| Post/Author/DateTime | Post |
|---|---|
| Xeraph12-06-05, 04:40 PM | I made this nice Academy Sorcerer build, but the massive amount of metamagic feats to chose from made me confused. :confused: Warmage 5/ Academy Sorcerer 10/ Elemental Savant 5 Level Fort Ref Will Class Feats 1 +0 +0 +2 Warmage 1 Energy substitution (???*), metamagic feat 2 +0 +0 +3 Warmage 2 3 +1 +1 +3 Warmage 3 Metamagic feat 4 +1 +1 +4 Warmage 4 5 +1 +1 +4 Warmage 5 6 +1 +1 +6 Academy Sorcerer 1 Spell focus (evocation) 7 +1 +1 +8 Elemental Savant 1 8 +1 +1 +9 Academy Sorcerer 2 9 +2 +2 +9 Academy Sorcerer 3 Greater spell focus (evocation), metamagic feat 10 +2 +2 +10 Academy Sorcerer 4 11 +2 +2 +10 Academy Sorcerer 5 12 +3 +3 +11 Academy Sorcerer 6 Spell penetration, metamagic feat 13 +3 +3 +11 Academy Sorcerer 7 14 +3 +3 +12 Academy Sorcerer 8 15 +4 +4 +12 Academy Sorcerer 9 Greater spell penetration, metamagic feat 16 +4 +4 +13 Academy Sorcerer 10 17 +4 +4 +14 Elemental Savant 2 18 +5 +5 +14 Elemental Savant 3 Metamagic feat 19 +5 +5 +15 Elemental Savant 4 20 +5 +5 +15 Elemental Savant 5 Offensive Abilities: Elemental specialty (???*) Warmage edge Advanced learning +8 save bonus against ???* spells +2 DC on evocation spells +5 DC on all ???* descriptor spells (+7 on evocation ???* spells) :evillaugh +4 on spell penetration checks (+10 with ???* spells) :evillaugh *(??? be the element I haven't chosen.) Here is where I need a little advice. A: What element is best fire, cold, acid or electricity??? (Build doesn't support sonic) B: I have 6 Metamagic feats for this fella, what to chose? I thought: 1: Enlarge 2: Explosive 3: Twin 4: Lord of utter cold (if cold), born of three thunders (if electricity) 5: Maximize 6: Widen C: Advanced learning from the Warmage should be which spell? D: Any suggestions in general? Hope you have some ideas. :D Xeraph |
| Korg al Tarr12-06-05, 04:46 PM | COLD with Frost Mage(has Piercing Cold) from Frostburn or just take Piercing Cold(feat) |
| Xeraph12-06-05, 05:06 PM | OMFG! Piercing cold is so good I almost kicked Catharz's mom in the face. ;) So: 1: Piercing Cold 2: Lord of utter cold 3: Explosive 4: Twin 5: Widen 6: Enlarge How does this look? |
| Xeraph12-06-05, 05:13 PM | Also would Cold Focus and Greater Cold Focus (Which stacks with Spell Focus) be a better trade than Spell Penetration And Greater Spell Penetration. I mean, me Spell Penetration with Cold spells is +6 without those two feats... Spell Penetration (Cold spells) +6 Cold DC +9 Or Spell Penetration (Cold spells) +10 Cold DC +7 |
| Korg al Tarr12-06-05, 05:38 PM | Spell Penetration (Cold spells) +6 Cold DC +9 Better. So: 1: Piercing Cold 2: Lord of utter cold 3: Explosive 4: Twin 5: Widen 6: Enlarge Lord of utter cold -> take fell drain(LB) first Explosive -> Lord of utter cold or fell weaken(LB) Enlarge -> not to good (3 cone spells on the list ???) Sculpt spell is also good. |
| Xeraph12-06-05, 06:02 PM | So something like: 1: Piercing cold 2: Explosive 3. Fell Weaken 4: Lord of utter cold 5: Sculpt 6: Twin So with a ninth level spell i could make a Explosive(+2), Sculpted(+1), Twinned(+3), Fell(+1), Scorching Ray(+2) of Utter Cold(+0) dealing 24d6+12(warmage edge) points of damage in a blast shape, half of which is negative energy and it weakens foes and blows them to the edge of the emanation. Incase of opponents with Cold resistance I simple switch out Sculpt for Piercing Cold. Its very nice. (I would have loved to fit in 5 levels of Dragonlance Age of Mortal Warmage, that would have made the damage 24d6+72.) |
| fnord12-06-05, 06:58 PM | I don't really think Explosive Spell is worth spending a feat on, even with this many available. Others to consider: 1. Enervate Spell 2. Fell Drain 3. Chain Spell 4. Split Ray Or maybe a Sudden metamagic. |
| Xeraph12-06-05, 07:02 PM | Explosive spell was mostly for flavor. Ofcourse without it I would have room for Elemental Bloodline and could add +1 damage per die, or fell drain. The possibilities are endless. I thank you for your time and suggestions, it has been very helpful. |