3.5 tournament help [Archive] - Wizards Community

Post/Author/DateTimePost
Varathiel

06-16-04, 03:49 AM
I need help creating a character for a arena battle 3.5 tournament that will involve about 30 players. Its basically last man standing gets store credit.

This will be a lot of text, please bear with me.

The Important Rules are:

Lvl 16

36 point buy
No 9th lvl spells at all(no matter how u get them)
Players handbook races only, or an ogre
No exiting the arena by any means
No forcing others outside the arena
No bringing anything from another dimension or plane of exsistence, unless the spell used has the word Summon in its name, summoned creatures cannot summon anything else.
You are never by any means considered invisible(ridiculous) :nonono:
No items may be crafted

Only the following books may be used:
PHB 3.5
DMG 3.5
MM 3.5
Complete Warrior
Complete Divine
BOED
BOVD
Miniatures Handbook(Only the classes from this book, no other material)

100,000 gp

Items may be bought from the PHB and the DMG with following exceptions:

Forbidden List:

Anything wish/limited wish related
No scrolls with higher than 8th lvl spells

Magic Items:
All artifacts and relics
No items without a cost

Amulet of the Planes
Apparatus of Kwalish
Amulet of Proof against detection and location
Rod of Wonder
Candle of Invocation
Cube of Force
Cubic Gate
Daern's Instant Fortress
Deck of Illusions
Efreeti Bottle
Figurines of Wondorous Power
Golem Manual
Horn of Valhalla
Ioun Stones
Manual of Bodily Health
Manual of Gainful Exercise
Manual of Quickness of action
Mirror of Life Trapping
Mirror of Opposition
Orb of Storms
Portable Storm
Ring Gates
Robe of the Archmagi
Strand of Prayer Beads
Tome of Clear thoughts
Tome of Leadership and Influence
Tome of Understanding
Well of many Worlds

Feats:
Leadership
Exalted Companion
Celestial Familiar
Vow of Poverty

Prestige Classes:
Risen Martyr
Saint
Kensai
Warmage
Havoc Mage

Spells:
All 9th lvl spells
Repell Metal or Stone
Reverse Gravity
Whirlwind
Transmute Metal to Wood
Wall of Stone
Antilife Shell
Wall of Thorns
Polymorph any Object
Temporal Stasis
Maze
Binding
Control Weather
Simulacrum
Forcecage
Plane shift
Mordenkainen's Magnificent Mansion
Repulsion
Wall of Iron
Lesser Geas
Geas/Quest
Permanancy
Cloudkill
Leonal Roar
Unearthly Beauty
Greater Whirlwind
Evil Weather
Death by Thorns
Stop Heart
Bodak Birth
Pestilence
Wretched Blight
Heartclutch
Cometfall
Flesh to Stone
Polymorph

Okay now that you know the rules i would like help on either making a good druid build that excludes anything having to do with monks(im thinking warshaper right now), or a rogue build that includes the Black Flame Zealot PrC(also nothing to do with monks.)
Also a list of magic items i should use.

Note: Dont try to make a build thats based on finding a creative way to win because that seems to be frowned upon by the moderator of the tournament.

He basically wants you not to plan, just to twist the rules so they help you and powergame. :banghead:

Thats why im here, i do not know enough about this game to actually do this by myself and not get mauled in the tournament.

Thank you for your time, and all ideas are welcome.
Aramil Liadon

06-16-04, 06:13 AM
Is Frenzied Berserker allowed? I think Deathless Frenzy could be useful :D

Just do a search and you will find enough builds for FB!

Aramil
Kalender

06-16-04, 06:16 AM
I was thinking the same. As most of the big (and not so big) spells are forbidden and it's likely that any other spell you could come up with will be too, just make a frenzied berserker with some kind of flight.
PhoenixInferno

06-16-04, 10:02 AM
A cleric with Quicken, Divine Metamagic(Quicken) and an Extra Turning or 2. Put up those buff spells like Divine Power, Divine Favor, Righteous Might, etc and then proceed to beat the crap out of your opponent.
Blade2718

06-16-04, 12:29 PM
Druid with Exalted Wildshape.
Scandal

06-16-04, 02:48 PM
Druid 16 would be nice

but only if you can take the feat Natural spell so you can cast in animal form..

Then just take the following feat progression...

Druid 16 (human)

1 - Spell focus (conj)
1 - Augmented Summoning
3 - Extend spell
6 - Natural spell *
9 - Exalted Wild shape
12 - Quicken spell
15 - Persistant spell *
* if available
spell focus conj and augmented summoning may be switched out if you do not plan on summoning a lot of Natures allies...

Exalted wild shape is nice gives you the celestial template to animals you change into.. and also allows the blink dog wich is nice if you want to stay away from people and be a caster..

Creeping cold is a great spel to extend to do outrageous Damage over time.. (can't remember if Creeping cold is in the Complete Divine)

Tactics could include:

Change into an animal and buff with animal spusific spells ie natures favor and other such spells.. THen wild shape into a plant type for the immune to cruts and such.. cast away or melee..

Use your animal companion all the animal only spells you cast onyourself, or anyspell you cast on yourself, you share with you animal companion via share spells.. Animal growth your companion..

You will do rather well if you play it smart with the Druid, summon unicorns to help heal you with there cure spells...

Have fun

-Scan
Varathiel

06-18-04, 03:07 AM
:bump:
quetzyl

06-18-04, 07:17 AM
Paladin 2 Cleric 2 Fighter 2 Hospitaler 4 Cavalier 6

Human

Ability Scores

Str 16 (10) +4
Dex 12 (4)
Con 14(4)
Int 8 (2)
Wis 14 (6)
Cha 16 (10)

Class Abilities

BAB +15
4 bonus feats
Charisma to saves
Lay on Hands 21/day
Smite 1/day +3/+2
5th level cleric casting (5/4/3/2)
Deadly charge 3/day
Ride bonus
Full Mounted Attack
Paladin Mount as 8th Level Paladin

Skills

Know(nobility) 4
Handle Animal 5
Ride 19
Concentration 10

Feats
Mounted Combat
Ride-by-Attack
Spirited Charge
Trample
Cavalry Charger (Tactical Feat)
Power Attack
WF: Lance
Divine Might
Practiced Spell Caster
Cleave

Equipment
Horseshoes of Speed and Flight
Magic Lance
Cloak of Cha
Scrolls of Righteous Might

Tactics

Buff yourself and your mount with Bulls Strength, Divine Favour etc and charge your enemies. Always use ride-by-attack, and always charge. Don't worry about the odd AoA. You will have good saves, including a stupendous Fort save, reasonable hit points, and will be dealing 6d6+60 damage with only the cloak, righteous might and the buff spells mentioned.

Cheers,
quetzyl
cryptictravler

06-18-04, 05:29 PM
I hate to say it....but he left out the mosty abusive of all....the hulking hurler...and he left ogre in to make it possible. Seems ike he is asking for it.
SnarkHunter

06-18-04, 06:29 PM
Hmm he left in animate dead. I say play a pureish caster (with a few prestige classes perhaps) and get a big ol skeletal Giant to help out with the murdering. Inscribe whatever symbols you'd like too all over it. They'll trigger if anyone tries to attack it!

If there's a lot of fighter types that means low willl saves!

Hold Monster is teh fun.

Also Dust of sneezing and choking can be your best friend if you can pull make yourself immune (easy enough to do, just be immune to poison.)

Note that I'm getting a lot of these tactics from the boards very own Core Colisieum (http://boards1.wizards.com/forumdisplay.php?s=&forumid=483)

Check it out, lots of fun and a nice place to test builds..
Gol

06-19-04, 12:43 AM
Hulking hurler and a couple rocks is all you need. End of tourney.
BlindMaster

06-19-04, 02:54 AM
With the no polymorph rule for spells, does that take out wildshape?

With no invisible, does that mean you can't hide? I would think a sneaky as hell halfling assassin would be pretty fun, study your opponent and death attack? Thought there were some crazy high DC builds around here. Would be fairly easy to kill once they got close though :(

I might have missed something but they allow rope trick, and wall of force right? If you rope trick, and pray the rest of the baddies kill each other, you would most likely have a lot of time to prep up and then blast whoever was standing. Could also be a real bastard and magic jar from your rope trick, think that is legal, it is 2 am here and I just got home from the bars :P