[3.5] Melee Cleric [Archive] - Wizards Community

Post/Author/DateTimePost
Medwyn

08-07-03, 10:18 AM
I've got these stats to work with....

18
18
17
16
13
12

The character will start at lvl 7 and must be human. I was thinking of going straight cleric all the way (but you might have other ideas - we use the FR books, the splat books - well, any books by WoTC), using the incredible broken Spikes and the feats Persistant spell and Divine Might.

What would your initial stats be? I'm thinking along these lines.

STR 18 DEX 12 CON 18 INT 13 WIS 17 CHA 16

Putting all gained stat points in WIS

What domains would you recommend? What route would you go if Spikes is banned? The War domain for a better weapon and weapon focus, perhaps?

Off course, I'll be using Greater Magic Weapon, Magic Vestment and Divine Power.

Any thoughts or builds you would like to share?

Note about equipment: I will have about 2000 GP to spend and the campaign we play in is low on both money and magic.
Hammerhand

08-07-03, 10:27 AM
Hmmm, I like the Metal domain (free hammer focus) mixed with Time (free improved initiative feaT) or even the earth domain to get the stoneskin spell.
Medwyn

08-07-03, 12:17 PM
The problem with Stoneskin is that it costs 250 GP a pop, which is not possible with the low cash level in the campaign....our DM is extremely stingy!
Hammerhand

08-07-03, 01:56 PM
Well stoneskin is a lvl 6 spell (me thinks) and if you can't afford to cast stoneskin at that lvl then you shouldnt play a spell catser.

Your DM is gimping you from the start if you cant afford that. Perhaps a barbarian would be better if you cant use the spells of a spell catser.