| Post/Author/DateTime | Post |
|---|---|
| Maarten01-29-04, 07:55 AM | Okay, here's my ideas this far: Human Barbarian / Ranger / Runescarred Berserker / ??? 28 Point buy STR 16 DEX 14 CON 14 INT 10 WIS 10 CHA 8 Barb = Barbarian Rng = Ranger RB = Runescarred Berserker (Unapproachable East) BoVD = Book of Vile Darkness UE = Unapproachable East Barb1: Iron Will, White Tiger Berserker, Fast Movement, Illiteracy, Rage 1/day Rng1: Favored Enemy (Giant), Track, Wild Empathy Barb2: Survivor, Uncanny Dodge Rng2: Combat Style (Two-Weapon Fighting) Barb3: Trap Sense +1 Rng3: Improved Two-Weapon Fighting, Endurance Barb4: Rage 2/day RB1: Scribe Runescar RB1: Ettercap Berserker, Rage 3/day RB1: Ritual Scarring +1 RB1: Spawn of the Frost, DR 1/- RB1: Greater Two Weapon Fighting, Rage 4/day RB1: Ritual Scarring +2 RB1: DR 2/- RB1: Ice Troll Berserker, Greater Rage RB1: Rage 5/day, Ritual Scarring +3 RB1: DR 3/- ???: Great Stag Berserker ???: ???: Okay, I'd like to keep the Berserker lodge feats (background story), although I could probably lose the Great Stag. I was thinking about Diehard for Great Stag perhaps. The idea is to charge stuff, and that they die. That's why I'm thinking about Rhino Hide, Valorous (UE) hand Axes, stuff like that. Any suggestions on other items for a devastating charge? For the final three lvls I was looking at Horizon Walker, or Warrior of Darkness (BoVD), any other suggestions? Thnx :) |
| Funny Slaughter01-29-04, 08:36 AM | its the old words, get bonus-damage to make TWF viable. gs Funny |
| Maarten01-29-04, 09:00 AM | Originally posted by Funny Slaughter its the old words, get bonus-damage to make TWF viable. gs Funny Have any suggestions for just that? I was thinking flaming weapons, Rhino Armor, valorous weapons and a good old high strength. |
| rilem01-29-04, 09:21 AM | By "bonus damage," he was referring to things such as sneak attack, divine might, etc. High-strength tactics are best off focusing on a two-handed weapon, especially with the 3.5 power attack rules. If you're serious about TWF, you'll have to address this shortcoming. Your low CHA makes Divine Might pointless, so you'd be best off mixing in 3 levels or so of rogue. Two-weapon fighting doesn't make much sense with a charging strategy either (though I'm unfamiliar with the UE lodges, so maybe that's what you're thinking of). |
| Funny Slaughter01-29-04, 09:25 AM | i always suggest to start out as a rogue and go for rogue3/fighter2/barbarian1..., in this case and when you are set for TWF with ranger2 barbarian4 is quite useless since you get plenty of rages from the RSB, rogue nets you a whole bunch of skillpoints, evasion and 2d6 of sneak attack which can go a long way. as for your feats, i dont like all the lodge-feats that much. i do like snow tiger when you are set for light weapons, just be prepared for your strength to be translated suboptimal without power attack. you are missing wolf berserker which is great to do some trip-attacks, maybe you read my analysis about this. spending a feat to increase your con by 2 points while raging sounds not really strong for me, i would also skip the other lodge-feats and go for some fighting style out of CW instead. with you mentioning the lodge-feats for rpg-purposes i wonder why you intend to take a vile PrC then, the lodges are anything but evil, re-read the background. i can suggest my standard prefix, of course, going with holy liberator, greatly increasing your saves and getting charisma to damage via divine might as well. already posted a build about this quite some time ago, long before CW came out so the feats would be changed now. gs Funny |
| Dire Serpent01-29-04, 09:38 AM | Originally posted by Funny Slaughter i always suggest to start out as a rogue and go for rogue3/fighter2/barbarian1..., in this case and when you are set for TWF with ranger2 With Funny's excellent prefix, 3 levels of the Berserk PrC from DDG (pp. 201-202) will net you a +10 movement increase, an improved rage (Battle Fury), 1/- damage reduction and Beast Shape once/day for trivial prerequisites. |