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| Erudite04-23-05, 12:15 PM | In an earlier thread, I had asked for help regarding a three-person Gestalt lvl 3 party. The decision was recently made to stay with normal. non-Gestalt rules. I can live with it, but I suggested we start 4th level instead of 3rd, and I get my familiar earlier (see below). We got a bump on ability scores along the way. Fractional BAB/Saves. I'm just looking for suggestions on equipment at this point. Any help will be appreciated. We have 5700 gp each to spend, no more than half on any one item. Charcters are below: My character: Spit-Fire (Jordain-Born Human* Wiz1/HuParagon3, 6000XP) *considered to have paid off LA, but starts with less XP) (Have permission to go Wiz2/HuP3/Chameleon2/Divine Oracle2/Geometer 3/Magelord8) STR15 DEX16 CON18 INT23 WIS17 CHA13 BAB +2 Init: +7 Saves +5/+4/+9 HP 37 (49 with Faerie Mysteries Initiate) AC: 12 (-1 from reckless, 16 with mage armor) Can use all simple weapons, the falchion, and light armor. Feats (with two Flaws, Reckless and Suspicious) Able Learner, Eschew Materials, Faerie Mysteries Initiate* (as regional feat), Exalted Familiar**, Improved Initiative, Practiced Caster, Weapon Focus (ray) *treated as an Elf due to Jordain-born template **DM agreed to an early familiar, a Coure Eladrin, who would substitute for a fourth character by doubleing as a cohort, but the familiar has no familiar abilities until level 7, and is treated at -3 to attack, ac, saves, skills, and any DCs. Next level the penalty is -2, then -1 at level 6, then a normal eladrin at 7. After level 7 the Coure is treated as a familiar and a cohort (better of both). The eladrin uses elite array for ability scores. I have no extra gold for the coure. Ranked Skills: Bluff +8, Concentration +8, Disguise +8, Hide +7, Intimidate +5, Knowledge (arcana) +11, Knowledge (history) +10, Knowledge (religion) +7, Knowledge (the planes) +7, Listen +7, Move Silently +7, Search +10, Sense Motive +7, Spellcraft +11, Spot +7, UMD +7 The other steady player: Faerlyn (Human(Western Hearlands) Druid4, 8000XP) (Going to go Druid 18/Warshaper2) STR13 DEX15 CON13 INT14 WIS18 CHA13 BAB +3 Init: +4 Saves +5/+3/+8 HP 27 AC: 12 Worships Meiliki, so he can use metal. Feats (decided against flaws) Ashbound (will create tension with my character, so we discussed this) Augmented Summoning Blooded (regional) SF Conjuration Ranked Skills: Not sure about these. The other non-so-steady player: Yuri (Human (Impiltur) Rogue2/Ranger1/Fighter1, 8000XP) (Wants to go Dark Hunter, possible Planeswalker later, but not fixed) STR15 DEX16 CON16 INT15 WIS14 CHA11 BAB +3 Init: +3 Saves +7/+7/+2 HP 33 AC: 13 Worships Meiliki, so he can use metal. Feats (decided against flaws) Fearless (regional) Will have feats build around spiked chain, shocktrooper, tripping. Ranked Skills: Not sure about these. |