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| SmiloDan03-24-04, 12:52 PM | I play an elf druid 8 with Point Blank Shot, Rapid Shot, and Natural Spell feats. Which feat should I pick for 9th level? Manyshot or Craft Wand? We've been using a Wand of Cure Light Wounds as the party band-aid, and we just ran out of charges. We will soon be on a 25 day ocean voyage with lots of spare time. Should I get Craft Wand to make wands of CLW, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Flame Strike, and Produce Flame? Or take Manyshot? We found an ancient treasure trove of 400,000 gps!!!! So we're reech, beech! Beep beep! The party consists of my elf druid 8, a human fighter 7/exotic weapon master 1 (going mystic eventually), a human fighter 2/rogue 3/wizard 3 (going arcane trickster), a sea-elf/mermaid combo monk 2/cleric 5, and an NPC human evoker 6/fighter 1 (going War Mage). I also have a wardog that my DM let me customize, so I replaced his first level Alertness Feat with Dodge, and now he has Spring Attack and Mobility too. Another thing to keep in mind is that the campaign gives out 1/2 the standard XP awards. This slows down advancement, obviously, but not in a terrible way. Also, at the end of each session, the group votes on who was the best role-player. The winner gets 400 XP. If I can role-play well, I can get the bonus XP and burn it on Wands. |