7th Level Lurk Optimization and Critique required [Archive] - Wizards Community

Post/Author/DateTimePost
Dorian_Gray

05-12-06, 05:18 PM
Hello all,

I have recently picked up complete psionic and instanly loved the lurk base class (the book is worth it for that one class). It is cool and well made, and I have written one up for an upcoming campaign. I used the build guide and compendium very much during my building, so a big thanks to WyvernSlayer.

Nevertheless, I want to make my character as powerful as possible, and this is the perfect place for me to do just that. I am asking for advice about how to make this character as strong as possible without deviating too much from my original idea. Just as a sidenote, I only have PHB DMG SRD and Comp. Psionic, so please don't cite obscure feats/classes.

The Character:
http://www.sylnae.net/3eprofiler/view.php?id=20958

The nature of the campaign
This will an urban campaign, where we are basically hired by various buissinesses to fight the mafia. I don't know much more

I am basically supposed to be the sneaky character.

We level rather slowly, so I really can't wait till higher levels to become powerful, although if you have a suggestions as to how to progress the character, I'm not complaining.

The Party
Human Urban Ranger6/Rogue1 - the guy who is basically going to be my tarpit. While he fights, I will be springing in and out to flank. We are friends in real life, and the strategy is fine by him,

Human Bard - our usual powergamer decided to go for bard, which was a huge surprise. He is mindcontrol oriented.

Half Giant Psi Warrior - New though nice player, she basically swings around a giant sword and hopes to hit something.

Monk - Spring attack monk, don't know much more.

Abilities Analysis (32 pt buy)
Str:14 - I wanted to be able to do reasonable damage even without a sneak attack, so I wanted a reasonable str
Dex:16+2(item) I use finesse, plus it helps my AC
Con:12 I spring attack in and out, not much use from HP, and I can somewhat balance with my stones of Vigor.
Int:15+1(levels)+2(item) Skill points and manifesting require a good int
Wis:12 I have a good will progression, why waste it with a bad score? Also it was a matter of RP, I wanted my character to be a good planner, so a decent wisdom is useful.
Cha:8 First of all, I like playing dark and sulky characters, second of all, we already have a spokesperson bard, so a good cha would have been wasted.

Powers
This is the area that I am most unsure in, so please help out.

Level 1
Skate - Mandatory for a spring attack build, plus a cool all around power.

Dimensional Pocket - a fun way of sneaking in weapons, plus it almost gives me quickdraw if I augment it enough.

Sensory Gloom - A nice power to get around the many ways that opponents have of detecting me

Level 2
Detect Hostile Intent - A useful power, especially the not getting surprised part

Knock, psionic - I have no other way of opening doors, and this is just plain useful.

Stygian Weapon - a good way of helping my friends, also it will be a cool thing to combine with the lurk augment when I get it.

Level 3
Touchsight - I really need some way to see in the darkness where I will be sneaking, and this goes above and beyond just that.

For skills, feats and equipment, please see the sheet.

Thanks for all the advice,

Dorian Gray