3.5 battlefield control Wiz/Sor builds [Archive] - Wizards Community

Post/Author/DateTimePost
foxylady

09-18-03, 10:04 AM
I'm interested in spell lists & feat progressions for a magic-user focused on battlefield control. Directly attacking the enemy's saves & SR is hard and feat-intensive, and let's face it the blaster mage has been done to death. I know Snow Savant is a big proponent of battlefield control, but I've never seen one of her builds (hint, hint). I'm also not sure whether wizard or sorceror is better for this concept. Assume human and 3.5 core. Any help appreciated.
Neonsamurai

09-18-03, 10:47 AM
usefull spells:

evard's tentacles + area spells
solid fog + cloudkill
chainspell+ray of enfeeblement
dispel magic for debuffs

thats from the top of my head and i must admit that i am not the best at spell usage ;)
rilem

09-18-03, 11:25 AM
I haven't seen Snow around much lately, but a lot of her designs are still on the boards. Do a search for "battlefield" and you should come up with a bunch of threads. You can also search for posts from specific users.

To start you out, here are a couple threads

Enable Your Fighters (http://boards1.wizards.com/showthread.php?s=&threadid=53201&highlight=enable)

Weak Arcane Spells You Make Strong (http://boards1.wizards.com/showthread.php?s=&threadid=50733)
foxylady

09-19-03, 03:59 AM
What makes a good feat progression for a battlefield control mage?
Ranthanas

09-19-03, 06:28 AM
Enlarge Spell, Extend Spell, Counterspelling feats.
Lojak

09-19-03, 03:06 PM
I would also advocate including summoning as part of your arsenal for battlefield control. This allows you to place combatants in to block the path of your opponents, flank, or perhaps go where you cannot (i.e. spiders in your webbed areas, monsters with tremorsense in your solid fog).

With this in mind, I advocate the Augment Summoning feat. At least thats the route I went for my current character who is also trying to focus on battlefield control, or at least away from blasting.
foxylady

09-19-03, 05:05 PM
Originally posted by Ranthanas
Enlarge Spell, Extend Spell, Counterspelling feats.
Enlarge and Extend are clearly useful, but I don't like the Counterspelling feats because they're reactive. Action is almost always better than reaction in D&D.
foxylady

09-19-03, 05:20 PM
How good are walls now, since they're been nerfed in 3.5 to only produce flat planes? Inability to encircle means that walls appear to be useful only in enclosed spaces.

Anybody like Wall of Fire? It sure seems way too high a level for a spell that only does a couple dice of damage (admittedly with no save) using the most-well-defended element, and it doesn't even stop somebody from walking right through it.
Boondoggle

09-19-03, 06:52 PM
Put a wall of flame along a long, narrow hallway. Nobody wants to walk through that.
LordShade

09-19-03, 09:51 PM
Strutinan has also written quite a bit about battlefield control. While I find his builds highly questionable, some of his work on tactics is pretty good.

Try searching around for some of his posts.
Shrou

09-19-03, 11:04 PM
Ahh, but if you deticate some feats to counterspelling you could get the Reactive Counterspell feat from Magic of Faerun. It's actually quite good in my opinion.