3800 years Character [Archive] - Wizards Community

Post/Author/DateTimePost
nichendrix

11-29-05, 09:13 AM
I'm running a campaign where the heros discover a solar system near the Cron Drift where some refugees of Ossus where stuck since the evacuation of Ossus, misteriously the Sistem was not affected by the Supernova, there they enconter a society based on the Jedi Principles and starting to re-develop the space sub-light travel, the leader of the council who governs this society ia a Old Neti Jedi Guardian3/Jedi Scholar 7/Jedi Weapon Master 5/ Jedi Master 5, this character was the leader of a fleet of refugee ships carring Ossus library treasures and Jedi refugeees, so he has more than 3800 years old by the time of the campaign (372 Years BBY). When I finished the character I thought that even in 20th level he don't reflect someone who lived more than 3800 years, so I started to give hin some extra feats and skill points, but now, I don't be so sure about that, sometimes I think he's fine other times I think I've exagerated in the feats and skill points...if someone wanna give me some opinions about this character I'll be glad.

Stat Block
Shal Dra-Urlu: Old Male Neti, Jedi Guardian 3/Jedi Scholar 7/Jedi Weapon Master 5/Jedi Master 5; Init +5 (+1 Dex, +4 Bonus); Def 25 (+1 Dex, +14 Class), 31 (with a Lightsaber ignited); Spd 10m; VP/WP 222/17; Atk +21/+16/+11/+6 melee* (2d6+4d8+6/19-20, Short Lightsaber), +17/+12/+7/+2 or ranged (3d8, Heavy Blaster Pistol), +19/+14/+9/+4 melee (1d6+6/1d6+6, Quarterstaff), +21/+16/+11/+6 melee* (6d8+6/6d8+6/18-20, Double-bladed Lightsaber), +21/+16/+11/+6 melee* (6d8+8/18-20, Lightsaber), +20/+15/+10/+5 melee (3d4+3/18-20, unarmed); SQ Camouflage, Create Jedi Holocron, Deflect (Attack -3, Defense +4, Extend Defense and Attack), Direct +2, Force Secret (Battlemind, Farseeing), Martial Arts Kata (Lightsaber), Metamorph, Photosynthesis, Record Jedi Holocron, Scholarly Knowledge +6, Weapon Specialization (Lightsaber); SV Fort +14, Ref +14, Will +21; SZ M; FP: 26; Rep: +16; Str 17, Dex 12, Con 17, Int 22, Wis 25, Cha 16.
Equipment: credits, All-Temperature cloak, Blank DataCards x10, Heavy Blaster Pistol, Datacard w/ Program x8, DataPad +3, Field Kit +3, Grappling Spike Launcher +3, Holocron x2, Holoprojector (Personal), Holorecorder, Lightsaber x2, Short Lightsaber, Macrobinoculars +3, Medpac x4, Power pack, Quarterstaff, Security kit +3, Sith Holocron, Tool kit +3, Utility Belt +3

* Shal Dra-Urlu has constructed his own Lightsabers and Short Lightsaber. His Lightsabers have a locking device in their hilts that can bind them together, converting them in a Double-Bladed Lightsaber.

Skills: Balance +10, Bluff +10, Climb +10, Computer Use +10, Craft (electronic devices) +11, Craft (Lightsaber) +19, Diplomacy +15, Disable Device +12, Gather Information +10, Handle Animal +7, Hide +5, Intimidate +10, Knowledge (Architecture) +15, Knowledge (Galactic History) +18, Knowledge (Hald'amir Star System) +25, Knowledge (Jedi lore) +25, Knowledge (Ossus) +15, Knowledge (Sith lore) +20, Knowledge (Tactics) +15, Knowledge (Technology) +15, Knowledge (Wilderness lore) +15, Pilot +5, Profession (Architect) +10, Profession (Eletronic Engineer) +10, Read/Write Basic, Read/Write Classic Ossan, Read/Write Draethos, Read/Write Ithorese, Read/Write Kreva, Read/Write Neti, Sense Motive +12, Speak Basic, Speak Classic Ossan, Speak Draethos, Speak Ithorese, Speak Kreva, Speak Neti, Treat Injury +10, Tumble +12

Force Skills: Affect Mind +15, Battlemind +15, Empathy +10, Enhance Ability +15, Enhance Senses +10, Farseeing +25, Force Defense +18, Force Stealth +9, Force Strike +18, Friendship +10, Heal Another +12, Heal Self +10, Inspire +15, Move Object +22, See Force +24, Server Force +15, Telepathy +25

Feats: Advanced Martial Arts, Ambidexterity, Blind-fight, Combat Expertise, Combat Reflexes, Dodge, Echani, Echani Expertise, Echani Mastery, Exotic Weapon Proficiency (Double-Bladed Lightsaber, Lightsaber, Short Lightsaber), Force-Sensitive, Heroic Surge, Improved Critical (Double-Bladed Lightsaber, Lightsaber), Improved Initiative, Improved Martial Arts, Improved Two-weapon Fighting, Martial Arts, Mobility, Power Attack, Quick Draw, Spring Attack, Two-weapon Fighting, Weapon Finesse (Double-Bladed Lightsaber, Lightsaber, Short Lightsaber, Quarterstaff), Weapon Focus (Double-Bladed Lightsaber, Lightsaber, Short Lightsaber, Quarterstaff, Unarmed), Weapons Group Proficiency (Blaster Pistols, Simple Weapons), Whirlwind Attack

Force Feats: Alter, Attuned, Battle Meditation, Beast Language, Burst of Speed, Control, Force Mastery, Force Mind, Guiding Spirit, High Force Mastery, Knight Defense, Lightsaber Defense, Lightsaber Form I Mastery, Lightsaber Form II Mastery, Lightsaber Form III Mastery, Lightsaber Form IV Mastery, Lightsaber Form V Mastery, Lightsaber Form VI Mastery, Link, Master Defense, Sense


PS: the Double Bladed Lightsaber feats are because of he was for some time a Master Vodo-Siosk Baas Apprentice and saw his death in the hands of Exar Kun, so he decided to learn the potencial of this new weapon.
PhoenixInferno

11-29-05, 11:01 AM
If this is for an NPC, the stats don't really matter - Rule 0 takes precedence over everything.

If this is for a PC, then you should look into the Gestalt rules in the SRD (http://www.d20srd.org).