6th-Lvl Spell Selection [Archive] - Wizards Community

Post/Author/DateTimePost
4Chayva

11-22-05, 08:46 AM
I'm playing a human bard 10/Sublime Chord 2 and I just hit lvl 13. I'm obviously going up in SC and I get 1 new spell. I can choose any spell of 6th level from the bard or sorcerer/wizard spell lists. Here's what I currently have.

0 - Summon Instrument, Dancing Lights, Detect Magic, Light, Mage Hand, Prestidigitation; 1st- Unseen Servant, Silent Image, Cure Light Wounds, Identify; 2nd - Mirror Image, Repair Moderate Damage, Invisibility, Harmony; 3rd - Haste, Major Image, Dispel Magic, Greater Magic Weapon; 4th - Greater Invisibility, Cure Critical Wounds, Polymorph, Mass Resist Energy, Ice Shield, Blast of Sand; 5th - Overland Flight, Shadow Conjuration

As you can probably tell, I'm the party buffer/utility. Currently, I'm leaning toward Snowsong from Frostburn or Empyreal Ecstasy from BoED. Which of the two listed above is the better buff? Any other 6th-lvl gems out there?
Prominence

11-22-05, 09:18 AM
True Seeing is a pretty good buffer.

Greater heroism is nice, but it's morale.

Antimagic Field... not technically a buff but interesting to cast to grapple the wizard.