3.5 Let's Get Ready To Rumble Gladiators! [Archive] - Wizards Community

Post/Author/DateTimePost
Lords of the Pit

07-23-03, 09:03 AM
Welcome to 3.5 Ready To Rumble Thread. Anyone may enter an new participant at any time. Fights will we run weekly on the fights thread. Lord Likk, and Robert N. are currently running fights.
Post only your characters here! Any comment must to be posted here (http://boards1.wizards.com/showthread.php?s=&threadid=66311).

THE RULES

Matches are held in a 100 ft radius circle arena (ceiling is 100ft. up). Competitors start 100 ft. from eachother (and 50 ft. from the wall). The first person to die, loses the match.

The winner of the match goes up one level and receives a cash purse in accordance with the Wealth by Level table in the DMG on page 145.

Characters start at (effective) level 2 with 1000 gp equipment, 36 point buy.
8=0pts
9=1
10=2
11=3
12=4
13=5
14=6
15=8
16=10
17=13
18=16

All official WotC D&D material is allowed, except as follows :

Not allowed:
Book of Vile Darkness
Kingdoms of Kalamar
Dragon Magazine
Third Party Material

For some of the above list, this is because of game balance, others are because the moderators don't have access to those books.

All items are allowed, except from the sources noted above, as long as they are paid for. There is no bonus starting equipment for choosing a home region. Artifacts are, obviously, out.

Custom items are not allowed; only scroll and wands may be bought containing any spell. Potions, wondrous items, etc. can only be bought if they are printed in an allowed source.

Information needed:
1. Character: Name, Level, Ability Scores, Skill Ranks, Spell list (if any), Feats, Alignment, Patron Deity (if any)
2. Derived Stats (36pt buy): Attack bonus, Damage, Initiative, HP, Saves, AC (all hit dice will be half die +1 for consistency)
3. Equipment.
4. Tactics. If you don't post some general tactics, or specific tactics, your character may not be played up to its full potential.

If characters have mistakes listed in their stats, or they are not updated for the next fight scheduled for them, they will be marked as 'illegal' on the Tournament Roster until they have been corrected and/or updated. When correcting or updating, use 'edit' to edit your original post instead of posting a new version.

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General FAQ and clarifications:

* Tactics may be modified according to next opponent faced; spell list and general tactics may be changed, equipment may not.

* Animal companions are allowed for druids only; mounts and familiars are an exception. Total HD of animal companions may not exceed your HD, and no single animal may have more HD than you.

* If you use offbeat material, please include a book name or URL so we can reference said material.

* Crafting items: the cost for self done items is 3/4 the market price, there is no xp cost and no time constraint.
In case of DC-based works, like MW weapons (DC 20) or poisons, you have to be able to reach the DC by taking 10 at the skill check. In case of feat based items, like potions, wands, and so on, you have to satisfy all the requirements.
Lords of the Pit

07-23-03, 09:04 AM
2nd level
Lady Josephine
Alathar Vierce
Evendur Graycastle
Targ

3rd level
Amedeo Modigliani
Brask the Raging Bull

4th level


5th level
Oak


6th level
Manfred Von Richthofen
Evan Silvermoon
_______________________________________
Level 2 pairings:

Level 3 pairings:

Level 4 pairing:

Level 5 pairing:


____________________________________
***= hold off on fight/ character needs updating!!!

To view fights go HERE (http://boards1.wizards.com/showthread.php?s=&threadid=45209)

To view initial Ready to Rumble thread go old boards (http://archivedboards.wizards.com/community/ultimatebb.php?ubb=get_topic;f=271;t=005 652) , New boards (http://boards1.wizards.com/showthread.php?s=&postid=708344#post708344) or
Latest new boards (http://boards1.wizards.com/showthread.php?s=&threadid=58407).

If you advance use the edit function and update your character, that way I will not have to keep changing pg#s.
____________________________________

Here is the updated roster!

Manfred Von Richthofen _ Meherajikuyx _ pg1 _ 6th _ W/W/W/W
Oak _ Greymouse _ pg1 _ 5th _ W/W/W
Amedeo Modigliani _ Moherajikuyx _ pg2 _ 3rd _ W/L
Rito Maya _ Moherajikuyx _ pg1 _ 2nd _ ( )
Lady Josephine _ Gish'sarath _ pg1 _ 2nd _ ( )
Brask the Raging Bull _ Alathar Vierce _ pg1 _ 3rd _ (W )
Alathar Vierce _ Alathar Vierce _ pg1 _ 2nd _ ( )
Evendur Gray Castle _ Z Sabre User _ pg1 _ 2nd _ L
Evan Silvermoon _ Gorath _ pg1 _ 6th _ W/W/L/W/W
Targ _ Mercy _ pg1 _ 2nd _ ( )
Lords of the Pit

07-23-03, 09:05 AM
x 1 2
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
y0 w w w w w w w w w w w w O O O O O O w w w w w w w w w w w w
1 w w w w w w w w w O O O O O @ O O O O O O w w w w w w w w w
2 w w w w w w w O O O O O O O O O O O O O O O O w w w w w w w
3 w w w w w O O O O @ O O O O O O O O O O @ O O O O w w w w w
4 w w w w O O O O O O O O O O O O O O O O O O O O O O w w w w
5 w w w O O O O O O O O O O O O O O O O O O O O O O O O w w w
6 w w w O O O O O O O O O O O O @ O O O O O O O O O O O w w w
7 w w O O O O O O O O O O O O O O O O O O O O O O O O O O w w
8 w w O O O O O @ O O O O O O O O O O O O O O @ O O O O O w w
9 w O O O O O O O O O O O O O @ O O O O O O O O O O O O O O w
10 w O O O O O O O O O O O O O O O O O O O O O O O O O O O O w
1 w O O O O O O O O O O O O O O O O O O O O O O O O O O O O w
2 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
3 1 O O O O O O O O O O O O O X X O O O O O O O O O O O O O 4
4 O O O O O O O O O O O O O X X X O O O O O O O O O O O O O B
5 A O O O O O O O O O O O O O X X X O O O O O O O O O O O O O
6 2 O O O O O O O O O O O O O X X O O O O O O O O O O O O O 3
7 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
8 w O O O O O O O O O O O O O O O O O O O O O O O O O O O O w
9 w O O O O O O O O O O O O O O O O O O O O O O O O O O O O w
20 w O O O O O O O O O O O O O O @ O O O O O O O O O O O O O w
1 w w O O O O O @ O O O O O O O O O O O O O O @ O O O O O w w
2 w w O O O O O O O O O O O O O O O O O O O O O O O O O O w w
3 w w w O O O O O O O O O O O @ O O O O O O O O O O O O w w w
4 w w w O O O O O O O O O O O O O O O O O O O O O O O O w w w
5 w w w w O O O O O O O O O O O O O O O O O O O O O O w w w w
6 w w w w w O O O O @ O O O O O O O O O O @ O O O O w w w w w
7 w w w w w w w O O O O O O O O O O O O O O O O w w w w w w w
8 w w w w w w w w w O O O O O O @ O O O O O w w w w w w w w w
9 w w w w w w w w w w w w O O O O O O w w w w w w w w w w w w

Legend: w wall
O arena floor
@ hiding place (hole, obstacle, tree, brush, dm choice)
X center random obstacle
A, B the two contenders, if 1 vs. 1
1,2,3,4 the four contenders, if 2 vs. 2
greymouse

07-23-03, 09:16 AM
;)
greymouse

07-23-03, 09:18 AM
Retired, moved on to a new forest.
Shadow Adept

07-23-03, 10:04 AM
Nothing to see here, move on please...
Moherajikuyx

07-23-03, 10:35 AM
I can finally make use of his important name!
Modified for 3.5 compliance

Manfred Von Richthofen, Gnome Druid 6, on his trusted Fokker
Legal Neutral follower of The Flight philosophy, also named Trip :bow:
Manfred enters the fray surrounded by the smokes of some strange herbs he lights before the battle, you know, he's a strange guy of a druid... All his pets love him so much. He rides in battle his trustworthy Fokker, a Dire Bat, on whose flank he designs a skull for each victim.

Str 6 (-2 race)
Dex 14 (6)
Cos 18 (10, +2 race)
Int 12 (4)
Wis 19 (16, +1 lev) 21 for spellcasting purposes (spellcasting prodigy)
Cha 8

Initiative: +6 (+2 dex, +4 imp. init.)
HP 8 + 5d8 + 20 = 53 hps
AC: 16 (flat footed 14, touch 12) + tower shield
Saves: Fort: +12, Ref: +5 (+tower shield cover), Will: +12 (+2 racial vs. illusions)

Skills:
13 (9) Concentration (Cos)
4 (3) Craft: Herbalism (Int)
6 (7) Handle Animal (Cha), drd: +4 with companion
14 (8) Ride (Dex), +2 Handle Animal, +2 Military Saddle
10 (9) Spellcraft (Int)
15 (9) Listen (Wis) +2 Racial

Feats:
- Spellcasting Prodigy
- Improved Initiative
- Natural Spell [MotW]

Known languages: Common, Gnome, Druidic, Giant

Special:
- Gnome: Sp abilities 1/day: dancing lights, ghost sound, prestidigitation, speak with burrowing animals
- Spontaneous Casting: may change a prepared spell to SNA
- Animal Companion
- Nature Sense: +2 Knowledge: Nature and Survival
- Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure
- Wild Shape :smirk::smirk:/day 1h/lev, Small or Medium

Equipment:
Glamorous Pilot Sunglasses :cool:
Monk's Outfit
Buckler (2 lb small)
Tower Shield (22 lb small)
Hide Armour (12 lb small)
S-Halfspear (1.5 lb) (belt)
S-Sling (belt) + sling bullets, 100 (saddle)
4005 Wilding Clasp[MotW] + spell components pouch

Masterwork bandoleer:
Scroll of Faerie Fire
Scroll of Endure Elements
Scroll of Shillelagh
Scroll of Summon Nature's Ally II
Scroll of Decomposition [MotW]
Scroll of Barkskin
Ice blue glass vase (DF for Creeping Cold)
Ioun stone of Resistance +1 (note: doesn't meld)

Medium encumbrance

+200 sold warhorse
+4000 victory purse
-3920 Upgraded Fokker's Collar of Resistance from +1 to +3
Bank: 997 gps

Animal companion: Fokker the Dire Bat
Equipment:
Large-size creature Chain Mail Barding +4 AC
Collar of Resistance +3
Military Saddle
Orders: charge and grapple!
Note: we're a team: I give the orders previously than the battle.
Known tricks (6 +2 drd; max DC: 6 HA +4 drd + taking 10 = 20):
Combat riding (6), Armor [MotW], Seek. Note that thanks to HA drd bonus I'll never miss a HA check in combat.
Animal Companion Dire Bat, Large Animal
Hit Dice: 6d8+18 (45 hp)
Initiative: +6
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 26 (–1 size, +6 Dex, +7 natural, +4 armor), touch 15, flat-footed 20
Base Attack/Grapple: +4/+12
Attack=Full Attack: Bite +8 melee (1d8+6)
Space/Reach: 10 ft./5 ft.
Special Qualities: Blindsense 40 ft.
Saves: Fort +11, Ref +14, Will +10
Abilities: Str 18, Dex 23, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +4, Listen +14*, Move Silently +11, Spot +8*
Feats: Alertness, Stealthy, Flyby Attack

Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.
Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Entrance: I ride Fokker, with the tower shield readied to give cover to both.

Tactics vs : Spells prepared (5,5,4,3):
0
1
2
3
order Fokker to run in melee
while riding, shapechange to
Moherajikuyx

07-23-03, 10:37 AM
Retired
Moherajikuyx

07-23-03, 10:40 AM
Amedeo Modigliani, aka Modì
Modì was the usual orphan in a good family, but they sent him to the Music Academy. Sadly, he had quite some difficulties, being somewhat dimwitted: he never learning anything, but he really loved going out to run on the grass. At the end they kicked him out, so he built a bow and went to the tournament!

Wild Elf CG Bard 1/Fighter 2
S:14 (6)
D:20 (16) (+2 racial)
C:14 (6)
I:6 (0) (+2 racial)
W:12 (4)
Ch:12 (4)

HP: 6+2d10+4=22 hps
Initiative: +9
AC: 17, flat 12, touch 15
F:6, R:8, W:4 (elven: +2 vs. Ench, sleep immunity)
Feats: Improved Initiative, Weapon Focus: Composite Longbow, Point Blank Shot, Rapid Shot
BAB:+2

Attacks (Inspiring Courage):
+4(5) Greatsword 2d6+3(4) 19-20/x2
+10(11)[+8(9)+8(9)] MW Mighty +2 Comp. Longbow 1d8+2(3) 20/x3, MW arrows

skills:
3 (2) Profession: Herbalism (Wis)
9 (4) Hide (Dex)
7 (4) Listen (Wis), +2 racial
9 (4) Move Silently (Dex)
4 (3) Perform (Cha)
4 (1) Spot (Wis), +2 racial

Spells: 0 (2/day): Ghost Sound, , Mending, Easy Math (S&S)

Special: Bardic Music 1/day. Inspire Courage: 1 complete round to kick in, +2 saves vs. charms and fear effects, +1 att & dam, lasts 5 rounds after stop playing.

Equipment:
Masterwork Composite Longbow of Strength +2
Masterwork Arrows, 3
Arrows, 20
Greatsword
Leather Armor
Potion of Invisibility
Tanglefoot bag
Entertainer Outfit
Spell component pouch
Mantle of Resistance +1
Arrow of Sleep (+1 arrow, deals subdual, will DC 11 or Sleep)
2 gp

Tactics:
Enter with bow readied with arrow of sleep.
Step back, shot arrow.
If enemy sleeps: CdG with greatsword
Go on stepping and rapid firing.
When at melee, drink invis. and move to the other side of the arena.
Gish'sarath

07-23-03, 11:25 AM
Lady Josephine
Human
Cleric/Sor 1/1 of Sharess(realms)
S:8
D:14
C:14
I:12
W:16
Ch:16(20 when domain power active)

HP:15
AC:13
Int:+2
Base:+0

F:6
R:2
W:7
skills;
con: 4+3=7
Dip: 4+3=7 (9 when domain power active)
Sp craft: 4+1=5
craft poison: 4+1=5
Feats: spell casting prod(cleric), spell focus enchantment
Familiar:rat (+2fort)
Domains: charm(+4cha for 1min as free action)
travel(freedom movement)

Shortspear -1 / 1d6-1 / x3

Spells:
Sor/0- electric jolt, acid splash, mage hand, ray frost, daze
sor/1st- magic missle, sleep(DC15 or 17 when domain power is active)
sor spells per day: 5/0level, 4/1st

Cleric 0/ guidance x 3
1st level; charmperson (DC16) drink
command (DC16) drink
command (DC16) drink
Can spontanous cast cure spells as needed.

Equipment
Potion belt
scroll organizer
Potion(water/darkreaver power)dc18, 2d6con, 1d6con and 1d6str
Potion(wine/darkreaver powder)
2 alchem sleep gas
scroll mage armor
scroll shield
scroll spider climb
short spear
4 acid darts
1 sleep weed pod

Tatics.

1. Activate domain power(+4cha-free action) cast sleep(DC18) and next round CdG(shortspear) the rogue. I hope.
2. If first sleep does not work do it again
3. If he gets close cast command(drink) DC17 and hand him poison to drink(DC18, 2d6con, 1d6con and 1d6str)
If he hides or disappears ready action(command drink as above)
Alathar Vierce

07-23-03, 01:25 PM
Name: Brask the Raging Bull
Race: Grey Orc (+1 adjust)
Class: Barbarian
Level: 2
Align: Chaotic Neutral

Str: 20 (+4 with battlewine, +4 when Raging)
Dex: 16
Con: 16(+4 with battlewine, +4 when Raging)
Int: 6
Wis: 10
Cha: 6

HP: 25(+4 rage, +4 wine)
Init: 7 = +3(dex) + 4(improved init)
Ac: 17 (24 with insignia) (-2 Rage, -2 Wine)
Fort: 5(+2 Rage, +2 Wine), Ref: 3, Will: 2(+2 Rage)
Move: 50
BaB: +2

Greatsword: +7(+6 Daylight) 2d6+7 19-20 *2
+9(+8 Daylight) 2d6+10 19-20 *2 with wine/rage
+11(+10 Daylight) 2d6+13 19-20 *2 with both.

Horned, Helm:
+7(+6 Daylight) 1d4+5 *2
+9(+8 Daylight) 1d4+7 *2 with wine/rage
+11(+10 Daylight) 1d4+9 *2 with both.
Note: Does double damage on charge, range being 0

Longbow: +5 1d8 *3

Special:

Landspeed: 40ft base
Scent(ex)
Light Sensitivity
Orc Blood
Rage 1/Day
Fast Movement
Uncanny Dodge

Feats: Improved Init, Iron Will

Skills:
Listen: +5(5 trained + 0)
Jump: +9(5 trained +4)

Equipment:
Greatsword(MW)
Chain Shirt
Horned Helm
Longbow, 20 MW arrows.
Drow House Insignia (shield) - 360gp.
MW Potion Belt.
Potion of Cure Light Wounds x 2
Potion of Invisibility - 300gp
Rhul(Battlewine) x 2.
Acid Flasks x 4
Belt Pouch-
Tanglefoot Bags x 1

- Bought Drow House Insignia, 2x Potion of CLW, MW Potion Belt, Potion of Invisibility, and a Horned Helm

Remaining: 999 gp

Tactics:

Initiative won.
- rage, charge.
- use scent/listen to track down if obscure is used....fend off animals as necessary

Initiative lost.
- If obscured - Rage then move to edge of mist(or near point where last disappeared, drink wine...
- Using Scent/Listen track down, fend off animals
Alathar Vierce

07-23-03, 01:59 PM
Name: Alathar Vierce
Race: Mulan Human
Class: Cleric of Anhur- The Falcon of War
Level: 2
Align: Chaotic Good

Str: 16 [18 while enlarged]
Dex: 12 [10 while enlarged]
Con: 16
Int: 10
Wis: 16 (18 for spell casting purposes)
Cha: 8

HP: 19 (2d8 + 6)
Init: 5 = +1(dex) + 4(improved init)
Ac: 17[15 while enlarged, -1 for size and -1 for loss in dex]
Fort: 6, Ref: 1, Will: 6
Move: 20
BaB: +1
Domains: War, Strength

Falchion: +6 2d4 + 4: 18-20*2
[Falchion(while enlarged) +6 2d6+ 6: 18-20*2]

Longbow: +2 1d8 *3
[Longbow (enlarged) +1 2d6*3]

Feats: Weapon Focus(Falchion), Spell Casting Prodigy, Improved Init

Skills:
Concentration: +8, Listen +5(CC), Spellcraft +5

Spells:
0 - 4x Create Water
1 - Enlarge Person(D), Cause Fear x 2, Doom x 1

Enlarged changes:
Str: +2, Dex -2, -1 to attack/ac [adjusted stats above]

Equipment:
Splint Mail
(MW) Falchion
Longbow (20/arrows)
MW Bandoleer:
Scroll of Hold Person x 2

Remaining Gold: 10gp

Tactics:
Z Sabre User

07-23-03, 07:20 PM
Evendur Graycastle
Humanoid (Human) - Medium-size
Cleric of Kelemvor 2
HD: 2d8+6 (medium amount is 18, max is 22)
AC: 17 (+0 Dex, +7 Half Plate
Initiative: +0
Attacks: +5 Bastard Sword (+1AB, +3 STR, +1 Wep.Focus) , +4 Spiked Gauntlets (+1 AB, +3 STR)
Damage: Masterpiece Bastard Sword: d10+3 or +4 if two-handed, Spiked Gauntlets: d4+3
Special Qualities: Death and Travel, Turn Undead 3/day.
Habilities: (I selected the habilities through the distribution given by Mercy in the post above) STR 16, DEX 10, CONS 16, INT 10, WIS 16, CHA 10
Saves: Fort+6, Ref+0, Will+6
Skills: Knowledge (Religion) +6, Concentration +9, SpellCraft +10
Feats: Use Exotic Weapon (Bastard Sword), Weapon Focus (Bastard Sword)

Qualities Discriptions:
Death Domain: Evendur receixes Death Touch form Death domain as descripted in PHB 3.0 having 2d6 to determine target creature death if it have a superior result than target creature's actual HP.
Travel Domain: During 2 rounds/day, Evendur can enter in effect similar to that of Free Movement. The effect is automatic and keeps activated until it's needed.

Prepared Spells:
Lv0: Light, Heal Minimum Wounds x3
Lv1: Domain: Expeditious Retreat. Regular: Sanctuary, Doomx2
Note: Spells DCs are 13+Magic's Lv

Equipment: Bastard Sword (35gp), Spiked Half Plate (600gp + 50gp from spikes), 2 Spiked Gauntlets(2x5gp), 4 Potions of Heal Light Wounds (200gp), 105gp left

As a Cleric of Kelemvor, Evendur can only Spontaneously Convert spells to Heal spells.

Tactics:
-Evendur will cast Doom and move sideways.
-Next will cast Expeditious Retreat, and keep on moving (away).
-Approach then strike, and strike, oh...did I mention striking?
-If low on HP, cast Sanctuary and when possible, convert one of the Doom spells into a Cure, striking after, when possible
-When oponent looks like almost beaten, Evendur shall use Death Touch

NOTE: altough the spikes will not affect if attacked by grappling, it's quite unreal you woundt be affected when you hold some spiky things..
Gorath

07-23-03, 07:45 PM
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Evan Silvermoon

Sun Elf
Wizard 6 Neutral

S:8
D:14
C:14
I:21(23)* *25 for casting spells.
W:10
CH:8

HP: 31
AC: 12 (16 shield; 20 magearmor/shield; total defense/shield/mage armor 24)

Flatfooted:10
Touch:12
Move: 30 (60 exp retreat/90 fly A)

BAB:+3
Int:+2
F:5
R:4
W:5

Feats: Scribe Scroll*, Alertness*, Spellcasting Prodigy,
Spell Focus(Enchantment), Craft Wonderous Item*,
Greater Spell Focus(Enchantment)

Familiar: Bat (changed from Toad, removed hp)

16 hp, AC 19 (touch 19, flatfooted 17), blindsense20 ft, low-light vision, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master

Skills:

Concentration 9r+3=12
Knowledge Arcana 8r+5=13
Knowledge Planes 8r+5=13
Listen 4r+0+2=6
Move silently 4r+5*=9 (*+2 elf, +3 bat)
Spellcraft 9r+5=14
Escape Artist 4r+2=6
Tumble 4r+2=6
Sense Motive 4r+0=3

Weapons:
Dagger: +5 1d4-1 19-20*2
Light Crossbow +5 1d8 19-20*2
Longsword +2 1d8 19-20*2


Gear:

travlers outfit
scroll organizer
crossbow, light
37 bolts
spellbook
dagger
longsword
headband of intellect +2
wand of magic missle (28 left)
scroll Shield
scroll Invisibility
scroll See Invisibility
scroll Spider Climb*2
scroll Exp Retreat
6213gp

removed wings of flying (+4075gp) in 3.5 wof cost 54000 ;-)


Spellbook:

0th Level:
all

1st Level:

Protection from Chaos/Evil/Good/Law
Shield
Grease
Mage Armor
Obscuring Mist
Summon Monster I
True Strike
Charm Person
Sleep
Magic Missle
Color Spray
Silent Image
Burning Hands
Ventriloquism
Cause Fear
Expeditious Retreat
Shocking Grasp
Spider Climb

2nd Level:

Protection from Arrows
Glitterdust
Summon Swarm
See Invisibility
Tasha's Hideous Laughter
Invisibility
Mirror Image
Blindness/Deafness

3rd Level:

Dispel Magic
Summon Monster III
Hold Person
Fly

Memorized::

Spells: 0th Level: 4, 1st Level: 3+2 2nd Level: 3+2, 3rd Level: 2+2


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TACTICS:

(waiting for new opponent)

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Mercy

07-24-03, 12:07 AM
Moved over to other thread.
greymouse

07-24-03, 02:53 PM
;)
JosephKell

07-27-03, 09:43 PM
Moved to the 3.5 Core Arena thread
Cromm

08-01-03, 12:54 PM
Jarrod The Sly B**tard, Male Human Ftr3: Medium Humanoid ; HD 3d10+6 ( Fighter) ; hp 27; Init + 6; Spd 30; AC 12 (Flatfooted: 10 Touch: 12); Atk +6 base melee, +5 base ranged; AL N; SV Fort + 5, Ref + 3, Will + 0; STR 16, DEX 15, CON 15, INT 13, WIS 9, CHA 8.
Skills: Climb + 6, Intimidate + 1, Jump + 6, Spot + 0.
Feats: Dirty Fighting, Exotic Weapon Proficiency: Chain, spiked, Expertise, Improved Initiative, Improved Trip.
Possessions:
Weapons: Javelin of Lightning.
Armor: Chainmail.
Magic: Wondrous: Quaal's feather token (tree); Wondrous: Quaal's feather token (tree); Potion: Fire Breath.


This was from the previous thread in the old forums...

Incase it's a no then I will post a new 2nd Lv chr :)