaign Setting? (I don't have player's guide)
necrosnoop110

01-31-05, 08:57 PM
Don't have access to my books but if I remember correctly it is now a higher level in the 5 level PrC that you attain outsider status but since your starting at 20th it won't matter either way. But I think it is essentially the same. Check the rest of that thread maybe someone mentions it.

Necro
MattHawk

01-31-05, 10:35 PM
You could potentially do some neat stacking tricks with a Rogue/Wizard/Arcane Trickster to get some crazy SA damage - stagger the classes, and you'll gain an SA die every level for over half the build :)
necrosnoop110

01-31-05, 10:49 PM
What about,

Side A: Rogue/Wizard/Arcane Trickster
Side B: Ninja
MattHawk

01-31-05, 11:27 PM
I was thinking more like:
A. Rogue 20
B. Wizard 6/AT 10/Archmage 4

Though some SA PRC swapped into those Rogue levels would work, perhaps something with a higher BAB or HP to fill in the holes in the build. Otherwise, full Caster, 15d6 SA, maxed out skills. Perhaps specialize in greater invis (Archmage spell-like-ability it with a decent level spell, it's the most important thing an AT knows) and Greater Dispell, to knock out any nasty True Seeing :). Then, start throwing around Twin Enervations, for 2d4 negative levels plus 30d6 sneak attack, no save, you just have to hit with the ray :) Perhaps throw in a Metamagic Quicken rod, which a level 20 can easily afford, to bump it up to 4d4 negative levels and 60d6 negative energy damage - nasty, especially for enemy casters who loose caster levels. Plus, since it's as a sneak attack, you're attacking flatfooted touch AC, the easiest sort of AC to hit. Just gotta make sure you take out all sight buffs with Dispel first...
fatlosermatt

01-31-05, 11:45 PM
Well, I'm certainly not the best optimizer. But Forsaker (out of masters of the wild) gets spell resistance that stacks with all others (11 at 1st level, 20 at 10th) as well as DR 11/+5 at 10th level
ksbsnowowl

01-31-05, 11:46 PM
What about,

Side A: Rogue/Wizard/Arcane Trickster
Side B: NinjaArcane Trickster is specifically disallowed by the Gestalt rules.
necrosnoop110

01-31-05, 11:50 PM
Arcane Trickster is specifically disallowed by the Gestalt rules.
Yep, you are right. :blush:

Necro