+22 to Initiative [Archive] - Wizards Community

Post/Author/DateTimePost
lonewar

09-06-04, 06:35 PM
So I was reading up on the Rokugan Ninja and an idea came to me...

Gaining the initiative, forever...

Rokugan Ninja 1-5: Bluff 8, Diplomacy 8, Feats; Thug, Improved Initiative, Blooded (House rule allows this to be taken after 1st level): INT to Initiative
Bayushi Deceiver 6,7: INT to initiative, Dodge
Warmarshal 8: CHR to Initiative
Swashbuckler 9: Weapon Finesse, Mobility
Duelist 10-18: INT to AC and +4 Initiative...

So we wind up with 12 + 1xDEX + 2xINT + 1xCHR to Initiative and as a side benefit INT to AC as well. Assuming 16 DEX, 16 INT, and 12 CHR we get a +22 to our initiative roll.
Orkz

09-06-04, 07:34 PM
Levle Headed Feat (improved Ini prerequisite) -> ignore all initiative rolls below 10 and count them as 10.
Shebnar

09-06-04, 09:30 PM
Hello!

:drool: I have no words for that...

...But I HAVE to ask some noob questions ;) :

Bayushi Deceiver, Warmarshal: where are these Prestige Classes from?

Level Headed Feat: where can I find this feat?


Look at this 3.5 conversion of a 3.0 Psionic Power from Mind's Eye (thanks to BlueLikeYou who made the conversions - you can find it here:
http://boards1.wizards.com/showthread.php?t=217690&page=4&pp=30 )



Prescient Combat
Clairsentience
Level: Psion/Wilder 2, Psychic Warrior 2
Display: Visual
Manifestation Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Saving Throw: None
Power Resistance: No
Power Points: 3

You gain a better understanding of the flow of combat. This provides a +2 insight bonus on Initiative checks. This may be manifested during combat and adjusts your position in the initiative order.
Augment: For every additional power point you spend, this power’s insight bonus to Initiative checks increases by 1.

[NOTES: I condensed these powers into a single, augmentable power. I raised the duration to 1 hour/level]


Nice power...
lonewar

09-06-04, 11:49 PM
Bayushi Deciever and Ninja both were from Oriental Adventures, Ninja in the front section, Bayushi in the back in the Rokugan section.

Warmarshal is from Miniatures Handbook.

Level Headed I am not sure on.
Karkul

09-07-04, 12:06 AM
Polymorph into a huge air elemental for +14 intitive.
SolitudeSeraph

09-07-04, 12:55 AM
Add in a home-made item from the spell Kauper's Skittish Nerves (from MoF, 1st level spell) for another +5 to initiative..
Minotaur

09-07-04, 05:58 AM
Warmarshal is from Miniatures Handbook.

I think you mean Marshal.

Also, if you wanted to be a Shifter, MM3 has a feat called Shifter instincts for another +2 Ini (as well as +1 listen, spot and sense motive) iirc
carnivore

09-07-04, 07:14 AM
you may want to look at Iajutsu Master (OA) 2lvl dip allows INT to AC and CHA to initative
Battousai

09-07-04, 08:13 PM
Moment of Prescience may be applied to Initiative , so you might gain as much as +20 in one blow :D