| Post/Author/DateTime | Post |
|---|---|
| Varathiel06-16-04, 03:49 AM | I need help creating a character for a arena battle 3.5 tournament that will involve about 30 players. Its basically last man standing gets store credit. This will be a lot of text, please bear with me. The Important Rules are: Lvl 16 36 point buy No 9th lvl spells at all(no matter how u get them) Players handbook races only, or an ogre No exiting the arena by any means No forcing others outside the arena No bringing anything from another dimension or plane of exsistence, unless the spell used has the word Summon in its name, summoned creatures cannot summon anything else. You are never by any means considered invisible(ridiculous) :nonono: No items may be crafted Only the following books may be used: PHB 3.5 DMG 3.5 MM 3.5 Complete Warrior Complete Divine BOED BOVD Miniatures Handbook(Only the classes from this book, no other material) 100,000 gp Items may be bought from the PHB and the DMG with following exceptions: Forbidden List: Anything wish/limited wish related No scrolls with higher than 8th lvl spells Magic Items: All artifacts and relics No items without a cost Amulet of the Planes Apparatus of Kwalish Amulet of Proof against detection and location Rod of Wonder Candle of Invocation Cube of Force Cubic Gate Daern's Instant Fortress Deck of Illusions Efreeti Bottle Figurines of Wondorous Power Golem Manual Horn of Valhalla Ioun Stones Manual of Bodily Health Manual of Gainful Exercise Manual of Quickness of action Mirror of Life Trapping Mirror of Opposition Orb of Storms Portable Storm Ring Gates Robe of the Archmagi Strand of Prayer Beads Tome of Clear thoughts Tome of Leadership and Influence Tome of Understanding Well of many Worlds Feats: Leadership Exalted Companion Celestial Familiar Vow of Poverty Prestige Classes: Risen Martyr Saint Kensai Warmage Havoc Mage Spells: All 9th lvl spells Repell Metal or Stone Reverse Gravity Whirlwind Transmute Metal to Wood Wall of Stone Antilife Shell Wall of Thorns Polymorph any Object Temporal Stasis Maze Binding Control Weather Simulacrum Forcecage Plane shift Mordenkainen's Magnificent Mansion Repulsion Wall of Iron Lesser Geas Geas/Quest Permanancy Cloudkill Leonal Roar Unearthly Beauty Greater Whirlwind Evil Weather Death by Thorns Stop Heart Bodak Birth Pestilence Wretched Blight Heartclutch Cometfall Flesh to Stone Polymorph Okay now that you know the rules i would like help on either making a good druid build that excludes anything having to do with monks(im thinking warshaper right now), or a rogue build that includes the Black Flame Zealot PrC(also nothing to do with monks.) Also a list of magic items i should use. Note: Dont try to make a build thats based on finding a creative way to win because that seems to be frowned upon by the moderator of the tournament. He basically wants you not to plan, just to twist the rules so they help you and powergame. :banghead: Thats why im here, i do not know enough about this game to actually do this by myself and not get mauled in the tournament. Thank you for your time, and all ideas are welcome. |
| Aramil Liadon06-16-04, 06:13 AM | Is Frenzied Berserker allowed? I think Deathless Frenzy could be useful :D Just do a search and you will find enough builds for FB! Aramil |
| Kalender06-16-04, 06:16 AM | I was thinking the same. As most of the big (and not so big) spells are forbidden and it's likely that any other spell you could come up with will be too, just make a frenzied berserker with some kind of flight. |
| PhoenixInferno06-16-04, 10:02 AM | A cleric with Quicken, Divine Metamagic(Quicken) and an Extra Turning or 2. Put up those buff spells like Divine Power, Divine Favor, Righteous Might, etc and then proceed to beat the crap out of your opponent. |
| Blade271806-16-04, 12:29 PM | Druid with Exalted Wildshape. |
| Scandal06-16-04, 02:48 PM | Druid 16 would be nice but only if you can take the feat Natural spell so you can cast in animal form.. Then just take the following feat progression... Druid 16 (human) 1 - Spell focus (conj) 1 - Augmented Summoning 3 - Extend spell 6 - Natural spell * 9 - Exalted Wild shape 12 - Quicken spell 15 - Persistant spell * * if available spell focus conj and augmented summoning may be switched out if you do not plan on summoning a lot of Natures allies... Exalted wild shape is nice gives you the celestial template to animals you change into.. and also allows the blink dog wich is nice if you want to stay away from people and be a caster.. Creeping cold is a great spel to extend to do outrageous Damage over time.. (can't remember if Creeping cold is in the Complete Divine) Tactics could include: Change into an animal and buff with animal spusific spells ie natures favor and other such spells.. THen wild shape into a plant type for the immune to cruts and such.. cast away or melee.. Use your animal companion all the animal only spells you cast onyourself, or anyspell you cast on yourself, you share with you animal companion via share spells.. Animal growth your companion.. You will do rather well if you play it smart with the Druid, summon unicorns to help heal you with there cure spells... Have fun -Scan |
| Varathiel06-18-04, 03:07 AM | :bump: |
| quetzyl06-18-04, 07:17 AM | Paladin 2 Cleric 2 Fighter 2 Hospitaler 4 Cavalier 6 Human Ability Scores Str 16 (10) +4 Dex 12 (4) Con 14(4) Int 8 (2) Wis 14 (6) Cha 16 (10) Class Abilities BAB +15 4 bonus feats Charisma to saves Lay on Hands 21/day Smite 1/day +3/+2 5th level cleric casting (5/4/3/2) Deadly charge 3/day Ride bonus Full Mounted Attack Paladin Mount as 8th Level Paladin Skills Know(nobility) 4 Handle Animal 5 Ride 19 Concentration 10 Feats Mounted Combat Ride-by-Attack Spirited Charge Trample Cavalry Charger (Tactical Feat) Power Attack WF: Lance Divine Might Practiced Spell Caster Cleave Equipment Horseshoes of Speed and Flight Magic Lance Cloak of Cha Scrolls of Righteous Might Tactics Buff yourself and your mount with Bulls Strength, Divine Favour etc and charge your enemies. Always use ride-by-attack, and always charge. Don't worry about the odd AoA. You will have good saves, including a stupendous Fort save, reasonable hit points, and will be dealing 6d6+60 damage with only the cloak, righteous might and the buff spells mentioned. Cheers, quetzyl |
| cryptictravler06-18-04, 05:29 PM | I hate to say it....but he left out the mosty abusive of all....the hulking hurler...and he left ogre in to make it possible. Seems ike he is asking for it. |
| SnarkHunter06-18-04, 06:29 PM | Hmm he left in animate dead. I say play a pureish caster (with a few prestige classes perhaps) and get a big ol skeletal Giant to help out with the murdering. Inscribe whatever symbols you'd like too all over it. They'll trigger if anyone tries to attack it! If there's a lot of fighter types that means low willl saves! Hold Monster is teh fun. Also Dust of sneezing and choking can be your best friend if you can pull make yourself immune (easy enough to do, just be immune to poison.) Note that I'm getting a lot of these tactics from the boards very own Core Colisieum (http://boards1.wizards.com/forumdisplay.php?s=&forumid=483) Check it out, lots of fun and a nice place to test builds.. |
| Gol06-19-04, 12:43 AM | Hulking hurler and a couple rocks is all you need. End of tourney. |
| BlindMaster06-19-04, 02:54 AM | With the no polymorph rule for spells, does that take out wildshape? With no invisible, does that mean you can't hide? I would think a sneaky as hell halfling assassin would be pretty fun, study your opponent and death attack? Thought there were some crazy high DC builds around here. Would be fairly easy to kill once they got close though :( I might have missed something but they allow rope trick, and wall of force right? If you rope trick, and pray the rest of the baddies kill each other, you would most likely have a lot of time to prep up and then blast whoever was standing. Could also be a real bastard and magic jar from your rope trick, think that is legal, it is 2 am here and I just got home from the bars :P |